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Zerglings with wings

Discussion in 'Zerg' started by -LT-, Sep 30, 2007.

?

Do you like zerglings with wings?

  1. I do. They're great!

    0 vote(s)
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  2. No. I think they need remodeling.

    0 vote(s)
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Zerglings with wings

Discussion in 'Zerg' started by -LT-, Sep 30, 2007.

  1. AcE_01

    AcE_01 Active Member

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    naa..the pic look 2 much "dinosaur" feel....doesnt give it the insect feel like the lings in sc2.

    besides, bilzzard describes zerg as an insectoid race.....right?
     
  2. Anansi_Tragoudia

    Anansi_Tragoudia New Member

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    I like the wings, the original Zerg were referred to as insectoids, the extant forms are often explained that way. People seem to forget that the Zerg do not have Specified form. They constantly mutate genetically, much like technology of the other species, and unlike the biology of the other species (though Terrans come close)
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    Awesome post Overling, People keep stereotyping the Zerg to a single role/feature, as if there are no other features to them.
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    No offense, but: :(
    If Starcraft 1 development had been open like this, I honestly believe many of you would have voted against Zerg regeneration, so that they would seem more cheap and dispensable. Reasoning that Important units would need to regenerate more than cheap units. (Look how often people complain about Protoss lack of regeneration, ignoring their potent shields) :(
     
  3. lurkers_lurk

    lurkers_lurk New Member

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    Anansi_Tragoudia is right, in fact, i beleive that somewere in the lore it stats that the zergling are always changing. the zergs are insects, which have a very fast rate to mutate all be itself, and from the zergs speeding it all up change is eminent no matter what people like, its still a bug that will have bug-like looks. i dont mind the wings, several insects have wings but cant use them, to me its just eye candy.
     
  4. BirdofPrey

    BirdofPrey New Member

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    The Zerg are not insects though. None of the strains used to be insects not even the original zerg
     
  5. ijffdrie

    ijffdrie Lord of Spam

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    the zerg are insects/ birds/ mammals/ fish/ reptilian/ amfibian/ behemoth(flying creature that transports a lot of units)
     
  6. Shadow Templar

    Shadow Templar New Member

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    I don't know about the insect thing. The original Zerg, which are still around as larvae, were some sort of spinal parasite that assimilated DNA. There are quite a few parasites which are insects out there. Next is the drone, which came from the Gashyrr Wasp. Wasp = insect. Now comes the hottly debated one, the Zerglings. They come from Zz'gashi Dune-runners. That sounds insectiod ( sorta like that one insect race from WoW) to me. However, they are described as no more than feral animals that use sickles and fangs. Perhaps they were some sort of small rodent?

    So, maybe they aren't insects, but the drones are. Thats what my Starcraft manual says.
     
  7. The Watcher

    The Watcher Guest

    While perhaps gene splicing isnt beyond the hive clusters, it says they replicate creatures they take into the swarm.

    While it could be evolution of the zerg it really looks like it is not serving any perpose, and so, why evolve it? in theories of evolution it has always been said evolutions happen to better suite an enviornment.

    and I think it makes them look silly with their wings and the way they seem to jump around in combat.
     
  8. ItzaHexGor

    ItzaHexGor Active Member

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    @ Overling. I guarantee that in an average skirmish between Zerg and Terran, that the Zerg will, most of the time, get a higher unit count than the Terran. One of the things that emphasizes this, if not by resulting in more units overall then giving the feel of more units overall, is the fact that Zerg are the only race that is able to get two units from one creation (I know that Terran Reapers will do this in STarCraft2, but they have a different building method altogether).
    Adding up all of the Terran unit costs (excluding the SCV), and the Zerg units costs (excluding Drone and Broodling), then finding the average, I found that the average cost of a Terran units is 125 minerals and 93.75 gas, but the average cost of a Zerg unit is 84.375 minerals and 76.04 gas. So, on average, Zerg units are 40.625 minerals and 17.71 gas cheaper than the average Terran unit. This means that the Zerg are cheaper to produce than Terran, which means that more units will be made, which means that they have a larger total army than the Terran.
     
  9. Overling

    Overling New Member

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    They are cheaper, but that doesn't mean they need a larger army. Zerg units are better than terran ones, in therms of stats. Cost is included in these. Terran only beat the Zerg or Protoss in therms of skills: medics, Yamato, Siege-tank-siege-mode, Nuke, lockdown, Stimpack. Without these the units suck. The only good thing in SC1 is that most of them have long range, and can attack both air and ground. However, their stats are bad, and in no way are "stronger" than Zerg units.

    Zergs being cheaper/easier to make only adds to how great the Zerg truly are. I don't remember this, but it seems to me that on account of firing rate Hydras > even Goliaths. And Zerg has the best ATG damage besides Yamato, which as I already stated, is a skill.
     
  10. ItzaHexGor

    ItzaHexGor Active Member

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    You cannot still seriously believe that a more expensive army would have more units. How would they? Expensive costs ensure that there is no massing of that unit, so cheaper costs enable more unit production. Zerg are much more of a swarming army than Terran.

    Average unit costs of Zerg, Terran and Protoss:
    Zerg - 84.375 minerals, 76.04 gas.
    Terran - 125 minerals, 93.75 gas.
    Protoss - 157.7 minerals, 138.46 gas.
     
  11. Patuljak

    Patuljak New Member

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    I presume you calculated those costs by adding the costs of every unit of every race together and then dividing that sum with the total number of different units a race has. You certainly show your point with that and you can say that those are average costs of units of a certain race. On the other hand, you can't. In a normal game you make, for example, much more zealots than carriers, which means that average costs of units are different in every game. But, as I said, generalizing like you did is still correct as it shows the balance in the costs of units of every race.
     
  12. ItzaHexGor

    ItzaHexGor Active Member

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    It is the best way to calculate it. You can't just say "it doesn't work because Carriers are used less that Zealots" because I have included all the units, I haven't just selected which ones I will add up. Carriers might be used less than Zealots, but Battlecruisers are also used less than Marines, and Ultralisks are used less than Zerglings, the same happens for all teams. If all the teams are all balanced to start off with, then it is an entirely appropriate way of doing it.
     
  13. Patuljak

    Patuljak New Member

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    I'm not saying that it doesn't work. Also, my intention wasn't to prove you wrong or argue with you. I only wanted to point out that the average costs of units vary with every game played and that the values that you gave us are generalized (but still correct). While you may not agree with me, seeing as you rarely agree with anything (no offense ment), I think that what I said is correct.
     
  14. perfey

    perfey New Member

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    I like them, especially what I have seen of them in the Protoss video so far.

    The wings makes them look more a swarm when they flaps, and jump over
    eachother to get forward.
     
  15. ItzaHexGor

    ItzaHexGor Active Member

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    LOL! No offense taken! I actually kinda like how I am thought of as an arguer. I'd just like to add though, that even though all the units used in a game would have a different average cost to mine, but as long as the teams are balanced, the calculations are able to be generalized. Also, if the average Zerg unit is cheaper, then the only way it would really be effected in game, is if a Terran team massed Marines, and the Zerg team massed Ultralisks or something.