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Zerg Tarantula Superunit

Discussion in 'Zerg' started by KBlocK, Sep 3, 2007.

Zerg Tarantula Superunit

Discussion in 'Zerg' started by KBlocK, Sep 3, 2007.

  1. Gasmaskguy

    Gasmaskguy New Member

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    lol! i would like to see the newb that cant counter banelings!
    banelings just need to be countered by air or long ranged units like siege tanks, and if they have scourge-support, well then the siege tanks will still be useable, and not even attackable. banelings aint that fast.
     
  2. DontHate

    DontHate New Member

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    immortals are going to be the banelings worst enemy i suppose. only ten freakin damage!
     
  3. Gasmaskguy

    Gasmaskguy New Member

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    haha you are right! I think immortals will be used almost every game by protoss players! they counter almost everything with a damage over 10-15, wich is quite a lot :)
    i have heard many discussions about wether or not Immortals can shoot air, but i´ve got no answer. Does anybody know from Blizzcon? And is it a subject to change?
     
  4. DontHate

    DontHate New Member

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    immortals can shoot air right now, but it might change. hope not, tho.
     
  5. 225popcap

    225popcap New Member

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    Yeh its sounds a alright. To be truly honest i dont think any race should have super units. It just makes it too cheap such as a super weapon in Red Alert2. It still sound pretty kool!! =)
     
  6. Yaro

    Yaro New Member

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    immortals WILL shoot air- without them da protoss wudnt hav a chep n mass-produsable air counter (especially in da erly-mid game).
     
  7. Larvitar

    Larvitar New Member

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    If they can't Protoss players just won't have a tier one anti-air. You know how bad that is? If your tier 2 and 3 buildings get smashed down what are you going to counter air?

    And people like to use tier 1 units to win most games....so yeah. It should be able to attack air. Anyway, back to the topic.

    Hey, why are people going off topic?

    Any idea what the Zerg super unit should be at all? A zerg super unit need not be like a mothership, it can be masses of extremely strong zerglings or like that. So yeah, what ideas do you have about that?

    Remember, it does not have to be super strong. It can be a massable strong unit that becomes super strong in numbers.
     
  8. ijffdrie

    ijffdrie Lord of Spam

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    actually people, ehem(how many times have i got to say this?)

    the stalkers are the new dragoon
     
  9. MarineCorp

    MarineCorp New Member

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    Ok this site is getting even more messier..ijffdrie please stop doing that large font thing!!!!
     
  10. kaelthas18

    kaelthas18 Guest

    maybe the ultimate creature will be kerigan with a giant tarantula on its body,haha, just like the Scorpion king in the movie mummy returns, haha
     
  11. Larvitar

    Larvitar New Member

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    Stalkers are meant for sneak and hunt attacks. I don't think they suit the role of the dragoon.

    Maybe none will fit that role! But whatever. So assuming stalkers are the new dragon, I'm assuming they will be very costly compared to a normal dragoon....(How much did a dark templar cost in Starcraft 1? 125min 100gas? that's way more than a dragoon)
     
  12. ijffdrie

    ijffdrie Lord of Spam

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    stalkers are cheaper than dark templars, a little more expensive than the dragoon, and will be able to both harass and mass damage, look at all the screenshots with stalkers, they are all used en masse
     
  13. Yaro

    Yaro New Member

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    Maybe loads o zerglings shud merge into a very powerful unit with multiple attacs. it has as much life as all the zerglings put together, but loses attak together with life.
     
  14. ItzaHexGor

    ItzaHexGor Active Member

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    NO ZERG SUPERUNIT!!! Seriously guys, can't we just keep them as a swarm? I reckon the Ultra should be the largest acquirable unit, and he should DEFINATELY NOT be a superunit! The Zerg would be better as a super-swarm, therefore they don't even have to worry if a particular unit is destroyed, cos there's a million more following them!
     
  15. Larvitar

    Larvitar New Member

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    But the Zerg super unit in SC1 was the defiler! It pwned everything with its dark swarm and plague. (JK)
    So everybody does not want a super unit?
     
  16. ItzaHexGor

    ItzaHexGor Active Member

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    Immortals don't attack air, and (even though the are upgraded SC1 Dragoons) aren't supposed to fit the role of a Dragoon, as ijffdrie said, the Stalkers will now fit the role of Dragoons. Immortals' probably won't even be available in early-mid game, more like mid-end game. They are designed to take the initial damage, like from Siege Tanks and Photon Cannons/Sunken Colonies, when assaulting an opponents base, or for countering powerful units who are attacking your base. They are not overpowered or even that imbalanced, because they can easily be taken down by weak units. For it to be overpowered, it would have no weaknesses.
     
  17. Shadow Templar

    Shadow Templar New Member

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    Yeah, I'm jsut gonna throw my idea out, again. IF ( its capitalized for a reason here) the Zerg get a super unit, it should be a weak unit producer that allows for swarms on the move. It could be comparable to a moving hatchery if you wanna make it simple. I still like my broodmother that spits out broodlings at an alarming rate.

    If there is no unit, it should be a super ability. Perhaps the lair can activate an ability that allows units to be made super fast ( like in seconds) and when they hatch they are supper powerful ( perhaps even Tarrasque or Hunter Killer level?). However, the speedy birth drastically lowers the life of the creature and they die after a few minutes. Yes, it may be overpowered, but it sure is supper....
     
  18. Vindicatormsc

    Vindicatormsc New Member

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    i still think the Immortal's role is the same as theDragoon's,and that the Stalker is a quick mechanical raider,designed fro swift strikes and quick worker harassment.

    but yeah,a Zerg superunit doesn't sounds nice,the Zergs are better as they are now,with armies of massive proportions...
     
  19. 10-Neon

    10-Neon New Member

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    Most people at BlizzCon used the Stalkers as a Dragoon. I saw Stalkers about 50% more often than I saw Immortals, and not usually as hit-and-run raiders: they would be part of the main attack force with other ground units.
     
  20. ItzaHexGor

    ItzaHexGor Active Member

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    The Immortals are NOT made for the same use as Dragoons!!! On each team in StarCraft1 had one ranged unit that could attack air, and one melee(close-combat for Terran) unit that could only attack ground, which could be aquired in the early parts of the game.
    For Protoss, melee was the Zealot, ranged was the Dragoon. For Terran, ranged was the Marine, melee/close ranged was the Firebat. For Zerg, melee were Zerglings, ranged was Hydralisk. Now, for StarCraft2, melee is Zealot, ranged is Stalker, not Immortal. Terran melee and ranged is Reaper and Marine, and Zerg are most likely Zergling and Hydralisk again.
    The fact is that Immortals probably won't even be able to be made at the same stage Dragoons were, they cannot attack air, and they have shields designed for sieges. Dragoons on the other hand, were able to be built early on, could attack air, and were weak when they did not have sufficient support for a siege. Stalkers are the new Dragoons, and just because they are Dark Templar units, does not mean that they fill another role, it only means that Dark Templar are becoming an even more important part of the Protoss Fleet.

    EDIT: I just found this bit of text about the Stalker on the official Starcraft2 website:
    'Inspired by the ancient and honored dragoon walkers the dark templar have begun to build war machines of their own.'
    i.e. the Stalker has taken over the Dragoons role on the Battlefield!