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Zerg Tarantula Superunit

Discussion in 'Zerg' started by KBlocK, Sep 3, 2007.

Zerg Tarantula Superunit

Discussion in 'Zerg' started by KBlocK, Sep 3, 2007.

  1. Gasmaskguy

    Gasmaskguy New Member

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    thats right. Zerg doesnt need big units to counter other big units. They use plenty of small units instead. And instead of having huge tarantulas, Zerg instead need 1 or 2 more units that is of the same size of the lurker or ultralisk.
     
  2. WuHT

    WuHT New Member

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    The Zerg's super unit should not be individually powerful, such as "of the form" like the protoss, but one of essence (hmm notice the theme?)

    The zerg super unit should either 1) SIGNIFICANTLY buff the battle performance of the surrounding (or even global !!) zerg units (ie +2/+2 bonus upgrades to all nearby troops)
    2) Produce more troops even on the battlefield directly, as is with the massing theme of the zerg.

    Remember that superunits dont necessarily have to be powerful in a strict 1v1 ability, or even 1 vs small units ... it just has to have that shock/awe ability to change the game around. The suit the zerg style more...anything that pushes their massing-techniques over the top would be worthy of allowing zerg to crush their opponants more than a torrasque can.
     
  3. Yaro

    Yaro New Member

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    Yeah i agree with WuHT. zerg shud relly hav masses o cheap units :good: insted of expensiv super-units :bad:
    it just dosent fit the zerg style.
     
  4. BnechbReaker

    BnechbReaker New Member

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    they could do with a big melee air unit
     
  5. ijffdrie

    ijffdrie Lord of Spam

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    i know something; a zerg version of the nuke, the psi emmiter, can only be planted by infested terrans(really expensive ability, twice as much(or more) as nuke) which draws in zerg units from outside the map to overrush the enemy
     
  6. Lt.Flob

    Lt.Flob New Member

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    seems like a good idea ijffdrie :D
     
  7. BnechbReaker

    BnechbReaker New Member

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    that would look really cool... swarms zerglings rushing in from all sides, like in some of the campaigns, plus it would be in 3D
     
  8. Gasmaskguy

    Gasmaskguy New Member

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    what if its a island map...? Would the hydras etc fly to the platform?
     
  9. Larvitar

    Larvitar New Member

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    How about the super Zerg weapon which........
    ....does not attack?

    My idea is for it to be a ramp. Ramp for other units to bypass terrain difficulties. This Zerg unit would have ultralisk type hp and armour, but no attack.

    Why would I call this a super weapon? Because I don't think Zerglings and Hydralisk (if they are still there, which i presume they would be, as they are the signature zerg unit(s)) would get a terrain bypassing upgrade/feature. This 'super weapon' allows them to swarm up an unguarded cliff which is only protected by AntiAir.

    EDIT: And it as camoflugde (how do you spell it?) and you need a detector to attack it. This camo ability is like night elf hide, requires it to stop to camo. Well, since it's third tier, it should be no problem, also because it can't attack.

    Please heavily critise my marks
     
  10. -LT-

    -LT- New Member

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    I don't get it...
     
  11. Larvitar

    Larvitar New Member

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    Like reapers can bypass cliffs, this unit, when it goes to the cliff, it becomes a ramp and allows units of smaller size to bypass cliff or height barriers. It cannot be targeted unless a detector detects it, due to its camofluge ability
     
  12. -LT-

    -LT- New Member

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    Ahhh now I get it, but I don't really like it :no:
    I want something powerful for the Zerg.
     
  13. MarineCorp

    MarineCorp New Member

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    Yes powerful but probably a type that can die easier than the other 2 (Thor and the MS) but less resources and more masses of them, stronger than the Ultralisks or as strong but has an ability
     
  14. -LT-

    -LT- New Member

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    Yeah. That's what I was thinking. ;)
     
  15. JDMFanatic

    JDMFanatic New Member

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    I think someone would've probably already said this, but it wouldn't fit in with the Zerg. The Zerg is about swarms of low-moderate powered troops, not a few super-units.
     
  16. SID

    SID New Member

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    If zerg would have a super-unit... I think it would be better for the zerg to have some capital unit with auras that buff up swarm units in a certain radius... It would really strengthen the cannon fodder zerg mentality...
     
  17. ijffdrie

    ijffdrie Lord of Spam

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    if the zerg get their original infested terran, but buildable from larvae, i think we can count them as a top-tier super unit
     
  18. Gasmaskguy

    Gasmaskguy New Member

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    yeah, but it wont probably appear, since we got the banelings, altough i dont really like them. I just dont think that the zergs weakest unit should be able to morph into a phreeking scarab(kinda slow thou...)!
     
  19. Alasdair

    Alasdair New Member

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    so long as its a support unit its all good :p
     
  20. Yaro

    Yaro New Member

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    It wudnt be a support unit if they cud pwn absolutly any ground unit. Loads of banelings plus loads o scourge = own anything in the game. zerg players mait only use those combinations n make sc just so sucky. :no: