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Zerg Queen[poll and guide]

Discussion in 'Zerg' started by EonMaster, Mar 10, 2008.

?

Do you like the new queen?

  1. Yes, she is the unit I've always wanted for the zerg(powerful spellcaster w/ attack)

    57.8%
  2. Yes, but I don't like the unit limit of 1 queen

    17.6%
  3. Yes, but she has too many abilities

    5.9%
  4. No, I want the queen's abilities redone

    7.8%
  5. No, I want my original queen and sunkerns back

    4.9%
  6. No, I hate the zerg and she will only be a pain in my side

    5.9%

Zerg Queen[poll and guide]

Discussion in 'Zerg' started by EonMaster, Mar 10, 2008.

  1. furrer

    furrer New Member

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    Normaly the protoss will be able to tech faster, because Zerg goes expo, so you will not have it out against Protoss.
     
  2. Overling

    Overling New Member

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    Yeah, but when a Zerg goes Expo first and then a Spawning pool, it is the same cost and approximate building time of a Pylon and 2 Gateways, or 2 barracks and a supply-depot. The difference is: Protoss and Terrans get 2 building slots, while Zergs get 6 slots and a new base. And if the Protoss goes forge>cannons also, they'll have even less time to tech faster, than a Zerg that gets a Queen right after Spawning pool (from what I've heard).

    Besides, a Toss with no cannons would be asking to be harassed by Overlords dropping creep in key points of the protoss base. Or even get their mineral patch locked by that strange skill. Against that, one wouldn't be able to wait till Stalkers are ready, and would have to get a forge to build cannons.
     
  3. furrer

    furrer New Member

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    You can really say 6 buildings slots, because some of it will be for drones...
    Remember that ramps can be blocked easily...
    In SC1 you could presure the enemy with a 2gate, forcing him to make zerglings so you could out tech him. If he then attack you could block your ramp easily.
    Else you could do the bisu build, and if the enemy does not build a 3rd hatchery you will out-boom him, so 3 hatchery is forced. So now you again have the tech advantage (with cannons).
    That tech advantage didnt matter so much in SC1 because the hydras were tier 1.5, but in Starcraft 2 they are 2!
    So I dont really know, but I think it should be changed in some way.
     
  4. Overling

    Overling New Member

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    Perhaps, but I don't see how would this get in the way of making a Queen in time.
     
  5. EonMaster

    EonMaster Eeveelution Master

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    I dont see why some people woory about having a qieen early enough. It's fairly cheap and you will/should always have one before you are able to tech to lair.

    The current queen, according to SCLegacy, costs 150 minerals and 25 gas. A small ling army costs more than that.
     
  6. Star-Crap

    Star-Crap Guest

    ok I think the whole one queen is whack. its gonna be the main target for every assault on ur base and from wut they say she anit very strong. Wut im saying is u should get 1 for ever expansion u have. Also should u try to have more than one queen at a single base they should attack each other as a result (kinda like very territorial creature)

    maybe...
     
  7. Spacechick

    Spacechick New Member

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    Ah how the computer know there is more than 1 queen at a single base if you build about 3 hatchery close to eachother?One queen is fine,and it need micro to survive and defend the base
     
  8. EonMaster

    EonMaster Eeveelution Master

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    Ok, you can chase my queen while my army attacks your's. I'm quite sure losing half your army is a worthy tradeoff for killing my queen ;)

    Also, why would my queen be out in the open? I will likely have mine burrowed near my mineral line as a last defense.
     
  9. Overling

    Overling New Member

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    Or you can quickly send her to another base and back.
     
  10. EonMaster

    EonMaster Eeveelution Master

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    That too.

    What I meant was, if he attacked my base, I would use regular units to fight and keep my queen in reserve.

    Burrowing to another base has a 15 second cooldown, so if I send he away and then suddenly need her to fight, I'd still have to wait about another 10 seconds before I could send her back.
     
  11. SubTachyon

    SubTachyon Guest

    quoting:

    The Queen seems very much like a Hero Unit, like in WarCraft III, is that the meaning of the Queen?



    The Queen can die just like any other unit, and isn’t “resurrected†like Heroes of WarCraft III. If she dies you need to make a new Queen and upgrade her again, to the former unit’s strength. While she definitely isn’t invincible, she can easily take on an Ultralisk for example. She is mainly a really good base defence as she can heal a building for 100 HP very fast early on, and do it several times. What can happen is that your opponent start hammering your building, taking the HP all the way down, and then it’s up all of a sudden, so they might have to beat it down several times. During this time, they could possibly already be dead from the other base defences, or that the Queen’s player have time to do some other action.



    Her Deep Tunnel ability makes it possible to escape most dangerous attacks, by just tunnelling to another building, or tunnel between bases. Still, you should be careful with that, as it will be 15 seconds before she can use that ability after it has been activated. In worst case you might find yourself loosing the Queen as you got attacked at a bad time. You’ll find that the Queen can be used in offensive action, but she is better designed for defence, as she walks slowly, and her abilities require creep or buildings, like making poisonous creep.

    The Queen is tough enough to fight small forces and even powerful units, like the Ultralisk, but due to her cost and the fact that the Zerg rely on her for some of their most important abilities, it’s better to quickly tunnel away from battle rather than try to engage anything more than a minor enemy company.
     
  12. ekulio

    ekulio New Member

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    the tunnel ability has a really long cooldown so players don't spam it.
     
  13. Smokiehunter

    Smokiehunter New Member

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    the queen should have some defensive ability of her own. like she can form into a protective cocoon that last for a certain time and heals her. the catch is that she has to stay in the cocoon for a certain amount of time.

    this gives her a defense and a way to heal, while there is still a consequence for using it so it wont be unbalanced.
     
  14. EonMaster

    EonMaster Eeveelution Master

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    The queen can already heal. She has regeneration like all other zerg. Also, she can burrow, so if she is damaged, just burrow her in your base and wait for her life to get higher.
     
  15. Smokiehunter

    Smokiehunter New Member

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    That makes sense but I'm talking about when they have detectors and you don't want to lose your huge or large queen.
     
  16. ItzaHexGor

    ItzaHexGor Active Member

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    If that's the case, just Deep Tunnel to an expansion and wait until things cool down a little bit. Even if you don't have an expansion, even if you just Deep Tunnel to the back of you base, provided that your opponent doesn't see her emerge, which is unlikely unless you've got a really cramped base or they've already destroyed most of it, in which case it hardly matters whether your Hive Matriarch dies, she'll be safe.
     
  17. Smokiehunter

    Smokiehunter New Member

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    I forgot about deep tunnel that would make sense unless you tunneled to defend your base and they bring reinforcements then your screwed till the cool downs done. do we know how long the cool down is for?
     
  18. Gasmaskguy

    Gasmaskguy New Member

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    15 seconds.
     
  19. EonMaster

    EonMaster Eeveelution Master

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    I think the 15 second cooldown is about as good as Blizzard could make it.

    For the zerg player, it adds a bit of a risk in using it to get to attacked bases, and keeps you from spamming it.

    For the opponent, it allows you a chance to kill her, but not long enough to spell her doom unless you have a dedicated group for attacking her.
     
  20. Heretic666)GC(

    Heretic666)GC( New Member

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    I like the idea of the queen, but I dont think it should be the only zerg unit that can build defenses. What happens if all my defenses die at one base and my queen is at another base? I would rather drones could still build sunkens or some form of defensive structure. Other then that, queen is great ;D