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Zerg Queen[poll and guide]

Discussion in 'Zerg' started by EonMaster, Mar 10, 2008.

?

Do you like the new queen?

  1. Yes, she is the unit I've always wanted for the zerg(powerful spellcaster w/ attack)

    57.8%
  2. Yes, but I don't like the unit limit of 1 queen

    17.6%
  3. Yes, but she has too many abilities

    5.9%
  4. No, I want the queen's abilities redone

    7.8%
  5. No, I want my original queen and sunkerns back

    4.9%
  6. No, I hate the zerg and she will only be a pain in my side

    5.9%

Zerg Queen[poll and guide]

Discussion in 'Zerg' started by EonMaster, Mar 10, 2008.

  1. nkoplm

    nkoplm Guest

    I am not at all a fan of any of these psudeo-hero units. The queen in particular gets under my skin. This redesigned queen is a warcraft unit through an through, feeling very awkwardly out of place in space.
    Unique powerful units that need their own attention and care are very much the realm of warcraft. That is not the style of Starcraft. Too many people are getting swept up in awe over an amazing, powerful unit with great stats, but at the end of the day the races have to balance. So if the queen has an abundance of power, she is only robbing in from lesser units, Or granting the same power increase to the other factions which in effect nullifies her advantage. In the end monolithic units like this turn out to be a babysitting job. Loosing a queen with so much time, and resources invested in it can not afford to be left to die.

    To the point of artisitic portrayal, the queen is a big glorified spider. One that belongs in the WC3:TFT shee reeks way too much of warcraft. in my opinion she should be scraped all together.

    well thats my opinion.
     
  2. furrer

    furrer New Member

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    nkolm you say the queen is a hero?
    when she evolves up, she gets stronger, but when she dies, she will start at lvl 1 (not very hero like right?)
    She is very weak compared to how important she is (not very hero like)
    She can make buildings (not very hero like at all)
    She has no auras (a bit not-hero like)

    And to the other points, how important is she?
    In SC1 wouldn't you defend you drones at all cost? She just another amount of drones that need to get defended!?
    And nkoplm do you know how much a queen costs? In her first lvl (which is the one with defensive building), she does not cost much at all...
    And a Zerg needs to play aggressive, and don't let the enemy come to him, so the queen is just a "last escape".
     
  3. Psionicz

    Psionicz New Member

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    Queen gets owned by any number of units on its own in its first and second stage.
    You don't have to opt for a Queen. It depends on playstyle. Zerglings and Roaches are a very strong combo.
    Roaches would be good for base defense since they'd still be standing by the time you've realize you have been raided from behind.
    You can easily have the Queen waiting/burrowed by the mineral area, teching her to 3rd stage discretly.

    My only problem is, her abilities are not very creative. Wow she creates little balls which shoot. They're basically Spore Colonies that hit ground/air with less HP.
     
  4. furrer

    furrer New Member

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    Yeah, so you say photon cannons arent creative either?
    I really like how she makes a "Zerg-photoncannon", and then a "Zerg-turret" that ives it an extra range.
     
  5. EonMaster

    EonMaster Eeveelution Master

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    I dont see why people keep thinking the queen is a hero, she gets owned by 3-4 zealots in her first teo stages. And even when she is in her third stage, you've already invested too much just to risk her in random battles.

    The queen is mainly for defence and possibly a last chance push to turn the tide of battle.
     
  6. Overling

    Overling New Member

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    Just because they're limited to one doesn't mean they're heroes. All protoss strategy is played without the MS, and it only acts as an offensive air-caster, so it doesn't circle around her at all. And Zergs having one unit that can evolve 2 times doesn't change much from the Lurker/Guardian scheme: she just evolves one time more than they do. Her tech-building is the central building.

    Her being only one unit is actually better. Many queens would be all lame to make it up for their numbers, as only one can be made stronger. A good player can redirect the queen as needed, and her presence in one of the colonies can convince an enemy to divide his forces in half to take out one of these colonies. If he places more forces into one specific one, the Queen goes there preferentially and he'll suffer more losses. By having the enemy divided, defending becomes half the trouble it used to.
     
  7. Meee

    Meee New Member

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    imo Queen is not as much a hero or super unit as she's basically new Zerg defense mechanic, which adds another significant difference between Zerg and other races. How's that not Starcraft?
     
  8. kuvasz

    kuvasz Corrections Officer

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    Indeed. And to dissolve the opposition, let's just tag her a weak building with legs, an attack, and energy pool. Even more so because she seems to be the slowest of the Zerg.
     
  9. Meee

    Meee New Member

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    More like worker since she can build and attack.
     
  10. kuvasz

    kuvasz Corrections Officer

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    But can't gather :p
     
  11. Meee

    Meee New Member

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    You can't have everything
    Beefed up Nomad then?
     
  12. Psionicz

    Psionicz New Member

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    Its a static defense created by beings of a higher intelligence. Its serves its function and transforms into energy to allow it to move.
    The Queen is a living organism, physically producing these things. I just think they can do better.
    Sunkun Colonies, although basic as it seems, its pretty creative and it fit into Zerg nicely. (Strong sharp muscles smashing thru the ground to kill enemies)
    But the Swarm Clutches, they just seem boring. Hopefully they'll make them into little creatures that swarm around the clutches and attack when an enemy is near.
     
  13. kuvasz

    kuvasz Corrections Officer

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    Yeah I didn't like the animation either, though I might be confusing it with the attack of the extractor and other buildings. Personally, I would prefer the subterranean tentacle over any projectile in the classic sense. There would be no need for AA defensive attacks because the Queen should be able to stretch that far up with her long limbs and claws.
     
  14. Psionicz

    Psionicz New Member

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    Any AtG will own a Queen. Banshees will obliterate them. Just hope you have Mutalisks and Hydralisks by the time Banshees come out ;)
     
  15. BirdofPrey

    BirdofPrey New Member

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    A Backup is when you ALREADY have another one just in case. It does not mean "Oh I can just buy a new one if something goes wrong"

    Backup (n) "a person, plan, device, etc., kept in reserve to serve as a substitute, if needed. "
     
  16. Meee

    Meee New Member

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    In that case wouldn't the first Queen be your actual backup?
     
  17. kuvasz

    kuvasz Corrections Officer

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    What's your point? Colossi get owned by air too and they can't even fight back... let the Queen have hope :p
     
  18. ekulio

    ekulio New Member

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    Even if that weren't ridiculous, the queen can't be everywhere at once.
     
  19. Wlck742

    Wlck742 New Member

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    Not only that, the Queen gets owned really easily by almost any unit without support. So if Swarm Clutches didn't have an GtA attack, Zerg would be screwed pretty bad against air units in mid-game. The only GTA for mid-game is the Roach, which, speaking from a damage point of view, don't seem very effective against air. Their only option s mutalisks, and if they cost the same as SC1's, would burn through your gas like wildfire. You don't get Hydras until tier 3, which just sucks. I'm assuming you don't get Corrupters until tier 3 either, seeing as they're so powerful.
     
  20. Overling

    Overling New Member

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    Actually, according to ThisIsGame's released tech-tree, Hydras would be together with Mutas on the tech-tree. I wouldn't know about Corruptors. But anyway, by the time the enemy gets air you should have Hydras, what doesn't justify at all the Swarm Clutches not having GtA, because Zerg units should be meant for attack, and Clutches for defense. I don't wanna have to keep extra-hydras in the base for defending it. Even in case Hydras are available earlier, I still agree with Wick742, that the Queen itself is no anti-air defense.