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Zerg Queen[poll and guide]

Discussion in 'Zerg' started by EonMaster, Mar 10, 2008.

?

Do you like the new queen?

  1. Yes, she is the unit I've always wanted for the zerg(powerful spellcaster w/ attack)

    57.8%
  2. Yes, but I don't like the unit limit of 1 queen

    17.6%
  3. Yes, but she has too many abilities

    5.9%
  4. No, I want the queen's abilities redone

    7.8%
  5. No, I want my original queen and sunkerns back

    4.9%
  6. No, I hate the zerg and she will only be a pain in my side

    5.9%

Zerg Queen[poll and guide]

Discussion in 'Zerg' started by EonMaster, Mar 10, 2008.

  1. LxMike

    LxMike New Member

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    Re: Zerg Queen

    lol true, but think of mass armie there are like more then 50 zerg unit, and let's say hydralisk takes 2 supplies and ultralisk 8, plus background workers.... i'm sure they gonna remove the pop cap for more fun

    BTW you know that C&C dev are into SC2 too, the zerg queen just sounds like the Epic Units of C&C3 Kane's Wrath


    ;D miam, maybe SC2 gonna have a twisted plot like Portal
     
  2. BirdofPrey

    BirdofPrey New Member

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    Re: Zerg Queen

    Are zerglings still only .5 pop?
     
  3. LxMike

    LxMike New Member

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    Re: Zerg Queen

    maybe zerglings don't cost supplies so you can spamthem as you will lol
     
  4. EonMaster

    EonMaster Eeveelution Master

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    Re: Zerg Queen

    I think they will be .5 each.

    I wonder if the units the queen produces (the ones from eggs) will cost anything. And if so, how much?
     
  5. Prodigal

    Prodigal New Member

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    Re: Zerg Queen

    The Queen is not a super unit, and she is not an offense unit (until late game if at all). She is probably considerably expensive to build, seeing that she will be replacing Zerg defense structures entirely. All of her abilities revolve around base defense, she is in a sense, a unified defense system in one unit. She will also probably be one of the most obvious targets, and will probably cost full price to re-spawn. I think this unit will be strangely balanceable. This will also call into play the usefulness of other races, or other Zerg opponents to attack more then one front at once. It sounds like without the queen the Zerg bases are almost defenseless. (besides units). So say you attack one base, they deep tunnel the queen, while you attack another base, which goes down easily because the queen is preoccupied elsewhere...

    Dont' know about you guys but this is a keen way of differentiating the Zerg's defensive capabilities. Also the micro intensive nature of spawning drones to build into a defense structure was a three step process and wasted valuable larvae earlier on. This should improve Zerg's production capacity.
     
  6. kiksu

    kiksu New Member

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    Re: Zerg Queen

    Might the Queen some kind of in-game incarnation of Kerrigan?
     
  7. EonMaster

    EonMaster Eeveelution Master

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    Re: Zerg Queen

    I do'nt think she will be that expencive to make. Since she is your base defence, if she costs a lot, then your base is greatly vulnerable early game. Since you need her early game, she would probably cost no more than a ultra or defiler.

    Does she upgrade along with the hatchery, or do you need to do them separately? If you need to do it separately, then that could be where the cost come in.
     
  8. Psionicz

    Psionicz New Member

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    Re: Zerg Queen

    If she dies it may be expensive, since she probably has upgrades to make her stronger over time, or theres a time limit on when she matures. I totally agree with Prodigal. In no way is the Queen a super unit. It is simply many aspects of the Zerg put into a controlled form.
     
  9. EonMaster

    EonMaster Eeveelution Master

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    Re: Zerg Queen

    She may not be a super unit, but she has many more abilities than any other unit.

    I wonder if when she mutates, if she keeps her ealier abilities (Tier 1 with all the defencive abilities) or if the loses them for the new ones. I think she keeps them, or at least most of them.
     
  10. Calcium

    Calcium New Member

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    Re: Zerg Queen

     
  11. 10-Neon

    10-Neon New Member

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    Re: Zerg Queen

    How do you think the Queen ill be able to maintain all of those abilities?
    My theories:
    -High energy recovery rate.
    -Mineral/gas cost to use abilities
    -Consume-like ability
    -Each ability has its own cooldown
     
  12. EonMaster

    EonMaster Eeveelution Master

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    Re: Zerg Queen

    This seems likely, however it would be hard to balance it to make it effective, but not too effective. Also, depending on the final energy costs would determine that the correct increase will be, and that won't be known until near the beta phase.

    When you say min/gas, I assume you mean that the abilities cost resources instead of energy. I don't like this idea, and doubt it would be used since it would throw a punch right at the zerg's economy, which is already slower than the other races.

    Likely since the zerg spellcaster, the defiler, had it. But this would just add another ability to the queens large arsenal and could ultimately make the queen confusing for new players.

    We already know that 'deep burrow' has a 15 second cooldown time. It would be reasonable to assume that others will have on as well.


    Also, I added a pole to the thread.
     
  13. Prodigal

    Prodigal New Member

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    Re: Zerg Queen

    I bet some of them will be passive auras, or permanent upgrades. Several may also require mana, however the Queen probably will have a veyr rapid mana recovery and high mana points.
     
  14. ItzaHexGor

    ItzaHexGor Active Member

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    Re: Zerg Queen

    I find this to be a bit of a joke. Whenever I mentioned that the Queen was one of my favourite units in StarCraft1 and that I used them in numbers in as many games as I could, most people just laughed at me. Most went on about how the Defiler was infinitely better than the Queen and even that the Queen was practically useless. How can everybody have said "she is what I've always wanted for the zerg" if only a select few ever used them?
    _________________________________________________
    Anyway, back on topic. I reckon that even though she's got a lot of abilities, she's not exactly a classic spellcaster, so it seems fair. She's the backbone of the super-organism that is Zerg, so it makes sense that she's have more abilities than standard spellcasters and that they would be more significant abilities.
    If she's weak at the start of the game and grows as your base does, I wonder if you'll start off with her? Obviously she'd have to be extremely weak, like, four or five workers would be able to take her down, at the start, otherwise you could just rush their base and win, and as the game goes on, she'd slowly start to gain strength as you build your Spawning Pools, Hydralisk Dens, Lairs, Hives, etc. It'd put an interesting twist into the Zerg's early game, and it's something that hasn't even been tried with the other teams.
     
  15. Prodigal

    Prodigal New Member

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    Re: Zerg Queen

    Actually the Queen was very good in early Starcraft original days. She was however completely nerfed in Broodwar, I mean COMPLETELY nerfed. All of her abilities had such hard counters that she was almost useless. Ensnare was only really good sometimes.


    Protoss: Dragoons were horrible, large units with very little range, and were very expensive. Scouts were the only real counter to the Templar hunting queens. (Carriers are also sucked, being expensive as hell and taking up 8 supply, making another maxable army superior).

    Terran: Goliaths were horrible, large terrible pathing, useless anti air units, and were not used for anything, because they were countered by EVERYTHING. One muta would beat one goliath, and the pathing was so so bad that mass mutas could run them over. Irrdiate was useless, did such small amounts of damage. Marines had no medics and the queens broodling range surpassed anything on terrans ground, making them a great tank sniping unit. Queens ensnare with mutas owned mass cloaked wraiths. Oh those were the days.

    Queen is a bad, outclassed unit in Broodwar, with excessive hard counters. These counters weren't made for the queen exclusively, but they did in terms nerf her with each successive upgrade.
     
  16. DE.50

    DE.50 New Member

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    Re: Zerg Queen

    Don't feel like reading the full thread, so sorry if this has already been asked/answered-

    Does anyone know what happens when the queen dies? Since it evolves as the game progresses and you can only have one of them, it would make sense that if one died you would have to start all over with a new one. This would make the queen less like a hero, and more like a normal unit, but I can also see that being way too annoying, and potentially crippling the entire zerg defense system if that was true, so I don't know what is going to happen.
     
  17. ItzaHexGor

    ItzaHexGor Active Member

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    Re: Zerg Queen

    You'd probably just get an equally powerful Queen. It's like how if you upgrade your spellcasters, but they all get wiped out, you don't have to research all the abilities again.
     
  18. Prodigal

    Prodigal New Member

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    Re: Zerg Queen

    Well the Queen has not been defined very specifically. Its quite possible that reviving her will cost more depending on her level of upgrades. I think she will in effect almost seem sorta like a hero from WC3, except no creeps, experience or items, all of her new strengths and abilities will be from purchased upgrades, and as she advances she becomes more expensive to re-build. Also presumably she will cost minerals only.
     
  19. ItzaHexGor

    ItzaHexGor Active Member

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    Re: Zerg Queen

    Sorry Prodigal, I didn't mean to ignore your other post. I was searching for some of my other posts that I made about the Queen, I could only find this one though.
    (http://www.starcraft2forum.org/index.php?option=com_smf&Itemid=47&topic=4773.msg154494#msg154494)
     
  20. Meee

    Meee New Member

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    Re: Zerg Queen

    heh, no option for me again :p

    I like the Queen, but it has nothing to do with what I wanted or didn't want for Zerg. The 1 unit limit and number of abilities are good for what Queen is now. The question here is more wether there should be a unit like that at all in starcraft. Mothership as a unit was debatable, but it was late game super unit that relied on support from other troops to be really effective.

    Now I'm not saying Queen can hold too well on her own (especially in early game as seen in one of the movies), but here in turn it's one unit that entire Zerg base defence will rely on. Without sunkens and spores she becomes, defence-wise, as important (if not more) than heroes in warcraft3.

    I think that if it's stacraft it's not necessarily a bad idea. It adds a lot diversity to the Zerg race, pretty much preventing them from attempting to turtle. Mind you, I'm not strategy pro smart guy like you, so I don't know to what extent it was possible at pro level and what not. Anyway, this should strenghten Zerg focus on attack and that's what imo the race is about.
    On the other hand the micro required for defending base may be hard to learn for new/weak players, but is it really such a bad thing?