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Zerg Queen[poll and guide]

Discussion in 'Zerg' started by EonMaster, Mar 10, 2008.

?

Do you like the new queen?

  1. Yes, she is the unit I've always wanted for the zerg(powerful spellcaster w/ attack)

    57.8%
  2. Yes, but I don't like the unit limit of 1 queen

    17.6%
  3. Yes, but she has too many abilities

    5.9%
  4. No, I want the queen's abilities redone

    7.8%
  5. No, I want my original queen and sunkerns back

    4.9%
  6. No, I hate the zerg and she will only be a pain in my side

    5.9%

Zerg Queen[poll and guide]

Discussion in 'Zerg' started by EonMaster, Mar 10, 2008.

  1. Ballistixz

    Ballistixz New Member

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    well, starcraft IS still a game. i dont think it has to follow 100% by real world logic... especially since the entire idea of starcraft is illogical.
     
  2. necromas

    necromas New Member

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    I think the queen is fine the way it was shown in BR3, each one is almost like a mini hatchery with their spawn larvae ability, and is a utility caster with help in base expansion/defense, but they make a juicy target for enemy attacks and it would really hurt to loose them if you were too dependent on them for larvae production.
     
  3. Renaughn

    Renaughn New Member

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    lol, from what I heard, when an object is scaled up, its volume grows more than its surface area, so even w/ the muscles and all, the queen would be too massive to be able to move if her size were increased by 20 hatcheries. lol

    anyway, who said the game should follow every rule of physics? lol
     
  4. Gardian_Defender

    Gardian_Defender New Member

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    ignoring all of physics and looking at what i said wouldnt that off set that a bit. i mean this is a sci-fi game based in the EXTREMLY far future and no one truly knows whats going to happen in the future.

    maybe some one is PO'd at gravity so they found a way to completly eliminate gravity. that would change everything. no one would be able to work or anything without running the risk of floating off into the deepth of space.

    and if that did happen people would find a way to survive. who knows, maybe this world we live in could turn out to be a starcraft in the future. (theres so many different ways people these days are finding that it could be posible to make a dinosaur.) what if we breed dinos to kill of an alien race that we found that now wants to kill us. so we send the dinos and they kill them and make their units even more feirce with assimulation. we would then be more like the terran. so then we would make a super attack force of our finest ships and such and go to war. and then an even more advanced race joins the fray.

    i mean the idea of everything in starcraft could acually happen in this world. but thats HIGHLY unlikely.
    and of course this is just a game.
    i mean i was playing this game call Earth Defence Force (EDF). its fairly old (ish) and has crappy graphics. but your shooting machine gun rocket launchers at evil alien ants and blow up in a spray of green and then go stiff and fall around like some toy.

    anyways its totaly unrealistic. and if you havent played EDF and you have an Xbox i suggest finding it and playing it. its really easy and fun.

    ok enought of my blabbering.
     
  5. Seriais

    Seriais New Member

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    If you increase on size, but not as much musle, then you'd be slower. And who saud the queen would get more musle and that it wouldn't be fat or a large layer of protective hide? THe layers of fat and skin would act as shock absorbers, causing less damasge, but then the fat and skin would take the places where more musle could be in an attempt to lessen damage, so she'd then be slower.
     
  6. Gardian_Defender

    Gardian_Defender New Member

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    True but think about when you grow from a nearly 1 foot tall baby to a 6-7(or what ever the average hight is) adult when you grow up you GAIN muscle so that you're faster and stronger. I think it would be the same thing when ever she mutates to a larger size she gains more muscle and makes her faster and stronger.

    So when ever you mutate her she should get more att speed and maybe more energy. So with each mutate to a larger size she could get 5-10 plus attack, 5% speed boost and 25 more energy. This would make the queen a unit to invest heavily on to get the full potential out of her but also make her a more highly targeted unit in battles.

    Anyone like that idea?
     
  7. Seriais

    Seriais New Member

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    But (for most people) you also gain more fat! She could also gain more fat in her,the queen that is.The pounds you gain over the years, that's not all musle. some of that is fat, same should be with the queen. She may be fast, but the fat she gains may make her go somewhat slower.
     
  8. Gardian_Defender

    Gardian_Defender New Member

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    ok yes everyone gains fat. but (an ever increasing number) people also eat to much. we are just used to the past when are ansesters couldnt find food veryoften now its in great supply today but we still have that instinct that we must eat to survive.

    plus the zerg make there units to not eat much and be a visious fighting machine. i dont think they would make the main unit that builds the army be a fat B!t*h. if anything she would need to be a lean athleat. (ignor the fact that i cant spell very well.)
     
  9. Seriais

    Seriais New Member

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    I understabd that, but in SC2, she mainly just sits around in the base spawning larva and making tumors, so she wouldn't need to be too much faster in the base.

    If they do give her a speed upgrade, i think it should be for her off creep movement, for the times you need to get her from one base to another. Or for the times yourbase is getting attacked and you need her to flee. I always hate it when you see her on the creep and then when she goes off, if i need her for early antri air of accidentaly cpomand her off the creep, and see her start to go SOOO SLOW!
     
  10. Rico de Sica

    Rico de Sica Guest

    I like the new queen's style, but functional wise, it sucks compared to the old queen.

    Its ground attack is meele, so any ranged fast ground unit can kite it to death.

    It moves at the speed of a Reaver off creep, so sending it to the front lines is not very practical, unless you use transport, but if you have the money to upgrade overlords, you might as well use other units.

    As zerg, you are building the queen only because you need its larve injection to keep up production with the other races, who have chrono boost or mule, and it's the weakest, bacause you have to manually inject larve at each base, and cannot inject more than once at a time. If you forget, it will hurt you, unlike Terran can use stored energy to drop four mules at once, or protoss boosting several buildings at once.
     
  11. starcraftsam

    starcraftsam New Member

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    I have to say its the spellcaster that really clinched it for me. She could be a bit quicker, but shes still a better improvement over the old queen.
     
  12. Seriais

    Seriais New Member

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    sHe would have been a better spell caster had the not taken off so many of her affects though. But i agree that she really needs more speed. it's annoying if you don't have creep highways trying to get her from one place to annother!
     
  13. EonMaster

    EonMaster Eeveelution Master

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    Oh wow, last time I updated this was almost 2 years ago? At least it shows what the queen could have been like if the game came out in early 2009.

    My main issue with the current queen is that she has no offensive damaging ability. Sure she has creep tumor which helps your offensive pushes, but the queen herself isn't that good against any ground units unless massed w/ transfusion.
     
  14. ikkabotZ

    ikkabotZ New Member

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    Lately I've been dedending with four queens early game aided by a spine crawler or two at my natty. I'm thinking three would be enough though. The extra queen has been replacing what was once a small force of zerglings for map control. The trade off is a tank unit with antiair and creep spread and no additional sacrifice to larva, but I'm a little weary of the immediate sacrifice to my quick lair tech. Does anyone have an opinion on this? I like the feel of it, but I'm a little weary of it against toss since I favor getting to lair asap for hydras and early zerglings for harassment. I don't know writing this out feels a bit like a waste because the build does work, it's just a matter of knowing when it can be applied.

    Roaches compliment this sort of start well, and if your Terran opponent goes for helion harass this feels really smooth. Where I haven't fit it into the mold is against an aggressive Protoss player.
     
    Last edited: Nov 2, 2010
  15. Ste

    Ste New Member

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    I never played zerg but it would be nice if they cost at least 25-50 gas.
     
  16. kuvasz

    kuvasz Corrections Officer

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    I don't think she needs one - her strength lies in the abilities. A while back I suggested a T2/T3 upgrade that lets her walk fast off of creep, which would allow offensive transfusions viable. Pair that with ultras and you get one micro-intensive push that obliterates when done right.

    Why are you not spawning your queen(s) at your natural? Can't they wait until that's up and running? And on a loosely related note, I can only imagine fast hydras against void rays or a quick P push. The former can be dealt with with your queens, the latter, well, maybe spine crawlers? I just feel iffy about quick-teching to hydras because you might not have the economy to produce enough of these fragile units or lings/roaches to keep units away from them.
     
  17. Seriais

    Seriais New Member

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    I prefer the queen have an actual attack spell, not just the creep tumor. Then if you get attacked before you havce a good zergling foorce (like i have been in the past) atleast your queen would stand a good chance and you might actually make it out with more than your hive and a few drones. I also think the queen hould be a heck lot faster off creep, especially if you get hit by early air or you got whipped in a multiplayer and are trying to start up again, and need any remaining queens to get to your new base.

    Does anyone else think the queen resembles Karigan in some way?
     
  18. Seriais

    Seriais New Member

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    I don't think she an burrow with out the upgrade. Also, I prfer her on the ground. If only she had stronger attack
     
  19. Carnuss

    Carnuss New Member

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    The Queen's UnderPowered IMO. I think they should double her health and increase her attack damage & speed a bit (even if it costs an extra 50 minerals to get her).
     
  20. Seriais

    Seriais New Member

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    Same here. SHe's too easy to kill. I think she should start with more energy. tHat way, you can get a creep highway started and get more larva too, giving Zerg players a hand in getting started.