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Zerg Queen[poll and guide]

Discussion in 'Zerg' started by EonMaster, Mar 10, 2008.

?

Do you like the new queen?

  1. Yes, she is the unit I've always wanted for the zerg(powerful spellcaster w/ attack)

    57.8%
  2. Yes, but I don't like the unit limit of 1 queen

    17.6%
  3. Yes, but she has too many abilities

    5.9%
  4. No, I want the queen's abilities redone

    7.8%
  5. No, I want my original queen and sunkerns back

    4.9%
  6. No, I hate the zerg and she will only be a pain in my side

    5.9%

Zerg Queen[poll and guide]

Discussion in 'Zerg' started by EonMaster, Mar 10, 2008.

  1. EonMaster

    EonMaster Eeveelution Master

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    If all your defences are destroyed, I'm sure you won't have many drones left to build base defences with. ;)
     
  2. Wlck742

    Wlck742 New Member

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    If that happens, you could just deep tunnel in. That base will probably be lost anyways, without some units defending it anyways.
     
  3. Tankman131

    Tankman131 Guest

    this idea of the queen being the main defences forces players to be a true zerg player. since the queen comes later on, the zerg player is forced to make zerglings, hydralisks, etc to be a defence or jjust attack as zerg should do.
     
  4. Wlck742

    Wlck742 New Member

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    The Queen is available at the hatchery after the spawning pool is built, which is the same tech level for a Zergling. So no, it doesn't force you to play as a "true Zerg player," it just means you have to micromanage that unit more carefully. FYI, Hydras are tier 3 now.
     
  5. EonMaster

    EonMaster Eeveelution Master

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    GAH, my poor hydras...

    I hope I never fight an opponent who air rushes me. Mass banshee will own zerg unless they get the mutas and hydras in time.
     
  6. Juggernaught131

    Juggernaught131 New Member

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    seriously, hydras are tier three... YES YES YES YAY i no longer need worry about hydras early in the game (as a terran player)( and the queen seems like it maybe the most annoying unit possible when i t comes to micromanagement

    P.S. is the queen itself (tier one version) able to kill a marine in one hit, if so that will be a major thorn in my side
     
  7. Darktemplar_L

    Darktemplar_L New Member

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    The Queen is basically now a superunit because without the Queen, the Zerg are dead early in the game. The Queen creates defensive structures which I think is stupid, it takes the uniqueness of the Drone's morph to building ability and the Queen's abilities are cheesy. Deep Tunnel? A teleportation ability? We don't need cheap abilities. The Queen's attack is overpowered and the abilities aren't useful during battle situations in enemy bases unless they are Zerg.
     
  8. ninerman13

    ninerman13 New Member

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    I couldn't disagree more with your statement, Darktemplar_L hahaha. Not to mention that everybody who has actually played the game has said that the Queen is anything but overpowered.

    I really like how the Queen is the heart and soul of the Zerg defense. As a result, its abilities shouldn't be useful during offensive battle situations. Deep Tunnel, Toxic Creep, etc. are excellent for defensive purposes - which is what they were made for.
     
  9. Darktemplar_L

    Darktemplar_L New Member

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    But without a Queen, your screwed which means Zerg is too dependent of a unit in the early stages of a game.
     
  10. ItzaHexGor

    ItzaHexGor Active Member

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    If the Queen is a superunit because the Zerg are dead without it in early in the game, then the Drones must also be superunits and the Hatchery, a superbuilding. Just because something is needed, it doesn't make it a superunit.
    The Queen creating defensive structures actually makes building more unique with the Zerg, not less unique. All other races just have one unit to create all their structures, but now, the Zerg are different. It also makes Zerg's defences more unique. All other races have a couple of defensive structures but now Zerg can get the Creep Tumor, Shrieker, Sunken Cluster and Swarm Clutches. This doesn't limit the Drones uniqueness at all. It allows Drones to be able to morph into even more buildings because they don't need to be able to evolve into all the defensive structures.
    I do agree that some of the Queens abilities are cheesy, but the ones you mentioned aren't. Deep Tunnel might act as a teleportation ability, but the Queen doesn't teleport, it tunnels. It's the same as units travelling through the Nydus Canal in StarCraft1 and the Nydus Wyrm in StarCraft2, and is also similar to the Terran's Drop Pod ability. They all act as teleportation abilities, but none of them actually involve teleportation.
    The abilities that I find cheesy are the Regeneration and Swarm Infestation abilities. Regeneration is just a healing spell, but Zerg aren't supposed to heal others, they're supposed to regenerate themselves. As for Swarm Infestation, the idea of turning all nearby buildings into defensive attackers doesn't sit right with me. A building is either able to attack, or it's not. It wouldn't be a fun game if every last Zerg building can attack, so that just leaves the 'not' option. Leave the buildings to do their jobs. Defensive buildings defend, productive buildings produce. They should stay that way.
    The Queens attack is not overpowered. It only deals sixteen damage, so catering in attack speed and unit cost and it's a balanced unit. The Lair Watcher deals twenty-four damage. This still isn't overpowered because it costs more to upgrade to the Lair Watcher and it's only available later in the game. The same goes for the Hive Matriarch. It deals forty-eight damage, but is only available in the latest stage of the game and costs a lot to acquire.
     
  11. hydralisk

    hydralisk New Member

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    excellent post it cleared a a bunch of things up that i didn't know about the queen :powerup:
     
  12. VodkaChill

    VodkaChill New Member

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    We saw a video of a match up between zerg and protoss pro players.
    The protoss killed the Queen multiple times using only zealots to do so, without loosing one unit or loosing only one, can't remember.

    The protoss won 2 games in a row and killed that queen easily about 4-5 times in both games combine. By herself the queen is very weak and not really fast and can be destroyed easily (I'm talking early games where you don't have a lot of units)

    The Queen is nowhere near a super unit, it's the new base defence style for the zerg. An Ultralisk would be super unit compared to the Queen early games XD

    Remember : Would you leave 1 Sunken Colony defend your base alone? Then don't think the queen will do any better without any ability early in game.
     
  13. hydralisk

    hydralisk New Member

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    where you see this video can you give me a link
     
  14. VodkaChill

    VodkaChill New Member

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  15. DevourinOne

    DevourinOne Guest

    Personally the queen doesn't sound like a good mechanic for the zerg. It seems sorta like blizzard realized the old queen didn't fit the name and made a new unit for the name. Plus the base defences themselves need to look beefier rather than a small little circle on the ground.
     
  16. EonMaster

    EonMaster Eeveelution Master

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    Why do they need to be beefier? That only causes more stuff to be in your base, making it harder to move large groups of units around, which the zerg need to do.
     
  17. Darktemplar_L

    Darktemplar_L New Member

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    Look, I never said that it was super strong, I just said it was a superunit. And that's exactly what I meant when I said your screwed without a Queen early in the game. Since you said it can be killed by four or five Zealots without losing any, then this makes the Queen all the more wrong.

    ItzaHexgor, how can you compare a building to a unit??!?! I guess I have to agree that it does make the Zerg more unique, but this just relies on the Queen too much! And, the Deep Tunnel ability basically IS a teleportation ability because it can go anywhere next to a building.
     
  18. CannonFodder

    CannonFodder New Member

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    @DevourinOne
    the zerg's defensive structures probably aren't completely done model-wise.
     
  19. ItzaHexGor

    ItzaHexGor Active Member

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    I never compared buildings to units, I said that Zerg aren't supposed to heal others, they're supposed to regenerate themselves. That applies to the whole of Zerg, not just units. They're all biological organisms. They all regenerate naturally and doesn't heal or get healed by others.
    As for Deep Tunnel, my point still stands. It's the same as the Nydus Canal in StarCraft1 and the Nydus Wyrm in StarCraft2, and is also like the Terran's Drop Pod ability. They all teleport units across the map, but none involve teleportation. The Queen tunnels her way to where she wants to go, units run through the Nydus Canal and Nydus Wyrm and infantry get called down in Drop Pods to their desired location. There's no teleporting involved. Protoss are the ones who teleport with the 'production' of their units and Warping In others.
     
  20. CannonFodder

    CannonFodder New Member

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    whats does it matter whether the actual effect is, deep tunnel is still a teleport ability with a face lift. I think what Darktemplar_L means is that just because the does not actually teleport, for all intents and purposes it might as well.