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Zerg Overlord and Nydus Worm

Discussion in 'Zerg' started by PsiWarp, Dec 17, 2008.

Zerg Overlord and Nydus Worm

Discussion in 'Zerg' started by PsiWarp, Dec 17, 2008.

  1. PsiWarp

    PsiWarp New Member

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    Their green lightning glow in strength per level, which indicates their power. Anyway, on topic, now you can Overlord in some Roach + Baneling action, drop em both in a worker line, bam gone several workers and the Roaches clean up.


    -Psi
     
  2. Vampire

    Vampire New Member

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    I read somewhere that a Roach drop would be fine by itself because Roaches got splash + their not melee their range.
     
  3. lurkers_lurk

    lurkers_lurk New Member

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    they dont have splash, it just looks that way, they just need to change the art a little, but trust me they dont have splash.
     
  4. Vampire

    Vampire New Member

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    hmm but they said you could kill dt without detectors with a roach attacking the hive or something o.o
     
  5. lurkers_lurk

    lurkers_lurk New Member

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    they lie!!!!!!!! ive looked around for a bit and there is nothing about them having splash, except for rumors that started because of how the attack looks and were quelled by people that have played the game.
     
  6. PsiWarp

    PsiWarp New Member

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    Roach do not deal splash damage, they have a range attack of 8 dmg plus 8 vs Biological (16 damage), at 3 range. I wonder though, how much will splash damage change the role of the Roach?


    -Psi
     
  7. EonMaster

    EonMaster Eeveelution Master

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    Banelings are the zerg's splash damage unit, though it kills itself. I just wonder if the baneling attacking building to kill dt would actually be a good move since the baneling might destroy the building when killing the dt.

    Anyways, you should have at least a few overseers by that time to find them. If not, then it's your fault. Similar to not having turrets in time to defend against mutas.
     
  8. Vampire

    Vampire New Member

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    but... if someone goes for fast dt how can you stop that huh?
     
  9. PsiWarp

    PsiWarp New Member

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    ...

    By the time your opponent has teched DT, you'd either have set up a few Spore Crawlers or have Lair tech, which means Overseers. Overseers can extend their sight range to cover a large area when immobile, though their detection does not extend. You can also use "Changeling Spoof", a term that describes how you can drop a few Changelings and have them posted near your base. You'll know an enemy unit is near the instant your Changeling morphs.

    Get detection.


    -Psi
     
    Last edited: Dec 24, 2008
  10. EonMaster

    EonMaster Eeveelution Master

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    Even against terran in SC1, if it was scouted early enough, they could still get turrets before the dt would come out even when the dt were rushed.
     
  11. darkone

    darkone Moderator

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    Turrets don't require any gas teching at all. All you need to do is make an engineering bay.
     
  12. Vampire

    Vampire New Member

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    but you don't really expect dt in a normal build just ht/lot/dragoons? whenever i do dt the terran player always gets slaughtered.
     
  13. PsiWarp

    PsiWarp New Member

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    Since we're talking about Starcraft 2, Terrans have the most powerful detection between the races. The Sensor Tower can immediately cover a large area of the mini-map when constructed, as well as grant Missile Turrets nearby detection ability as well. Command Centers can be upgraded into Surveillance Stations soon after a Shadow Ops, scanner sweep a wide area.


    -Psi
     
  14. Zerks

    Zerks New Member

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    its starting to confuse me... nydus worms seem to have lost their uniqueness and now that overlords have transport abilitys, people might skip the nydus worms....

    Zerks
     
  15. lurkers_lurk

    lurkers_lurk New Member

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    actually Nudus Worms still seem unique, Zerg are require to make a Nydus Network in order to tech to hive, also right now they dont even cost any minerals or gas just some of the Overseers energy.

    then there be the fact that Nydus Worms dont need Creep, so you can plant them anywhere. The Nydus Network acts as one of the exits for the whole Nydus Worm system, you can send any ground unit right on through the Nydus Network to the Nydus Worm, and with at least 1 hatchery near the Nydus Network you can easily get fast reinforcements especially if you have 1 or 2 queen near the hatchery to instantly make 3 Morphalisk each with just some energy.


    edit: oops thought previous post said that he thought Nudus Worms useless. oh well.
     
    Last edited: Dec 27, 2008
  16. overmind

    overmind Active Member

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    I think it will still be used as it allows a much larger scale drop with only one overseer and allowing constant reinforcing., not to mention you can keep an overseer a while away with the expanding sight ability (which i hate).
     
  17. PsiWarp

    PsiWarp New Member

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    Hey, here's an idea: What do you think about Queen spawning Nydus Worm? Overseer already has Transfusion, Changeling and Detection.


    -Psi
     
  18. overmind

    overmind Active Member

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    The queen moves slowly and is meant as a base defense unit, it just wouldn't work.
     
  19. PsiWarp

    PsiWarp New Member

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    Unless I'm mistaken, the Nydus Worm technically qualifies as offensive and defensive, due to the nature of its function. Overlords now gained transportation again, and Overseer becomes a better faster spellcaster unit (but ultimately mirrors the SC1 Overlord, detectorific and transport together). If the Queen could spawn Nydus Worm, she'll be more useful. Queen hunting would be harder because she can "Deep Tunnel" via the Nydus Network then.

    Fly an Overlord over, drop her off, let her make Nydus Worms to secure drop-point, and Creep to allow Creep Tumors to be placed. Then, drop-off a few Drones, and make Spine and Spore Crawlers. It's unlikely she can't fend for herself, since she does a ranged damage of 12 (6 dmg x2) to ground and air units.

    Overseer and Overlord kind-of overlaps, what would be the point to keeping Overlords for transport later?


    -Psi
     
    Last edited: Dec 27, 2008
  20. Zerks

    Zerks New Member

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    @ lurkers_lurk
    you give a good explanation, with two transports for zerg my thinking was that while you get overlord transport, nydus worms can instantly transport 200 units while you would need a 10-20 overlords to fly over to do that.

    -Zerks