1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

ZERG MINING OPTIONS

Discussion in 'Zerg' started by headstock, Sep 6, 2007.

ZERG MINING OPTIONS

Discussion in 'Zerg' started by headstock, Sep 6, 2007.

  1. beetlelisk

    beetlelisk New Member

    Joined:
    Sep 5, 2007
    Messages:
    21
    Likes received:
    0
    Trophy points:
    0
    @ Remy and ShdwyTemplar

    I like your ideas but for me it's imba. All races should have improvements like this or none.
    The difference would be that Zerg can morp anywhere like mutas or hydras morphing into lurkers etc but Protoss and Terran have to do it in buildings that made/warped units to be improved?
    And I've always wanted to be able to make Hunters Killers and Devouring Ones since first time i saw them why not to be able to make them? This would be mode option - if someone wouldn't like this he would choose or make games with this thing on:).

    Creeps itself is really enough, why not eat creep than eat gas or minerals to heal faster?
    And now gas augmented Creep Colonies would be usefull - imagine late game with huge armies -> who will ever head to closest minerals just to heal 12 units? Or rather 1mins patch could heal like 3small units at once 2medium and 1big? And all creep would be eaten in closest expansions so it faster regeneration would be really useful.
    And also it wouldn't heal at once it would rather faster healing like 1snap = some hp immediately + some time bonus for healing per second?
    Also Protoss heal is thing needed as hell they can't repair themselves. So maybe for Zerg creep eating and for Terrans and Protoss unit renovation in production buildings?
     
  2. Remy

    Remy New Member

    Joined:
    May 31, 2007
    Messages:
    1,700
    Likes received:
    2
    Trophy points:
    0
    From:
    US East Coast
    I don't mean to be rude beetlelisk, but I can't really understand anything that you're saying.

    Welcome to the forums btw.
     
  3. coreyb

    coreyb Guest


    Edited out quotes.  Quoting large blocks of text in its entirety is against forum rules.  Please read the forum rules and refrain from quoting unnecessarily.

    Hey nice work there shdytemplar (Sorry iff spelt wrong) that is some good info there for newbie's that want to learn more about the zerg like me and thanks!
     
  4. BnechbReaker

    BnechbReaker New Member

    Joined:
    Aug 6, 2007
    Messages:
    1,827
    Likes received:
    0
    Trophy points:
    0
    feeding on resources to regen hp could work, it should cost roughly the same and replenish hp at the same rate as terran repairing.

    i think you'll need to build a cheap special building next to the resource area to "chemically process" the raw resources before zerg units can use them directly. this is to prevent zergs from using unclaimed neutral resources scattered around the map which would be very hard to balance, because no mining is lost in their base. the special building would not affect normal mining, it just restrict the zergs to only being able to use resources under their control for healing purposes.

    another thing the zergs can have to differentiate them is for the extractor to mine gas on it's own, so no drone is needed to fetch the gas back and forth. it'll cost 150 minerals instead of 50 and it'll save precious drones for other use. (in early game, drones are more precious to the zerg than scvs is to the terrans and probes to the protoss because one drone is sacrificed for each building)
     
  5. MeisterX

    MeisterX Hyperion

    Joined:
    Jul 23, 2007
    Messages:
    4,949
    Likes received:
    17
    Trophy points:
    38
    From:
    New Port Richey, FL
    That's exactly WHY the mechanic is so cool, you don't have to use the minerals in your own base.

    Therefore, don't let a large Zerg contingent sit around outside your base with low health. Don't forget, it's not like they can just go around eating minerals as much as they please... they have to be wounded.
     
  6. BnechbReaker

    BnechbReaker New Member

    Joined:
    Aug 6, 2007
    Messages:
    1,827
    Likes received:
    0
    Trophy points:
    0
    using neutral minerals would be too much, you would die everytime to the "never-ending-ever-growing-ball-of-muta-turning-from-harass-into-full-onslaught" tactic
     
  7. Unentschieden

    Unentschieden New Member

    Joined:
    Aug 19, 2007
    Messages:
    481
    Likes received:
    0
    Trophy points:
    0
    I´d would be too much like the Terrans repair, also the Zerg are rather about replacing than conserving units.
     
  8. Hunter

    Hunter New Member

    Joined:
    Aug 21, 2007
    Messages:
    1,057
    Likes received:
    0
    Trophy points:
    0
    From:
    Hungary,Székesfehérvár
    Yes, mining isn't the most important part of the game. I'm happy with it as in SC1
     
  9. beetlelisk

    beetlelisk New Member

    Joined:
    Sep 5, 2007
    Messages:
    21
    Likes received:
    0
    Trophy points:
    0
    OK Remy which part you don't understand? Maybe I should divide that post than quote 2 another posts at once lolz;P??

    Btw I have completely new idea (i saw something similar somewhere here but w/e) about Zerg managing their resources:

    Integrating or disintegrating units FOR FREE to make one using larvae for each action. It would work like this: 1muta costs 100gas and 100minerals and for example 1hydra and 2scourge costs 75mins + 25 = 100 and same gas cost. So 1muta cost = 1hydra and 2 scourge cost. Now let's say Zerg cannot enter opponent's base because of strong anti air. He don't need some mutas he has for the moment but hydra and scrouges can be more usefull for him. He merges this muta with larvae and if muta isn't wounded disintegrates it FOR FREE to 1 hydra and 2scourge. Of course Hydralisk Den and Spire are needed for this.

    Varation of this may be merging 2mutas into 1ultralisk also using 1 larvae, because let's say that process needs special fast dividing cells that only larvae has.

    What do you think about this?
     
  10. MeisterX

    MeisterX Hyperion

    Joined:
    Jul 23, 2007
    Messages:
    4,949
    Likes received:
    17
    Trophy points:
    38
    From:
    New Port Richey, FL
    .... Beetlelisk... I'm assuming English isn't your native language. But.... nothing in your post makes any sense at all to me.

    I'm picking up something about being able to diassemble Zerg units into smaller parts, but... that doesn't make any sense.
     
  11. DontHate

    DontHate New Member

    Joined:
    Jun 26, 2007
    Messages:
    1,186
    Likes received:
    0
    Trophy points:
    0
    his idea is kind of odd... how would a muta merge with a larvea. it's bascily returning ur units back for money like salvation... except it's for zerg. a little too imba.
     
  12. MeisterX

    MeisterX Hyperion

    Joined:
    Jul 23, 2007
    Messages:
    4,949
    Likes received:
    17
    Trophy points:
    38
    From:
    New Port Richey, FL
    Well most people seem to forget that when you buy a unit you can't go revert for free. Just like you can't morph back into a Mutalisk from a Guardian just because it suits you.

    That's the general idea of building units in the first place. But people brought up the same idea with the Thor, yet again. My problem isn't so much that they suggest it, but that they KEEP suggesting it when it's already been determined as an unworkable solution.
     
  13. Remy

    Remy New Member

    Joined:
    May 31, 2007
    Messages:
    1,700
    Likes received:
    2
    Trophy points:
    0
    From:
    US East Coast
    @ beetlelisk, I hope you understand that I really wasn't trying to be smart or offend you, I really didn't understand your entire first post very much.

    This one I understood, I think. Although, Zerg is about flexibility, having to commit to the units you produce is a big part of strategy. If you can switch your build at will, there would be no point to recon, and strategy overall would be dumbed down. There would be no need to give any thought to macromanagement when you can just change out your units to out you need as the situation arises.
     
  14. beetlelisk

    beetlelisk New Member

    Joined:
    Sep 5, 2007
    Messages:
    21
    Likes received:
    0
    Trophy points:
    0
    @ Remy
    no problem really

    OK maybe you are right... but any army is higher in number than larvaes near hatcheries so "remorphing" all of them wouldn't be so easy ;P
    Or at least... eating. I've played games where units can be reclaimed. Option of "recycling" ;) ok not 100% res from units has some sense to me...

    @ Joneagle_X they keep sugesting this because they didn't read it anywhere and they like the idea like me... Just tell me why not in general? I'll say this again I've played games where this is possible and useful. It's not switching units in 1 second!!
    And also recquires more recon and makes game more dynamic and addictive to me.
     
  15. MeisterX

    MeisterX Hyperion

    Joined:
    Jul 23, 2007
    Messages:
    4,949
    Likes received:
    17
    Trophy points:
    38
    From:
    New Port Richey, FL
    I wasn't saying that it can't be done. It just can't be done for free.

    Even if it takes time to revert, you shouldn't be able to do it for 100% return of your original cost. Otherwise you can just keep morphing units.

    It's also against the Zerg "philosophy" which is more to replace the unit rather than to "recycle" it.
     
  16. beetlelisk

    beetlelisk New Member

    Joined:
    Sep 5, 2007
    Messages:
    21
    Likes received:
    0
    Trophy points:
    0
    @ Joneagle_X as far as i know Zerg consume in very meaning of this word any world they can reach to.
    OK they can't consume for free I admit with this. BUT replacing units asap isn't their philosophy but main attribute ><. Zerg can hatch new units, especially higher level like Ultralisks or Mutalisks faster than any other race and with Defiler's consume this shows how much Zerg don't care about destiny of simple units. The only thing that matter is the Swarm, it's destiny and survival. ;PP
     
  17. BnechbReaker

    BnechbReaker New Member

    Joined:
    Aug 6, 2007
    Messages:
    1,827
    Likes received:
    0
    Trophy points:
    0
    how about some kind of mineral absorption or transfer along the creep?