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Zerg Hydralisk stab or spit?

Discussion in 'Zerg' started by Code X Red, Jun 19, 2007.

?

Should the hydralisk get a melee animation

  1. Yes

    0 vote(s)
    0.0%
  2. No

    0 vote(s)
    0.0%

Zerg Hydralisk stab or spit?

Discussion in 'Zerg' started by Code X Red, Jun 19, 2007.

  1. MeisterX

    MeisterX Hyperion

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    Never said I killed her, she's alive and well!

    Meanwhile, my cracklings still scare me too :D
     
  2. L0ck and L04d

    L0ck and L04d New Member

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    what ever, I already know that the hydralisk will be awsome because its blizzard and I don't need to comment...............................GIVE IT A MELE ANIMATION!!!!!!!!!!!
     
  3. venado

    venado New Member

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    there are games where ranged units has a different close attack (like battle realms)... maybe the hydras can spite spines when enemy is far, and slash when they come close
     
  4. string_me_along

    string_me_along New Member

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    Maybe they should show the Hydralisk shoot spines in the cinematics?

    All the same I would like to see an upgrade that would allow them to attack melee. It could be researched. It might allow for some interesting gameplay. They've got some big ol' claws. Let 'em use em.

    Somewhat related: don't take away their AA spines though, and possibly add another ground unit that can hit air too. Possibly one with more HP
     
  5. L0ck and L04d

    L0ck and L04d New Member

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    I just realized how pathetic this conversation is, I meen, ive been here since the very bigining and most people now just say what they think withought even reading the hole thing, ive counted and weve had the exact same debate 7 times.
     
  6. Gasmaskguy

    Gasmaskguy New Member

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    Then lets just lock this topic?
     
  7. L0ck and L04d

    L0ck and L04d New Member

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    I HAVE NO IDEA HOW TO? ive only been in the forum for like 2 month.
     
  8. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    You can't unless you're a Moderator or Administrator.

    I'm currently using my mind to slowly dim down this topic... *vein bulge*
     
  9. BirdofPrey

    BirdofPrey New Member

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    I think Hydras should still spit but should be kinda like AOE3 units where they will melee an enemy to death if it closes. Same for the marine give it a use for that bayonet or even a shield bash to push units back so they can pump more lead into it.
     
  10. 225popcap

    225popcap New Member

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    I've always wondered too. spit or claw?
     
  11. ijffdrie

    ijffdrie Lord of Spam

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    *plants a psi emmiter in this thread so it gets overrun with zerg*

    so that should lock the threAAAARRRRGHHHH
     
  12. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    MAH SPLEEN.

    Edit: This topic is also now about cheese.
     
  13. ijffdrie

    ijffdrie Lord of Spam

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    i dont know how its called in english but i love sint marie kaas en brie
     
  14. L89

    L89 New Member

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    Animation of the hydralisks!

    I hope this is not a repeated topic...
    It's similar to the marine bayonet topic in some way.

    Anyways, in SC intro, the hydralisk killed that marine by clawing him up. Yet in the game, the hydralisk never uses their claws. What do y'all reckon? Should the hydralisk have a second animation doing a melee attack? Should the two attacks' damage be the same/different? Should the hydralisk be allowed to do both simultaneously if it is right next to the target? Should the player be able to control the attack option, and if so, how can it be made so that the choice is user-friendly?

    The most basic implementation is to just create the melee animation, with same damage value. They cannot be used simultaneously. And the hydralisk will only use melee if someone by chance space-dances past it.

    However, the other way is to make it so that the melee attack adds extra bonus damage to the spit attack. So it's up to the player to decide whether to chance the closing distance (during it's movement it cannot attack) for a shot at quick kills among the bunch of marines (etc) or to start spitting at a distance as it does in SC. This can be one idea for improving the hydralisk from SC1 to SC2 (improving the hydralisk is the topic of discussion in the "Possible Ability for the Hydralisk: Proof Inside" thread) while avoiding op/imba.

    Opinions/ideas everyone! Pool in your thoughts!! :)

    BTW: Who got fooled (slash prematurely excited) by the thread title? ;D


    Duplicate topic - Merged.
     
  15. L89

    L89 New Member

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    Crud. Should have used to search function. Sorry.
     
  16. notjim

    notjim New Member

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    i think the hydra should only spit, as in the original - shooting out needled spines. hydras are like the zerg flagship unit.

    as for the claws, its important to keep those on. without claws the hydra would have trouble balancing itself and climbing tricky terrain. after all, it probably evolved that way to protect itself from getting hit in the chest by having big nasty claws in front of it. just cause it has them doesnt mean it has to use them offensively. plus they look cool as hell.
     
  17. MarineCorp

    MarineCorp New Member

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    I prefer the Hydralisk just with spit, i agree with notjim
     
  18. ZeR[g]LiNg

    ZeR[g]LiNg New Member

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    WHat if the hydralisk didn't even come back into the game? I'm pretty sure many people were expecting the dragoon back, but they vanished. o_O
     
  19. Hodl pu

    Hodl pu New Member

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    I doubt they would be axed. Remember in SC original, where you get to pick which campaign, Terran, Zerg, or Protoss. It showed a Marine, Hydralisk and Zealot. Representatives of their race. Marine and zealot didn't get axed, i'm sure Hydralisk wont either.
     
  20. ZeR[g]LiNg

    ZeR[g]LiNg New Member

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    Eh, I always thought of Zerglings as the representatives.

    On the WHo got axed basis, you could say teh dragoon got modified into two dragoon parts, the firebat was remodeled and given a new role, so the hydra lisk might be changed into something new.