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Zerg Hydralisk stab or spit?

Discussion in 'Zerg' started by Code X Red, Jun 19, 2007.

?

Should the hydralisk get a melee animation

  1. Yes

    0 vote(s)
    0.0%
  2. No

    0 vote(s)
    0.0%

Zerg Hydralisk stab or spit?

Discussion in 'Zerg' started by Code X Red, Jun 19, 2007.

  1. Wlck742

    Wlck742 New Member

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    In your head
    Well, claws are probably much faster than shooting spines. I've never tried shooting my spines ar anyone, but assuming that claws are faster, and that there is a two point damage increase, that two extra damage adds up very quickly, to the point where range becomes obsolete when attacking compared to the additional damage.
     
  2. hillzagold

    hillzagold New Member

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    but the great thing about ranged is that you can get shots off of melee guys and not get hit back for a while. enough hydras could kill zealots before they even get close
     
  3. MeisterX

    MeisterX Hyperion

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    Yes, but I think the general consensus was it was only fair if the melee attack was simply a different attack animation if the unit was very close. The damage and cooldown would be no different.

    It doesn't make sense to have a unit be ranged and then in melee combat have it be stronger.
     
  4. Gasmaskguy

    Gasmaskguy New Member

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    how fair is is then if hydras kick their asses even more when they get to melee range? Does not make any sense.
     
  5. PancakeChef

    PancakeChef New Member

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    A unit with both ranged and melee attacks that are very powerful would be a bit overpowered in my opinion, its either high range, low melee or vice versa, or either just have either ranged or melee.
     
  6. MeisterX

    MeisterX Hyperion

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    Sorry, Hillz, you're wrong on this one.

    You can't have a ranged unit that is even more dangerous in melee combat. Not a good idea. They'd be the perfect counter for any and all land-based units. Their only weakness would be long-range units.
     
  7. hillzagold

    hillzagold New Member

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    ever played dawn of war? space marines did more damage in melee, but it was still better to use ranged attacks as much as possible (unless of course, the enemy sucked at melee, and you forced him into a fist fight)
     
  8. MeisterX

    MeisterX Hyperion

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    No I've never played Dawn of War, but in a game like Starcraft where a ranged unit's weakness is melee, you can't make it stronger at melee. Lol.

    Maybe if you made the hits stronger but the cooldown longer........
     
  9. hillzagold

    hillzagold New Member

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    weakness is melee? i dont see what you're talking about. the hydras weakness is not melee, but units more powerful then itself. it can still use it's regular attack exactly the same when someone is using a melee attack on it
     
  10. MeisterX

    MeisterX Hyperion

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    Hydralisks are countered very nicely by melee units unless they're in a very large group.

    i.e. in Zerg strategy you don't use Hydralisks against another Zerg as a general rule. It's possible to win, but its more difficult.

    i.e. to kill Hydralisks, Zealots are highly effective. Possible to micro against them, but 5 Zealots can easily kill 12-16 Hydras.
     
  11. hillzagold

    hillzagold New Member

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    because the zealots are so much more powerful, high damage and fast attack rate, not to mention hard to kill. it has nothing to do with the hydras being weak to melee in particular
     
  12. Wlck742

    Wlck742 New Member

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    Zealots have nearly three times as much health as hydras, as well as a stronger attack, of course they can take that much down.

    Actually, hydras are quite weak against melee units. A group of crackling take down hydras no problem with their supersexy fastest attack in the game.
     
  13. WuHT

    WuHT New Member

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    Keep in mind that Protoss Zealots take 1/2 damage when their shields are down.

    I'd say that Hydralisk are weakest in smaller skirmishes, because enemy melee units can micro around. If i n a choke or a large scale battle, a hydralisk army can win simply because all their units are always firing, while the melee front-line is the only units that are dealing damage.

    This applies strictly for longer-range against clumping. There is no need for stabbing at all!
     
  14. AcE_01

    AcE_01 Active Member

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    hydras rock man! just get a pop of 150 hydras and storm the front with 100 cracklings =D GG
     
  15. Wlck742

    Wlck742 New Member

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    In your head
    You can't do that unless you're on a money map with an ally that defends both you and himself and you've stockpiled resources then killed all you workers, or you're playing against your grandma.

    Take your pick.
     
  16. MeisterX

    MeisterX Hyperion

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    Lol last time I played against my Grandma she just sat there the whole game...

    Only found out later she had a heart attack from my massive amounts of cracklings. :p
     
  17. Gasmaskguy

    Gasmaskguy New Member

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    ...and then you woke up from your dream, right?
     
  18. L0ck and L04d

    L0ck and L04d New Member

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    thats just...awfull
     
  19. Gasmaskguy

    Gasmaskguy New Member

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    killing your grandma or cranking out zerglings? ;D
    I think the last one... :good:
     
  20. L0ck and L04d

    L0ck and L04d New Member

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    chuckle chuckle...