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Zerg Hydralisk stab or spit?

Discussion in 'Zerg' started by Code X Red, Jun 19, 2007.

?

Should the hydralisk get a melee animation

  1. Yes

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  2. No

    0 vote(s)
    0.0%

Zerg Hydralisk stab or spit?

Discussion in 'Zerg' started by Code X Red, Jun 19, 2007.

  1. Wlck742

    Wlck742 New Member

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    In your head
    Actually, if you were making UMS maps you'd be able to change the attack animation for the hydra to something totally different like a BC's lasers so it's not a problem. Besides, we're talking about how hydras could attack with their claws for the exact same damage only when they're in melee range, not any time else.
     
  2. Psionicz

    Psionicz New Member

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    Ok let me simplify it as much as I can.

    Shoot gun close range: Blow your brains everywhere
    Shoot gun medium range: Bullets everywhere

    Now as Laz said they do shoot acid along with the powerful shot of the spines. So an acid shot gun or machine gun whatever you want to picture the Hydralisks acid attack as.

    Lore wise I agree that obviously a Hydralisk would Stab infantry but against Tanks and Colossus I don't really see a melee attack for Hydralisks working.
     
  3. Laz

    Laz New Member

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    again they are powerful enough to rip through even siege armor. I'm not saying that it happens on the first strike but a group of em all clawing at once could even rip through siege tanks. you are right though that it could affect ums games but at the same time it may open the door for new ones. plus in ums games hydras shouldn't be in the front anyways. they are always up high or behind units like lings so they can still use there spines.
     
  4. Wlck742

    Wlck742 New Member

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    And why wouldn't a melee work against seige tanks or colossi? The zergling's claws work against them well e nough, and the hydralisk, although primarily a ranged unit, should have at least the same amount of strength as a zergling, if its size accounts for anything.
     
  5. zergPaine

    zergPaine New Member

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    If they added details like this into all the units, along with differing genders, different animations, etc. the game would be 15GB. Keep it simple.
     
  6. CannonFodder

    CannonFodder New Member

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    the difference between adding a melee attack for all units and one just for the hrydalisks is that it already has the Freaking claws. Other range unit would have smash with guns or take out a different weapon, where as the hryadalisk already has all the stuff it needs.
    the attack could be the EXACT same as the range attack and the only difference would be the animation
    is that really so bad?
     
  7. Psionicz

    Psionicz New Member

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    Don't fix what isn't broken.
     
  8. furrer

    furrer New Member

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    How should that work if you wanna dance and then FF with them? I dont want my Hydras to start attacking meele, when im "dancing" with them!
     
  9. Gizmo4life

    Gizmo4life Guest

    why? it just seems unnecessary to me. Its allready a cool unit.
     
  10. Ayzee

    Ayzee New Member

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    I don't get it. Ofc they should have a melee attack. Why don't they? I asked myself the same question the first time I played SC. I thought I had to upgrade something somewhere =)

    @Furrer, how would a melee addition affect dancing? If your hydras are at a distant, they'll spit instead of running up to the target.
     
  11. furrer

    furrer New Member

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    Ok, but wouldnt that be hard with the AI, knowing when i move them back, that they shouldnt move forward and attack?
     
  12. Blackskies

    Blackskies New Member

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    Hydralisk with melee just overlaps alright no damn way would it have a melee attack. If we have 1 a light but fast melee attacker and 2 a strong melee unit thats slow but hits and kills units like flys why the hell do we need the hydralisk to have some kind of melee attack? Agreed it needs a revamp like the marines got the shield and the zealots basicly got stimpacks so the hydralisk does need an upgrade. But Melee isn't it.
     
  13. CannonFodder

    CannonFodder New Member

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    it doesn't need a melee-attack game wise it needs one lore-wise
    if some creature has huge f-ing claws its obliviously going to attack with in melee
    the attack would have no affect on the game play because it would be the same as the spine attack
    this melee attack wouldn't be an upgrade it would simply be added because the hydralisk already has huge claws that do nothing
     
  14. Blackskies

    Blackskies New Member

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    Dude I wouldnt sacrifice balancing for lore. Lore is great but what makes the game better was its online gaming ability. Plus the terrans have giant metal fists but they don't beat the crap out of enemy units. The marines have grenade launchers in the video game but they don't use them. WE DON"T NEED MELEE FOR HYDRAS!
     
  15. CannonFodder

    CannonFodder New Member

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    YES WE DO!!!!
    if they have huge claws they should use them
    also what unit has these"giant metal fists" u speak of?
     
  16. Blackskies

    Blackskies New Member

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    the marine has giant metal fists. Look at sc ghost and tell me them fists aint f-ckin huge.
     
  17. CannonFodder

    CannonFodder New Member

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    ya thats true i forgot about them
    also how is this sacrificing balance if the attack is the exact same
     
  18. Blackskies

    Blackskies New Member

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    It overlaps other units and makes the zergling useless.
     
  19. MarineCorp

    MarineCorp New Member

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    Leave the range attack to melee attacks to WH40K, right now you see marines have ranged and even when they are in range of melee they still use their gun, so why argue about Hydras if they wanted to use melee when they are ravaged by zealots or something? of course they have scythes but why?
     
  20. CannonFodder

    CannonFodder New Member

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    what point r u trying to say
    can u at least wright in semi-proper english?
    as in using commas or a new line 4 ur points?