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Zerg Hydralisk stab or spit?

Discussion in 'Zerg' started by Code X Red, Jun 19, 2007.

?

Should the hydralisk get a melee animation

  1. Yes

    0 vote(s)
    0.0%
  2. No

    0 vote(s)
    0.0%

Zerg Hydralisk stab or spit?

Discussion in 'Zerg' started by Code X Red, Jun 19, 2007.

  1. Psionicz

    Psionicz New Member

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    It will be, just look at your avi, it has a Zergling mouth and Zergling claws on its back and jaw, so thats probably a new Hydralisk or another type.
     
  2. Indigent

    Indigent New Member

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    I think the hydralisk should get the ability to have the cobra function, only except run towards the enemy while shooting, and when gets close enough will pounce or something. That would be neat. Only except, it wouldn't work for air units.
     
  3. Gasmaskguy

    Gasmaskguy New Member

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    LOL WTF? :D You point out how it has two Zergling attributes, and therefore is a Hydralisk? :p
    I am quite sure that it's just a Zergling. The reason why that icon on the official site isn't a Hydralisk (which in my and many others opinions represent the Zerg) is because they want to keep em secret. The Hydralisk might have gotten a few design changes that will be shown later.
     
  4. DarkTemplol

    DarkTemplol New Member

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    I read someone earlyer posting that the Hydra should have a stab because it would be more effective up close. Not really.

    According to the lore, the Hydra's spit can puncture 2cm Neo-Steel. Now, if this Neo-Steel is anything like regular steel, that's one hell of a pop. Look that the Hydras arms. Kinda frail, and skinny. Now, don't get me wrong, I wouldn't wanna be on the recieving end of those things, but I highly doubt that they can go through 2cm of Neo-Steel.

    Food for thought, at least.
     
  5. Indigent

    Indigent New Member

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    Atleast give it a new mechanic that lets the hydralisk do something with it's arms. Like knock its enemies back or down when they try to melee the hydralisk. It could have a cool time, so it will not be invulnerable to melee.
     
  6. Hunter

    Hunter New Member

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    Yes, or give it a secondary meelee attack which is much weaker (does a damage of 4-5) than the range attack, and only activates when a meelee unit roams the muta. So it wouldn't force meelee fighting
     
  7. Psionicz

    Psionicz New Member

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    No melee is stupid for HYDRALISKS, they spit not fight, also if a Zealot was in my face I wouldn't stab it I'd rather burn his ass with acid. Plus don't mention that the Zealot gets a charge cuz if every unit had an alternative the game would be boring with no uniqueness.
    GMG- My bad, on second look it probably is a Zergling... Although it seems to be standing up right like a Hydralisk.
     
  8. Gasmaskguy

    Gasmaskguy New Member

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    Yeah, no stabbing. It will only confuse if it's only an animation, and be unbalanced if it makes the Hydra better or worse in "melee" combat.
     
  9. Psionicz

    Psionicz New Member

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    Whats the point of making it weaker cuz its close quaters, acid spikes burn and rip you.
    Also I doubt Zerg will get a melee attackers similar to the Hydralisk cuz then it'd be a Zealot.
     
  10. Hodl pu

    Hodl pu New Member

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    Wow, the results are tied. I already voted, but that was a loong time ago. But I liked the idea someone brought up a while ago. Basically, when a unit gets up close to the hydralisk, the only thing that changes is the animation. NO damage increase nor decrease. The animation just changes.
     
  11. Psionicz

    Psionicz New Member

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    And what happens if the player chooses to run away, the animation suddenly cuts out half way and the unit starts to run away. Too me that wouldn't look good.
     
  12. Wlck742

    Wlck742 New Member

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    The animation should just be an animation. It wouldn't be good to give it different attacks for melee and range. It could ruin the strategic portion of the game. If you have to move your unit everytime another unit gets close that would just be dumb. Same damage, just different animations.
     
  13. DarkTemplol

    DarkTemplol New Member

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    Thing is though, from a lore perspective, there is no incentive to use their arms. The spit is much more effective. Even if it is just an animation, it doesn't make sense to have it.
     
  14. Psionicz

    Psionicz New Member

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    Thank you. I guess that sums that up lol
     
  15. Wlck742

    Wlck742 New Member

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    I dunno. Those claws look just as deadly as their spines. But if it kills you, you wouldn't care what it did to kill you.
     
  16. DarkTemplol

    DarkTemplol New Member

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    Well, the thing is, there's always something blocking it, be it the steel space suits, or Plasma Shield, or hard shell of the Zerg, so it would make sense to use the most powerful attack, the spit. Don't get me wrong, I think a melee attack would be tits, but it just doesn't make sense to have it in.
     
  17. Terranftw123

    Terranftw123 Guest

    Yea, i agree with the fact that they should have a meele attack, the spit should be used at long range and agaisnt air units, but when meele units get close, they start using their claws for damage, the claws should only do 1/3 of the damage as the spit but should be twice as fast.
     
  18. DarkTemplol

    DarkTemplol New Member

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    That makes sense from neither a lore, or gameplay perspective.
     
  19. Psionicz

    Psionicz New Member

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    Lolll... I feel highly spammy right now so I'll refrain from posting much

    but yea why are u repeating what others have said when we have just disproved the fact it wouldnt fit in the game@terranFORTHEWINonetwothree
     
  20. i2new@aol.com

    i2new@aol.com New Member

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    i personaly think this topic sucks. I mean i have seen bad topics befor but really this has got to be the worst of them all. If something could kill you from yards away why should it waist its time and energy to run up to you and stab you. If blizzard red this they might think about changing the hydralisk to melee... i know you guys dont want that to happen. That you be a freakin nightmare to lose a good zerg unit.