Zerg Capital Ship...The New Devourer!

Discussion in 'Zerg' started by Prodigal, Nov 10, 2007.

Zerg Capital Ship...The New Devourer!

Discussion in 'Zerg' started by Prodigal, Nov 10, 2007.

  1. Bizarro_Paragon

    Bizarro_Paragon New Member

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    Don't worry about it, Prodigal. I've been surfing some other SC forums lately just to see what kinds of communities are out there, and I'm pretty surprised at how many don't have an edit post button. So hey, now you know. And knowing is half the battle! (G.I. Joooooooooeeeeeeeee...)

    Anyway, about the unit. you can look at it from two ways. One is from a lore perspective. If you look at it from this perspective, you'd just have to wonder where on earth the Zerg were able to find something that big. I mean, the Overlords were considered "behemoths" and they weren't even as big as the Cruisers. To have something that could actually eat a Cruiser is insane. Cool, but insane. And if this thing can eat Cruisers, why don't the Zerg just have it eat everything? Consolidate on Char, have the larvae morph into a few thousand of these things, and Bob's your uncle.

    Or, you can look at it from a gameplay perspective. How would you balance something like that? It would be like Spawn Broodling, except instead of only affecting small, weak units, it would only affect the biggest, most expensive ones. Making it cost alot of energy wouldn't really work.

    As for your forum opinion question, most people think that Zerg should stick to the "small unit, big numbers" mantra. I agree, but I definitely wouldn't object to the Zerg having one or two powerful, expensive units.


    And guys, if somehow, someway, a BC is actually being eaten then I doubt all the delicate machinery and science-y stuff required to actually generate a Yamato Blast would be able to avoid all the teeth and acid that tend to come with the Zerg's creations.
    Of course, if it did, that would be some intense heartburn. And can you imagine trying to clean the cruiser after? Not fun. That's real leather in those seats, y'know.
     
  2. MeisterX

    MeisterX Hyperion

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  3. Rex

    Rex New Member

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    Rofl Interceptors coming out of its ass ahhahaa
     
  4. thitian

    thitian New Member

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    i dont like the idea of an organic unit eating a battlecrusier :-\ it would probably just die right after..

    why not making the spore counter thing more usefull?

    when a ship has 8-10 counters on it and a zerg detector is in range zerg units wont auto attack it anymore
    for its not able to use weapons and would fly slowly into random directions therefore just blocking owners supply..
    owner could still manual attack it.
    :thumbup:
     
  5. Prodigal

    Prodigal New Member

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    Spores from devourers are already ridiculously powerful, especially when used in conjunction with Mutas. The best anti-air strategy with Zerg is the "three goo" strategy of using the devourers with support, Queens with ensnare and Defilers with Plague...otherwise known as the three goo.
     
  6. EonMaster

    EonMaster Eeveelution Master

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    I play zerg alot, but I never heard of this strategy. Sounds like too much macro for my taste, I just produce a lot of devourers and hydralisks to deal with air units. I also sometimes build a few defilers to use dark swarm to protect the hydras from attack.
     
  7. Overling

    Overling New Member

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    I don't think they need a ship, or something alike. But I liked how the giant-floating-jelly-fish-that-regenerates-HP-by-attacking idea would have an air tanking role. I used to miss this role on the zerg, but as one can now group zillions of scourges at same time, air-tanking can be overrated. Specially since there aren't this many AoEs that hit air anymore.
     
  8. i2new@aol.com

    i2new@aol.com New Member

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    eating another ship. Kid r u crazy. U try eating a freaking BC. you'll reseace so many plasma missles its not even funny.......... this is not a all that bad idea tho. I fell it should only be able to eat small ships and after it has eatin a ship it loses attack damage.
     
  9. 10-Neon

    10-Neon New Member

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    The "three goo" thing is a bit overkill. Usually Devourers and Mutalisks are enough to handle most air forces.

    As for devouring devourers, I can see them swallowing smaller ships every once in a while, but capital ships? I can't see that happening, at least not at the current price of the unit.
     
  10. ItzaHexGor

    ItzaHexGor Active Member

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    I don't think that this is a very well thought out idea at all. First of all, the Devourer is smaller than the Battlecruiser and Carrier. Now I know that you'll say that 'it can evolve to be bigger', but that would go against everything the Zerg Swarm stands for. Also, do you realize how much bigger it would have to be? Humans are about 1.8 or so metres tall, and each time we eat we only consume food that's about the size of a circle with a diameter of about 30cm. If Battlecruisers are supposed to be hundreds of metres long, I don't see how this would work at all.
    I proposed an idea for a Zerg melee flying unit for the Unit Design Competition. It attacked with claws and had an ability similar to this, but instead of consuming the Capital Ship, it breached the hull and crawled inside. The player would lose the unit in the process, but it would deal significant damage over time to the effected unit. http://www.starcraft2forum.org/forums/index.php?topic=3372.msg89139#msg89139
     
  11. Overling

    Overling New Member

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    I remember someone mentioned the idea of making Overlords able to carry scourges. Well, that is enough to make up for the scourge's low HP. If you carry an Overlord with you, tuck your Scourges inside if some phoenixes try to Overcharge you, or if High templars try to Psy-storm you. They're not gonna waste their spell/skill because they'll still hit Overlords, which are so slow that can't escape. And you're sacrificing Overlords for this, what creates a difficulty for the player using this strategy: they're wasting their skills and mana, but you're wasting you money (in case the Overlord gets killed afterwards).

    I thought about it again as it wouldn't change any of the game's mechanics, but it would create a different possibility of strategy.
     
  12. EonMaster

    EonMaster Eeveelution Master

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    Also if the overlords die, the scourges inside get killed as well. Making the strategy more dangerous than just letting the scourges die.

    Also, there is a delay in the phoenix's overload attack, giving your scourges time to attack them before they get destroyed.
     
  13. Overling

    Overling New Member

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    But if your enemy has a heavy GTA, just moving a fast ship across it would finish Scourges in pursuit. Unless now Scourges are much faster than they were.
     
  14. EonMaster

    EonMaster Eeveelution Master

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    And if they have heavy GTA, your overlords won't last long either. Sending scourges after air units is more for keeping then too busy escaping them to allow them to attack. Scourges rarely kill their opponents unless you have them in large numbers, so they are more of a destruction than a direct assult unit.
     
  15. JDMFanatic

    JDMFanatic New Member

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    I would love it if we could just morph Overlords into something bigger. Lose the ability to give out supply, and cost 4 supply instead, and some minerals and gas.
     
  16. ekulio

    ekulio New Member

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    Maybe they could revamp scourge to work like flying scarabs. That would be cool...maybe not. It was kinda cool to fill the skies with them.

    No capital ships. None. I draw the line there.
     
  17. Indigent

    Indigent New Member

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    How about flying zerglings then? :p
     
  18. EonMaster

    EonMaster Eeveelution Master

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    Flying zerglings would make them air units, not ground units. If they were both, they would be too much like the viking. Having a zerg unit that is multipurpose doesn't sound like something the zerg would have.
     
  19. darkone

    darkone Moderator

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    the only versatile units zerg have are mutas and hydras all others are specialized
     
  20. ekulio

    ekulio New Member

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    I could go for flying zerglings as their own unit. The idea of a flying anti-air melee unit for the zerg just seems cool to me.

    Maybe it could be larger than a zergling though. I kind of have this image in my head of zerg pterodactyls tearing holes in the side of a battlecruiser with their claws....

    Flying Ultralisk? BABY!