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Zerg Announcement scheduel

Discussion in 'General StarCraft 2 Discussion' started by Babmer, Mar 9, 2008.

Zerg Announcement scheduel

Discussion in 'General StarCraft 2 Discussion' started by Babmer, Mar 9, 2008.

  1. Wlck742

    Wlck742 New Member

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    Q: How is the balancing process going?
    A: The balancing process is very complicated! That’s why us devs are always playing and balancing the game. Fortunately we have great talents here. We’re planning on getting feedback from this demonstration. We will also balance through patches. Map developers from WC2 are participating in SC2. We can’t tell you much now but you will be able to experience it soon.

    Q: I heard SC2 uses a new graphics engine. Can you tell us the specifics?
    A: I’m not a graphics expert, but I can tell you we have several advanced graphics techniques being used.

    Q: The Zerg scenario ended with the Protoss attacking, but the Terran were conquered for the Protoss assault. Is the sequel loyal to the original storyline? The Queen seems to be used like a hero. Do we have to tech to use it?
    A: The storyline is still under development. We can’t give you any details on it yet. The Queen is usable from the beginning and is specialized towards defense. More to come later.

    Q: In WWI the Mothership was a super unit and was changed to a normal unit in Blizzcon. Queen has become a superunit so what’s become of the Mothership? Do terrans have a superunit as well? The graphics look great and the system requirements look pretty steep.
    A: We can’t tell you anything for certain in the game right now. The Queen’s not really a superunit but really a specialized unit. It’s weak when not defended! It’s not a hero. The sys reqs are low enough so many more users can play. A graphics card with Pixel Shader 2.0 is required.

    Q: How will the testing take place? Pro gamers say SC2 feels similar to SC1 and was that a main focus? Or was the focus more on new content?
    A: We’re still discussing the best approach to testing. Because SC1 was so loved we’re trying to capture the feel of SC1. However we are adding new content.

    Q: Zerg’s Infestor. In SC1 Infestation wasn’t used much. How much will this be used in SC1? Do the infested units count toward population?
    A: Infestation is still being tested. We’ve only shown our work in progress. We’re trying to make Infestation a valid tactic in SC2. Supply depots can be infested as well. This will be a useful ability this time around. Currently you can only produce infested marines but that’s subject to change.

    Q: SC1’s AI was a bit weak. How’s pathfinding and singleplayer? The Protoss have a cliff walker unit but the Zerg don’t seem to have one. Is there a unit made with this ability? Recently user-made maps are popular but there are some restrictions with licensing. For example making a map unusable is downloaded then changed. Is there a way to secure maps?
    A: The devs are working to resolve this issue (AI and pathfinding). But this is still under construction! We can’t tell you anything about what the final build will look like. The Zerg do not have a cliff walker but use Nydus Worms. We’re aware of the problem with securing user-made maps and are considering options to resolve this issue.


    Those are the Corrupters and Infestors, respectively.

    I'll compile all the news on Zerg once the demonstration's over.
     
  2. johnnyxp64

    johnnyxp64 New Member

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    i think its the "Corruptor" than can "mind control" units and turn them against each other!

    tnx for the translation Wlck742 great job, :good: this google its Very Broken english :)
     
  3. Seradin

    Seradin New Member

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  4. Gasmaskguy

    Gasmaskguy New Member

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    The Infestor looks like a walking Hatchery.
    Kinda funny looking :p
     
  5. AcE_01

    AcE_01 Active Member

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    wow......just wow.......
     
  6. Seradin

    Seradin New Member

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    please take note of the new Colossus beam attack.
     
  7. Wlck742

    Wlck742 New Member

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    More Q&A:

    Q: You said the development process takes a long time but Activision Blizzard's CEO Bruce Hack (spelling?) said it'll be out soon. About when will SC2 be released? And what will happen to SC1's sales and marketing once SC2 is released?
    A: We can't say when we'll release. We'll be going for perfection. Also we have differences with Bruce Hack. However we both want to release this game ASAP. And because we have SC2 it doesn't mean we'll forget about SC1. If there's one user that loves SC1 we'll keep it going.

    Q: As of today, all 3 races have been announced. Each race has strengths and weaknesses. What do you think, as a developer, are the strengths and weaknesses of each of the three races?
    A: Us developers don't focus too much upon strengths and weaknesses. That's why we don't add so many unnecessary features. The player is left to decide what the strengths and weaknesses are.

    Q: SC1 is more popular in Korea than anywhere else. Will there be any plans to be made with Korea in mind?
    A: We know about the popularity in Korea. Because Koreans love competitive gaming we're trying to make this an e-Sport game. Just revealing the game in Seoul should tell you how much we love the Korean market.

    Q: Will there be an event where people can play SC2 in Korea? Also the Observer mode in SC1 was rather lacking. Will SC2 have new features? For other RTS'es the game's site hosts tournaments and leagues. Will this be done for SC2?
    A: It was very important for us to announce the game through WWI and Blizzcon. Therefore we're planning on having more such conventions. The e-Sports department is doing all that they can to create the best multiplayer experience. This can change depending on the players' opinions, however. On a side note we're preparing a WC3 tournament and are expecting to host similar leagues for SC2. However this doesn't seem like the right time to talk about leagues or tournaments just yet.

    That's all folks! :D
     
  8. AcE_01

    AcE_01 Active Member

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    i cant see the collosus beam attack..its too small...got a bigger picture??

    edit: if tahts all the Q&A there is...seradin..if u want...u can make a new thread about all of this...
     
  9. Seradin

    Seradin New Member

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    thanks im going to compile it all into one thing, you can relax wick lol
     
  10. Wlck742

    Wlck742 New Member

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    Bah! You're the better news poster, I don't mind. unless you take the credit for yourself in which case you'll regret it. :p I know you won't.

    But if you can compile them and send it to me so I can check over it that would be great.
     
  11. Seradin

    Seradin New Member

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    i posted it all, it was huge!! if you want me to change anything just tell me.

    And yes i did of course give you credit.
     
  12. Wlck742

    Wlck742 New Member

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    There's more, actually.

    Overlords can deploy a small amount of creep anywhere on the map. They also have the ability to pause resource gathering and neutral structures.

    Overlords can be upgraded to Overseers. They can't deploy creep or use this "disruption" ability, but they have far greater sight range and can detected cloaked or burrowed units. So no detection for Overlords then.
     
  13. Seradin

    Seradin New Member

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    heh just post new information lol ive got to get to bed.
     
  14. ninerman13

    ninerman13 New Member

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  15. Wlck742

    Wlck742 New Member

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    Amazing. Simply amazing. This was more than worth the wait.
     
  16. Gasmaskguy

    Gasmaskguy New Member

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    I think that the Queen's head looks Protossy. Might it be the hybrid?
     
  17. ninerman13

    ninerman13 New Member

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    I'd doubt it. The Zerg wouldn't be the race with the Hybrid (i.e. Duran's disassociation with Kerrigan).
     
  18. Wlck742

    Wlck742 New Member

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    OH MY GOD. If I could I'd hump you. The Hydra looks sooooo hott. You could see the Lurker in there too. They're the little blobs in the holes that have spikes coming from them. The spikes would be their new attack.
     
  19. Gasmaskguy

    Gasmaskguy New Member

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  20. Gasmaskguy

    Gasmaskguy New Member

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