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Zealot's charge ability

Discussion in 'StarCraft 2 Strategy Discussion' started by mc2, May 28, 2007.

Zealot's charge ability

Discussion in 'StarCraft 2 Strategy Discussion' started by mc2, May 28, 2007.

  1. paragon

    paragon Guest

    Whenever I see zerglings turning into banelings i'm going to run my melee units far far away because the morph egg appears to have the same super high armor that the rest of the eggs have had so killing them before they turned would be difficult.


    Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily.
     
  2. FlyingTiger

    FlyingTiger New Member

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    Yeah if you pay attention to where all the buttons are (move, attack, hold, etc.) in the gameplay video, you can see the charge ability button (or not a button) have that C&C-like cooldown thingy.
     
  3. paragon

    paragon Guest

    No they don't...
     
  4. kingsky123

    kingsky123 New Member

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    charge looks like passive to me i think it will replace that -leg movement thing- in sc1 where you could upgrade zealots movement ?
     
  5. thrif

    thrif New Member

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    Charge is the sexiest ability in sc2 so far. Makes me want to play protoss, hands down. Bloody imba. ^_^
     
  6. DarkZtorm

    DarkZtorm Guest

    Im a little afraid that the charge ability will make the zealots hard to control.
    If they get attacked do they automatically charge their enemies(If they're not in hold position)? If so it would be really easy to trick enemy zealots to come to you.
    I would like this ability more if you had to manually use this skill, then this skill could be used much more tactically :)
     
  7. 10-Neon

    10-Neon New Member

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    Well, it is not as if the Zealots wouldn't be tricked into attacking the enemy without Charge. With this ability, they at least have a better chance of getting some hits out before biting the dust.
     
  8. DarkZtorm

    DarkZtorm Guest

    Eh? no? You can just trick the zealots with 1 marine scv or something. And have siege tanks behind or vultures if they exist in stacraft 2 and kill the zealots very easy, and with charge u have no change to reatreat them fast enough :(
     
  9. Lemonparty

    Lemonparty New Member

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    Zealots charge in 5 tanks
    All tanks attack Zealots
    Tanks explode
    Repeat
    Bring Immortals
    Laugh at tanks

    Hell, the 7-8 tanks in the trailer took like 20 seconds to kill the zealots, they even had the time to destroy 3 and they were hella far to begin with.
     
  10. DarkZtorm

    DarkZtorm Guest

    I dont think you see what i mean... But well just see when the game comes out ;)
     
  11. Remy

    Remy New Member

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    I doubt charge will make you lose control of your zealots.  If that's the case, having charge activated will only let you withdraw your zealots faster.
     
  12. mc2

    mc2 New Member

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    Agree, it's just like controlling a group of stimmed marines. The charge ability is great. Allows the zealot to be useful even in late game. I wonder what will happen to the speed upgrade it originally had.
     
  13. Dreadnought

    Dreadnought New Member

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    I garantee 500% that the zealots will only charge if their order is attack move. Therefore if you tell them to stop or hold position they will not charge.
     
  14. marinepower

    marinepower New Member

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    There could perhaps be another option for zealots all together, where you need to activate the charge first, then they will automatically do it. The charge thing seems kind of cheap though, especially against many ranged attackers, as you now can't just outmicro the zealots because they will charge straight at your units and slaughter them.