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Zealot's charge ability

Discussion in 'StarCraft 2 Strategy Discussion' started by mc2, May 28, 2007.

Zealot's charge ability

Discussion in 'StarCraft 2 Strategy Discussion' started by mc2, May 28, 2007.

  1. gr3ykn1ght

    gr3ykn1ght New Member

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    yeah, that's pretty much what i hate... as a protoss player, i just can't seem to properly get stimed marines dead fast enough before it screws up my base and messes my game up. PLUS the medics are darn irritating. usually i'd just get reavers and blow everything up, either that or i'd use dark templars killing them one at a time (a properly upgraded dark templar can one hit kill a marine). but it's still too slow, like i said.
     
  2. Oiyzas

    Oiyzas New Member

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    I think the info on the dissasembly came from the SC2 site itself. I dont have the link on me, but go to the page where it explains all the toss units and you'll find it.

    This charge thing seems like the perfect counter to marines on high ground. Since they can move around their allies to get in on the action, there wont be any of that annoying 'my-units-keep-getting-stuck-behind-the-other-units' crap that happens when you try to macro a large assault. I like.
     
  3. UchihaItachi0129

    UchihaItachi0129 New Member

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    ok here it is for all those people who don't believe or can't find it

    Some zealots have even developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning-fast speeds and strike suddenly against an enemy that thinks they are out of range.

    here's the link: http://starcraft2.com/features/protoss/ it's the 2nd to last paragraph...i think
     
  4. Ghost

    Ghost New Member

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    Ouch, imagine a Donut of Death of Warprays around any building, talk about 3 second destruction.
     
  5. jaywalker

    jaywalker New Member

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    also realize that zealots can chase down fleeing enemy units more effectively. that makes you think twice before sending your marines into a protoss base.
     
  6. Ghost

    Ghost New Member

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    Thats right, also, dancing is done with
     
  7. wuffle

    wuffle Member

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    Which toys?
     
  8. [LightMare]

    [LightMare] New Member

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    zoom zoom zoom! i love this new ability
     
  9. cybermaster1

    cybermaster1 Guest

    Anyone have any thoughts about the Zealots using their charge ability on their own units by using the attack buttom to move around faster??
     
  10. ZeiDjon

    ZeiDjon New Member

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    I think there will be a cooldown on that ability...

    And if you look on that Gameplay Video when they attack the marines, they dont charge right away after the first charge.

    ZeiDjon
     
  11. Zerat

    Zerat New Member

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    the charge skill might have a range limit, it will be used automaticly while atacking a target at some range, if the range is smaller it will run to it wyth normal speed
     
  12. Meee

    Meee New Member

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    From:
    Poland
    I think it's rather the other way. If Zealot is too far it'll run normally until reaches charge range. But may be both for all we know
     
  13. brc9210

    brc9210 New Member

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    Zealot cant charge its own units because its a passive ability.
     
  14. Ghost

    Ghost New Member

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    Yea but maybe if you Attack click on of your own he will charge towards the clicked target? If this can be done, a good microer can make zealots retreat to a shield battery and then back into the battlefront by attack clicking, stopping right next the the battery, right clicking on it and then attack clicking the ground adjacent to enemy troops. hmm.
     
  15. SirBaron

    SirBaron New Member

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    Indeed, but to be honest it does not look like they truly become "pure energy", they just go WHITE AND FLASHY and run really really fast like Forrest Gump on some serious caffeine.
     
  16. [LightMare]

    [LightMare] New Member

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    the charge is great. it allows your zealots to come very fast at the enemies, and it will give you such an advantage
     
  17. paragon

    paragon Guest

    The charge only lasts for a set amount of time, it does last until the zealot gets up to the enemy. One zealot that was going all the way around stopped charging halfway there and didn't start back up before it reached its target. Another one started charging towards the last marine but the marine died so the zealot turned towards the building still charging while most of the others walked towards the building at the normal speed.
     
  18. SirBaron

    SirBaron New Member

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    So it's safe to assume then that it's not only timed but also has a cooldown?
     
  19. paragon

    paragon Guest

    Yeah most likely.
     
  20. thitian

    thitian New Member

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    in the video it looks like charge is a passive ability with a small cooldown...
    i really hope the zealots will auto-charge all enemies in charge-range so
    ..
    zealots can charge my banelings :thumbup: