1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Your Terran strategies

Discussion in 'StarCraft 2 Strategy Discussion' started by Itsmyship, Aug 6, 2007.

Your Terran strategies

  1. FlyingTiger

    FlyingTiger New Member

    Joined:
    Jun 15, 2007
    Messages:
    736
    Likes received:
    0
    Trophy points:
    0
    From:
    CT
    oooo i wouldn't underestimate the cobra... 10 dmg to light units but 35 to armored??... have several of those and it'll be formidable against those big machines.
     
  2. Ghost

    Ghost New Member

    Joined:
    Jun 12, 2007
    Messages:
    879
    Likes received:
    0
    Trophy points:
    0
    Always have a few cobra in reverse at the rear of your army and at your base incase you get assaulted or defended by a heavy unit such as thor.
     
  3. Eye_Carumba

    Eye_Carumba New Member

    Joined:
    Aug 4, 2007
    Messages:
    231
    Likes received:
    0
    Trophy points:
    0
    Cobras also replace easily the Predators as anti-air: Predators do only 4 dmg at a time, and have no bonuses. They attack at same speed as Cobras, and only gain in range, which is the same as the Missile Turrets. Other than that, he sucks as anti-air. I bet he'll be meant for air-air and ground-air defense, and that's it! :p
     
  4. Itsmyship

    Itsmyship New Member

    Joined:
    Jun 16, 2007
    Messages:
    1,164
    Likes received:
    0
    Trophy points:
    0
    From:
    Where only cool people live... So Cal!
    Cobras don't attack air targets I believe. I dunno, I was never a fan of the Cobra, and in the demo they were going SOOOOOOO slow!
     
  5. BnechbReaker

    BnechbReaker New Member

    Joined:
    Aug 6, 2007
    Messages:
    1,827
    Likes received:
    0
    Trophy points:
    0
    the cobra does attack air, the thing i don't like is they cost too much, much more than the vultures in starcraft1, at 75minerals vultures were the most efficient unit in starcraft 1, they were even cheaper than firebats
     
  6. drewcbarnard

    drewcbarnard Member

    Joined:
    Jun 26, 2007
    Messages:
    159
    Likes received:
    0
    Trophy points:
    16
    what is comes down to is SC has always been about it's early game...and now that we start off with 6 SCV's you better pump out your rush quick because while your trying to build your 2 dozen BC fleet, before you even get your starport up you will be watching your SCV's blow up one by one as your opponents reapers blast them away....
     
  7. Ghost

    Ghost New Member

    Joined:
    Jun 12, 2007
    Messages:
    879
    Likes received:
    0
    Trophy points:
    0
    About the 6 SCV thing, it is only terrans that get it? Because peps keep saying that now you get 6 "SCV's" not nesesarly workers.
     
  8. brc9210

    brc9210 New Member

    Joined:
    Jun 21, 2007
    Messages:
    85
    Likes received:
    0
    Trophy points:
    0
    Every race gets it I just think since scv is the coolest worker unit people say 6 scvs.
     
  9. Ghost

    Ghost New Member

    Joined:
    Jun 12, 2007
    Messages:
    879
    Likes received:
    0
    Trophy points:
    0
    Oh.. Oky.

    The SCV is the strongest builder right? Anyone ever try a SCV rush? I have.
     
  10. Eye_Carumba

    Eye_Carumba New Member

    Joined:
    Aug 4, 2007
    Messages:
    231
    Likes received:
    0
    Trophy points:
    0
    Yeah, its fun. I saw a guy halting a 4 zergling attack with 11 SCVs. I think he was still making a few more while the lings were attacking, and used a lot of micro. The lings bitchered the SCVs, but the player survived, lol.
     
  11. Darkmer

    Darkmer New Member

    Joined:
    Aug 8, 2007
    Messages:
    20
    Likes received:
    0
    Trophy points:
    0
    I really think the good old ghost is being left out. With their drop pods and nukes, a small squad can really open up on the enemy's expansion and unprotected bases.

    Starcraft is an early game so until we see some tech trees it is hard to say what units I would use.

    I love the old school marine and tank. I would probally throw in reavers due to their perfect harassment power.

    Vikings also seem so sweet, if they are early and easy to make then I would definitely augment any force with them. I mean the power to transform is so great...
     
  12. Ghost

    Ghost New Member

    Joined:
    Jun 12, 2007
    Messages:
    879
    Likes received:
    0
    Trophy points:
    0
    By reaver do you mean reapers? And yes, I still love the marine and tank and M&M tactis, old school still seems to be effective. The ghost is now a force to be reaconed with but does anyone know how the snipe system works, I mean I know that it deals 150 dmg to a biological unit but does it use depend on cooldown or energy rate or both?
     
  13. MarineCorp

    MarineCorp New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,047
    Likes received:
    0
    Trophy points:
    0
    From:
    England, United Kingdom
    I'll just use common tactics i use like the ramp block tactic and stuff plus i will do some additional effective tactics like mass Reapers and use mas time bombs to destroy the base
     
  14. Ghost

    Ghost New Member

    Joined:
    Jun 12, 2007
    Messages:
    879
    Likes received:
    0
    Trophy points:
    0
    Yeah. I do that with nukes, I block my base and wall them in and strike with nukes every now and then, they eventually either run out of units/reasources or surrender.
     
  15. BnechbReaker

    BnechbReaker New Member

    Joined:
    Aug 6, 2007
    Messages:
    1,827
    Likes received:
    0
    Trophy points:
    0
    mass vikings would probably be the strategy everyone's gonna try first, they are the first unit available in the factory and they can be produced 2 at a time in the same factory unlike tanks
     
  16. zeratul11

    zeratul11 New Member

    Joined:
    Jun 2, 2007
    Messages:
    2,315
    Likes received:
    1
    Trophy points:
    0
    viking being produce 2 at a time is kinda imba. they must be buff down or something coz it seems they dont have true weaknesses. viking hp should be lowered.
     
  17. DontHate

    DontHate New Member

    Joined:
    Jun 26, 2007
    Messages:
    1,186
    Likes received:
    0
    Trophy points:
    0
    well viking's are better bad against ground and are already weak too. they go down pretty quick in the video with the campain and the guy trying to get the "Artifact"
     
  18. zeratul11

    zeratul11 New Member

    Joined:
    Jun 2, 2007
    Messages:
    2,315
    Likes received:
    1
    Trophy points:
    0
    yah because they were fighting against a colossus. hhmm, zealot vs viking 1 on 1, if the zealot at least is able to make the life of the viking red then im OK with it.
     
  19. Isidoros

    Isidoros New Member

    Joined:
    Aug 10, 2007
    Messages:
    9
    Likes received:
    0
    Trophy points:
    0
    I'll fortify my base with siege tanks and other defensive stuff and troops. Then will use the vikings to assault opponent's workers and factories. The rest depends on what units will the opponent use.
     
  20. GrahamTastic

    GrahamTastic Member

    Joined:
    Jul 31, 2007
    Messages:
    358
    Likes received:
    0
    Trophy points:
    16
    lol. If Terrans had Reavers, I would use them. But I think that mass Vikings would be pretty cool. Fly them over the air defense and then land in the mineral field, then mow down all of the SCVs. Siege Tanks will be used by me a lot of course. Gosh...the Terrans have so many things I want to try. The Plasma Torpedo BattleCruisers look very cool. I bet they would be good against workers as well....Come to think of it, Banshees would be good anti-worker units also. They are basically like Guardians that cloak. Terran sure do have a lot of AoE.

    EDIT: omg after I typed this, I read what other people wrote and everyone is doing mass Vikings. I guess it is the strategy that everyone will try first.