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Your Protoss strategy

Discussion in 'StarCraft Original' started by Bumbaloe, May 23, 2007.

Your Protoss strategy

Discussion in 'StarCraft Original' started by Bumbaloe, May 23, 2007.

  1. alucardx

    alucardx New Member

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    against Zerg...

    I like this one... it´s kind of rush strategy but it works most of the time (at least, when playin´ alraedy kwnown maps). You get some zealots to defend your base and quickly, try to get corsairs. Once you have 4 or 5, you launch them to take down enemy´s overlords. Meanwhile, you can get more zealots and maybe some dragoons. Once you killed overlords, you launch your ground attack, takin´ down defenses. Then it´s a matter of time to win. If you can´t win quickly,,, I think carriers+dragoons+arbiters are the best choice... but you will need your loyal observators with you ( to take down defilers)

    Against Terran,,, mmm,,, zealots are a great choice, but you need something like carriers to help them because of the siege mode of the siege tanks. Dragoons are useful, and some High Templar with your troops can help a lot ( hallucinations can be a great help, psionic storm speaks for itself)
     
  2. Dreadnought

    Dreadnought New Member

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    LOL 1 Zealot can only take on 4 zerglings if they come at him 1 at a time. However 10 zealots in close quarters against 40 zerglings and the zealots will win. It all depends on if the zerg can use their numbers against you.
     
  3. Lemmy

    Lemmy New Member

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    Wow people. You are all talking about arbiters, carriers, recall... you all fastest map players? I personally hate fastest. The real thrill is on maps like lost temple and luna.

    My tactics are against zerg, if he goes for mutas i place a couple of cannons in my minerals to protect them, go for zealots to contain the lings and dragoons for anti air. Later, i get high templars for the guardians and archons for the mutas.
    If he goes hydras, i get goons, zealots with speed and high templars w storms. No way to beat him if hes pro and u dont use storm. Protect the base with a pair of cannons if hes lurkering, then get observer to cover your attack. Its quite simple.

    For terran: Goons for vultures and mines and marines. also a shuttle with speed to drop zealots over his tanks. Sometimes i get reavers, tho i prefer to go for observers. its vital to know what the terran is doing (sieging or unsieging).
    If im feeling lucky, a pair of dark templars.

    Agains protoss i go mass goons. A couple of reavers can really mess up his own dragoons too, if i mix em with my goon mass. Also a reaver drop is the worst for a protoss. The workers are the weakest ones, and 2 reavers can take a cannon guarding the minerals with just 1 shot each. DTs are useless here.

    Protoss is my main race. but also the most easy to use.
     
  4. GrahamTastic

    GrahamTastic Member

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    Cannon Rush!! Cheap, affective, fun! (Ok, not always. It's fun when it works though!) :good:
     
  5. shadow

    shadow New Member

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    my faborite and most sucsesfull protoss vs zerg strategy.

    #operation overlord#


    i will start by building up my base and fortify my location whit a lot of photon cannons.
    when i have my star gates up(usaly two or tree) i start building scouts and a fleet beacon.
    then i upgrade the scouts with movemend speed and sensor range, some damage bonuses may be good to.
    when my scouts are compleated, usaly around 6-9 scouts i send them out and start building carriers.

    i use the scouts to eleminate all overlords on the map, when ca 80% of them are dead, my carriers should have come online. now the enemy will desperatly try to make more overlords to maitane their forces.

    their bases should be an easy target for an avarage attack force.

    my attack force is usaly something like:
    1-3 carriers for air support.
    7-10 zelots as usual infantry and cover for my dragoons. (optional)
    6-20 dragoons for standard damage to buildings and reamaning units
    1-2 observers for spotin them damn lurkers
    1-3 reavers to take out large clusters of sunken colonys
    3-6 scouts to cover the ground troops from guardians (opional)


    be warned, eaven almoast unitless zerg bases can ba quite a pain to battle.

    now the enemy base should be viped from exsistance.
    and i can start over agein on another base.


    my faborite and most sucsesfull protoss vs terran strategy.


    #hit and run#

    start first i with building gateways and a proper base, note that templars and arbiters are good to have early in this game.

    when the base is finished, upgrade recall and build 2-4 arbiters. when the arbiters are ready build 3reavers and 3 templars-6r-6t and 8-12 dark templars and 1-2 observers.

    send the reaver/templar teams to destroy bunkers and have the templars kill clusters of units, when the enemy counters the attack recall outa there, but the 3-6 teams on difrent locations. wile this happens deploy your dark templars and opservers in a weak point near their base and go for their covert ops, ghosts and workers. then the enemy will get detectors there, when this happens recall oute there beafore their troops can regroup and kill of the templars.

    now the enemys front lines and bunkers should be weakend or destroied if damaged, repeat the strategy.

    if deastroied deploy the reaver/templar teams agein on the same patern, and recall them when the enemy strikes back,
    but now i go for their suply depos and other proximity buildings. this time it is more risky since the reavers are an easy target for ghosts lockdown.
    now i deploy the dark templars and kill of all forms of covert ops, ghosts and sience labs and recall.

    now when all their ghost capabilytis are destroyed you should have a usual attack force ready:
    8-15 zelots
    6-10 dragoons
    2-4 carriers
    1-2 observers

    they wont be able to lock down my carriers or dragoons or defend their base due the reaver and templar teams,

    and the base is history


    thise are some of my strategys, not that the terran strategy do not work vs all bases, but should work ageinst most terran palyers :good:
     
  6. DontHate

    DontHate New Member

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    when i'm facing zerg, i ussually go for the normal corsair build, then with terran and protoss i do what ever i feel like, possibly some rushing.