World of warcraft

Discussion in 'Space Junk' started by ijffdrie, Nov 19, 2008.

World of warcraft

Discussion in 'Space Junk' started by ijffdrie, Nov 19, 2008.

  1. ijffdrie

    ijffdrie Lord of Spam

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    i think ppl ***** about WoW lore far too much, it might have changed some little tidbits(or screwed some things majorly) but it added greats pieces
     
  2. Whatsifsowhatsit

    Whatsifsowhatsit New Member

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    Well, that just depends on how you go about leveling. Level in a high enough level area and you'll have your challenge. If you do it well, you'll even be quicker, so it's worth it too. It's just harder.

    And, well, I don't really see how you can think there's not that many things to do in WoW, to be honest... but okay :p
     
  3. ItzaHexGor

    ItzaHexGor Active Member

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    Perhaps not individually, where it definitely wouldn't be a challenge, but it's not as simple as that, as you're never just going to fight one mob, when you're levelling you're usually taking on more than one at a time, and you've also got to take them down efficiently in order to minimise downtime. And yeah, if you're finding your own level mobs too easy, move onto the next area. Simple as that.

    And with your Mage, firstly a lot of people enjoy that style, but it's not confined to it. If you PVP'd or went to an area that suited your strength, you'd've been able to play a lot more interactively, as opposed to just tapping two buttons. When it comes to Mage fighting, they're great kiters and need to stay out of combat.

    Again, levelling up is only effortless when you're choosing to level in an effortless area. If the area you're in is way too easy, then why on Earth would you stay?
     
  4. Meee

    Meee New Member

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    Why shouldn't I stay if the area's for my level and I can kill mobs fast and get decent exp for that? I'm not judging wether it's enjoyable or not, just saying that there's no challange to just progressing your character (as in gaining levels). Moving into higher level area is an option to get challange, not part of natural progressing.

    @wossname. My point was that expression "countless options" is by far an exaggeration in a theme park type game. Ofcourse the expression is just generalisation, but could you name enough of these options to warrant that?
     
  5. ijffdrie

    ijffdrie Lord of Spam

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    countless options, my ass, i play WoW for all the stuff it adds to the lore


    when you really want a challenge try some high lvl group quest, i solo'd durn the hungerer(5-lvl70's) as a 69 demon lock
     
  6. ItzaHexGor

    ItzaHexGor Active Member

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    @ Meee. Well in that case, there's absolutely no problem as it all comes down to choice. If you choose to stay back and take on a greater number of weaker mobs, you can, if you want to stick to the area that's the same level as yours, you can, if you want to progress and get up to where single mobs are equal to your skill level, you can. It's all choice, and as I said earlier, progression is about playing the character you've made, and seeing as you're given the options, you cannot simply label it as only requiring time.

    You're given the option, so it's not universally inclusive. On top of that, as far as I'm aware, if you're wanting to progress quickly, you're advised to play about three to four levels above your own as not only do you get more experience for higher level mobs, but you're also getting better gear, money, drops, etc.
     
  7. Meee

    Meee New Member

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  8. ItzaHexGor

    ItzaHexGor Active Member

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    Don't have time to look at it now, but at first, and at a very superficial, glance, it seems he's basing the difficulty off of the number of players, which, really, is, in itself, an irrelevant factor of the raid. It's the content of the raids that makes it difficult, basically what has to be done and how. Having more people simply allows more to be done, allowing for stuff that simply cannot be achieved in regular parties or when soloing. It's not the number that effects the challenge, it's what's able to be done, which is what the numbers allow for. That said, too many people and it all goes down the drain, which is why Blizzard is focusing on smaller raids now, and especially because it's easier to find less people that it is to find more, meaning that there's a greater reward for the effort put it.

    That said, I haven't had time to read through the whole thing properly, so I might have completely missed the mark.
     
  9. Meee

    Meee New Member

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    I believe you have indeed completely missed the mark
     
  10. the8thark

    the8thark New Member

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    I have up trying to understand the warcraft lore ages ago. Sure I get what they're saying there. But it seems really disjointed to me. And didn't make a whole load of sense. But that's cool I'm there for the gameplay than the lore. Lore - that's what SC is for. Easily understandable and interesting.

    Actually I really like the colours WOW have implemented into the mobs levels. If you always want a challenge go for the orange leveled mobs. And if you want it easy stick with yellow or green.

    And a couple of my friends try to get raids together to kill the red leveled mobs. What a nutter.
     
  11. Meee

    Meee New Member

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    Haha, kinda ironic isn't it? Play an "RPG" game for gameplay and RTS for lore.

    I love the WoW like colour system in WAR. Mob or player 2 levels higher than me are "equal" to me, but I'm easy to them. Makes a lot of sense.