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which Heroes do u want to see in SC2?

Discussion in 'StarCraft 2 Story and Races' started by mc2, May 20, 2007.

?

Who do u wanna see return to the story?

  1. Sarah Kerrigan

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  2. Arcturus Mengsk

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  3. Jim Raynor

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  4. Artanis

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  5. Zeratul

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  6. Fenix

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  7. Aldaris

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  8. Edmund Duke

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  9. Alexi Stukov

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  10. Samir Duran

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  11. Raszagal

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  12. Tassadar

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which Heroes do u want to see in SC2?

Discussion in 'StarCraft 2 Story and Races' started by mc2, May 20, 2007.

  1. Protosscommander

    Protosscommander New Member

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    Well i really loved to see Artanis in SC2 i really loved his Voice :)
     
  2. SOGEKING

    SOGEKING New Member

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    Of course my friend and COUSIN Samir Duran
     
  3. LEMONPIEEE

    LEMONPIEEE New Member

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    zeratual is my vote, he was my favorite in sc1
     
  4. kraft

    kraft New Member

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    Sarah Kerrigan, becouse I already saw Raynor and Zeratul in the presentation of Starcraft II demo Terran Campaign, when Zeratul tell's raynor

    Zeratul: "I bring tidings of doom. The Xel' Naga returns, the cicle near his end. The artefact, is the key"

    Raynor: "The key? The key of what?"

    Zeratul: "To the end, of all things"


    It's preatty cool!
     
  5. BnechbReaker

    BnechbReaker New Member

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    i would like to see fenix and tassadar although they are both dead...
     
  6. SOGEKING

    SOGEKING New Member

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    A noobish question : what is the artefact ? And what is the Dominion ?

    I don't play with the original version game, so I can try to translate to my version. :)
     
  7. BnechbReaker

    BnechbReaker New Member

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    first chapter of starcraft original

    Chapter I:

    * Mission 1: The Magistrate together with Raynor relocates colonists in the Wasteland.
    * Mission 2: The Magistrate saves Backwater Station from the Zerg but ends up arrested together with Raynor.
    * Mission 3: The Magistrate is forced to hold out against several Zerg attacks in Mar Sara's core city when the Confederacy abandons the planet. Eventually the Magistrate is rescued by Arcturus Mengsk and the Sons of Korhal.
    * Mission 4: Raynor infiltrates the Jacobs Installation and recovers data discs containing supposedly Confederacy weapons technology.
    * Mission 5: Raynor meets up with Arcturus' second-in-command, the telepathic Ghost Sarah Kerrigan, on Antiga Prime, and together they free the Antigans from Confederate control. General Duke deploys a moderate force to deal with the rebellion, but it is annihilated.
    * Mission 6: The Norad II is "shot down" by Zerg space forces and crashed in the midst of two moderate Zerg hive clusters. Mengsk orders Raynor to move in and save Duke as well as a nearby Confederate colony. When saved, Edmund Duke is forced to join the Sons of Korhal in return for his life and military position.
    * Mission 7: Arcturus has discovered that the disks recovered from the Jacobs Installation contains information on Psi Emitters, a kind of device that emits energy mimicing that of Ghosts that can be used to attract Zerg. Kerrigan is ordered to deploy one of these emitters on Antiga Prime, giving the planet and it's inhabitants away to the Zerg on a golden platter while simoultaneously destroying immense numbers of Confederates.
    * Mission 8: Mengsk prepares to assault Tarsonis, home of the Confederacy, directly, but the planet's orbital defenses stand in their way, and Duke, who has great knowledge of the Confederate's defenses, punches through and allows Mengsk to make his way down on the planet and deploy another Psi Emitter, to the great dismay of Raynor and Kerrigan.
    * Mission 9: A great Protoss fleet under the command of Tassadar arrives at Tarsonis with the purpose of killing the Zerg upon and above the planet's infested surface. Mengsk orders Kerrigan to destroy the Protoss, since the Zerg is what keeps the Confederates from escaping. After a long, tough series of battles, Kerrigan is victorious and calls for evac as the Zerg she was forced to protect begin to attack her base. To Raynor's horror, Mengsk orders the fleet to move out and leave Kerrigan and her men to their deaths.
    * Mission 10: Abhorred by Mengsk's actions, Raynor and the Magistrate break of the Sons of Korhal (and becomes Raynor's Raiders). However, it has become clear that Mengsk and Duke has activated the Ion Cannon, a powerful Confederate weapon that could easily blast Raynor's fleet out of the sky should they attempt to escape. Together with the Magistrate, Raynor manages to destroy the Ion Cannon and make their escape.

    End: With the Confederates broken and battered, Mengsk founds the Terran Dominion and coronates himself Emperor of this Dominion. Prior to holding his victory speech, the colonies of Umoja and Moria joins the Dominion.
     
  8. Ower8x

    Ower8x New Member

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    Te Artefacts, are some relicts after the Xel' Naga, wich it looks like have a important role in the hybrid scheme, wich is a Xel' Naga action.
     
  9. Inpox

    Inpox New Member

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    I want Jim raynor and zeratul in sc2 because they are so damm cool
     
  10. ijffdrie

    ijffdrie Lord of Spam

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    in the book firstborn the protoss clans gaurded some sort of artifacts