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What zerg jumper/walker will they have?

Discussion in 'Zerg' started by Inside Sin, Dec 6, 2007.

What zerg jumper/walker will they have?

Discussion in 'Zerg' started by Inside Sin, Dec 6, 2007.

  1. Psionicz

    Psionicz New Member

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    ooo How about something that can also climb over masses of units
     
  2. Hodl pu

    Hodl pu New Member

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    if was thinking about that for ultralisks... if they return
     
  3. Psionicz

    Psionicz New Member

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    You mean like push thru masses?
     
  4. ZeR[g]LiNg

    ZeR[g]LiNg New Member

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    I think he meant like how the collosus can walk over smaller units.
     
  5. Psionicz

    Psionicz New Member

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    That wouldn't look right with a huge bulky ultralisk treading over units. I could imagine it plowing thru marines tho not doing damage or anything just pushing them aside.
    Not Tanks as it would look dumb seeing a big tank sliding everywhere due to a Ultralisk, 'fleshy' units only.
    Ps. it would also make sense since you'd want Ultralisks at the front of an assult so they'd push thru the swarm of Zerg units.
     
  6. ZeR[g]LiNg

    ZeR[g]LiNg New Member

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    Well it could be the same concept as stepping over, but instead it'd be a little different. Like pushing, as you said. I don't tihnk it'd be good to let them push enemy units, though. Just small units.
     
  7. overmind

    overmind Active Member

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    only your units tho enemy would be annoying.

    a swarm of zerglings and hydra's on a hill with cliffs om the flanks facing more heavily fortified positions than they thought it would be a slaughter ultra's begin pushing them aside as they barge through with the units move to take the space and they all charge... cool cinematic.
     
  8. Psionicz

    Psionicz New Member

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    Would give rise to some nice micro techniques with the Zerg tho. I was thinking small units get pushed easy/faster then medium units.
     
  9. zenomorph

    zenomorph New Member

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    It would be nice to see a zerg unit, which burrows somewhere and unburrows at another place, something similar to the Stalkers blink ability
     
  10. overmind

    overmind Active Member

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    called a nydus worm?
     
  11. Psionicz

    Psionicz New Member

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    Why do you people want everything similar, come on now we need uniqueness not similarities.
     
  12. EonMaster

    EonMaster Eeveelution Master

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    But we also need all three races to have some similar mechanics. If both the terran and protoss have units that can traverse over cliffs, and the zerg do not, the zerg player is at a major disadvantage in terms of mobility.

    The zerg need something that can easily capture and destroy retreating colossi after they cross over cliffs so they can be destroyed before having their shields fully recharged and prepare for another attack. Air units would work, but the zerg need a ground units that could get up the cliffs to attack any colossi firing death upon his units below.
     
  13. Psionicz

    Psionicz New Member

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    So you're saying that the Zerg HAVE to have a ground unit to chase off fleeing Collosi?
    I'd that they don't cuz Zerg can always have a Overlord around then you simply drop some Banelings where the Collosus has retreated and the Overlord won't come underfire by the Collousus as it don't attack air. Also you remember in the video how they unburrowed Nydus Worms as the Stalkers were running and the Zerglings cut them off, whats stopping you from doing the same with any other unit.

    But see the Collosus can go up and down cliffs like the Reaper but the difference is that the Collosus can also walk over a whole army, so they are not so similar. The Stalkers goes up and down cliifs but it teleports meaing it may be able to go higher than other troops. Then you have the Viking which can go up and down cliifs but it can also go anywhere it wants on the whole battlefield meaning its no so similar.
    Now they all have the primary ability to go past obsticals but that ability it's self is unique to the unit as it can be used in other ways which the other race can't.
     
  14. Prodigal

    Prodigal New Member

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    How about an amphibious unit, like an upgrade to the Zergling that makes it frog-like. Given it the strange ability to leap through the air, transforming it during the jump arch into an aerial unit that is not effected by ground attacks until it lands, where it does small splash melee attacks with range comparable to a terran firebat (slightly more then melee range, but not much more). This would be interested counter to the siege tank, and would also be the unit that climbs, or in this case leaps. This upgrade would work esepcially well against basic infantry type units, as well as siege weapons.
     
  15. EonMaster

    EonMaster Eeveelution Master

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    @ zerg

    Since both the terrans and protoss have multiple units that can traverse over cliffs, for balancing purposes, the zerg should have something similar. Without something similar, the zerg will be behind in army mobility.

    A possible traversing unit could be the new nydus worm. Sure it is a structure, but because it looks like it no longer has to be set up in creep, it could easily reach through cliffs and allow the zerg to get to areas in the map that reqular ground units could not normally reach without transports.
     
  16. Blackskies

    Blackskies New Member

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    Not only that but imagine a nydus worm poping up from someones base and releasing not lazers, not pistol fire, not heavy gun fire, but a horde of endless zerg units all piling out and delivering a crushing defeat to the enemy..... MUAHAHAHAHHAHAHAH... *cough* sorry.
     
  17. Psionicz

    Psionicz New Member

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    LOL.

    @eon I am not saying they shouldnt have traversing units im saying I want them to have something Terran and Protoss don't have. Such as: climbers, move while burrowed, unit chain to form bridge, gliding and whatever else you can think of.
     
  18. ijffdrie

    ijffdrie Lord of Spam

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    i read your comments about the zergling gliding and i got an idea
    what if zerglings get an upgrade giving them the ability to glide down
    and hydralisks the ability to climb up
     
  19. Indigent

    Indigent New Member

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    I think zerglings and hyralisks should be able to climb down cliffs, and it takes a second to climb down. A seperate upgrade should give the abblity lurkers to tunnel underground slowly or something.
     
  20. Psionicz

    Psionicz New Member

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    I'd rather the defiler/replacement can move underground for the limit of its energy as long as it retains plague.