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What new units would you like to see?

Discussion in 'General StarCraft 2 Discussion' started by Arctic, May 25, 2007.

What new units would you like to see?

Discussion in 'General StarCraft 2 Discussion' started by Arctic, May 25, 2007.

  1. coalescence

    coalescence New Member

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    Re: Idea for a new Zerg ground unit

    It's actually quite obvious yeah, Duran's schemes, and the whole overmind quest to unite purity of essence with purity of form.
     
  2. paragon

    paragon Guest

    Re: Idea for a new Zerg ground unit

    Exactly. without adding the hybrids in to SC2 in some capacity, the story will seem stagnant and dull.
     
  3. PrivateJoker

    PrivateJoker New Member

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    Re: Idea for a new Zerg ground unit

    Geez its been 5+ years since i beat BW on the single player campaigns. Can you refresh my memory as to exactly what happened during the bonus missions?
     
  4. paragon

    paragon Guest

  5. PrivateJoker

    PrivateJoker New Member

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    Re: Idea for a new Zerg ground unit

    Thanks!
     
  6. Heretic666)GC(

    Heretic666)GC( New Member

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    From:
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    Protoss Wyrm
    Type: Anti-Air Air Unit
    Food: 5
    Mineral Cost: Low
    Gas Cost: Very High (talking like 400)
    Base Damage: 18
    Sight: 8
    Range: 4
    Speed: Very Fast
    Cooldown: See Bellow
    Base Health: 130
    Base Shields: 170
    Special Abilities:
    ATA Shield: The Wyrm's shield is only effective against attacks from other air units, protecting it from it's targets. However this leaves it vulnerable to attacks from ground units and defensive structures.
    Plasma Cone: The Wyrm attacks by releasing a form of plasma that ignites when removed from it's special holding container, causing a flame-like cone. This cone hit's everything in it's range, which is 3 long and 5 wide at the far end. The plasma is much hotter then fire so it can easily damage a ship. The corsair attacks constantly when an enemy is in range, dealing 18 damage a second.
    Permanent Cloak: The Wyrm uses Dark Templar energy to keep it permanently invisible.
    Description: The Wyrm, a name that means the mightiest of dragons, is a ship developed by combining the Dark Templar energies with the basic concept of a corsair. Just bigger and a lot stronger. The Wyrm still isn't widely used yet because of it's more specialized roll then the Pheonix and higher cost of Vespain Gas.
     
  7. DontHate

    DontHate New Member

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    toss don't need more AA
     
  8. paragon

    paragon Guest

    i agree. protoss have tons of anti air weapons. their static defenses are anti air and anti ground, the warp ray is good vs heavy air, the phoenix is good vs light air, the stalker is good vs air, the immortal might be, and everything else is good vs ground
     
  9. surr

    surr New Member

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    ii think blizzard actually used some of these, as for bring this back.. i think its a interesting long lost thread
     
  10. Heretic666)GC(

    Heretic666)GC( New Member

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    Thanks surr. I Couldn't figure out where this topic was and no one has responed to it it wasnt in my "new replies" section.

    Terran Hellhound
    Type: Heavy Battle Platform
    Food: 5
    Mineral Cost: Vey High
    Gas Cost: Very Higher
    Base Damage: 20 each (up to 4 targets at a time)
    Sight: 12
    Range: 6
    Speed: Slow
    Cooldown: 12
    Base Health: 400
    Special Abilities:
    Garrisons: Up to 8 units may be stationed inside the Platform. Any ranged untis (which is just about everything in a Terran Army) can attack any targets that come within thier normal range.
    Air Repairs: One aircraft can enter the Platform at a time. When inside, it slowly regains Health without the usual resource cost for repairing ships. Heals at a rate of 1 Health per second. It cannot attack like other units stationed inside the platform.
     
  11. Heretic666)GC(

    Heretic666)GC( New Member

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    I was going through the files of starcraft units I created and i found a very old Weapon and Armor Damage Multipliers I made for the original SC, but never got around to doing anything with.

    Attack Type and Armor Damage Multipliers

    Light Armor Medium Armor Heavy Armor
    Light Normal x1.00 x0.50 x0.25
    Medium Normal x1.50 x1.00 x0.50
    Heavy Normal x2.00 x1.50 x1.00
    Light Explosive x1.50 x0.50 x0.25
    Medium Explosive x2.00 x1.00 x0.50
    Heavy Explosive x3.00 x1.50 x1.00
    Laser x1.50 x1.00 x1.00
    Light Psionic x1.00 x1.00 x1.00
    Medium Psionic x2.00 x2.00 x2.00
    Heavy Psionic x3.00 x3.00 x3.00
    Light Biological x1.00 x0.50 x0.25
    Medium Biological x2.00 x1.00 x0.50
    Heavy Biological x3.00 x 1.50 x1.00


    Weapon Type Key:
    Light - Weak, basic weapons. Form the most common weapons in the game.
    Medium - Powerful, but not awesome weapons. Most Tier 2 units would have these.
    Heavy - The most powerful and devastating weapons. Only on major artillery or heavy aircrafts.

    Normal - Basic Weapons such as guns, metal blades or even a tanks cannon.
    Explosive - Weapons that cause an explosion. Doesn’t necessarily have to cause splash (vultures fragmentation grenades or wraiths AA missiles, for example, are explosive).
    Laser - A type of weapon that uses focused heat to burn through armor. Common on Aircrafts and Protoss units
    Psionic - Weapons created of pure psionic energy and ignore armor. (Psi Blades and Warp Blades)
    Biological - Any attack using an organism’s natural weapons (Claws, teeth, fists, legs….). All Zerg use biological attacks except for guardians which count as explosive.

    Armor Type Key:
    Light - Basic armor worn by units not expected (or wanted) to live for long. Normally on Tier 1 units.
    Medium - Heavier metal armor or reinforced carapace plates that can withstand heavy fire power.
    Heavy - Thick, tough and very effective armor found on the largest ships and biggest creatures.

    I can't remeber why i made it anymore, and I'm not enirely sure why im posting it now (or why in this thread) but I just thought I'd put it out there.

    EDIT: Srry if it looks kinda funny. The chart didn't turn up in this so i had to space them myself and even that isnt working right.
     
  12. TerranGod

    TerranGod New Member

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    to the poster above me

    not all use biological in zerg

    just look at multa, devour, and...wait..hydars shoot spines so...um...plague?
     
  13. Heretic666)GC(

    Heretic666)GC( New Member

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    Mutas attack with a Glaive WORM so that should count as biological. The hydras spines are like bullets so they could be normal instead of bio. And the devourer uses acid......What should acid fall into?