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What new units would you like to see?

Discussion in 'General StarCraft 2 Discussion' started by Arctic, May 25, 2007.

What new units would you like to see?

Discussion in 'General StarCraft 2 Discussion' started by Arctic, May 25, 2007.

  1. Itsmyship

    Itsmyship New Member

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    From:
    Where only cool people live... So Cal!
    Terran:
    **Terran Praetorian**
    Type: Assualt Helicopter
    Food: 2
    Mineral Cost: 100
    Gas Cost: 150
    Base Damage: 12 (ground) 5 (air)
    Sight: 9
    Range: 8 (ground) 3 (air)
    Speed: Med to Fast
    Cooldown:
    Base Health: 100 (subject to higher)
    Base Energy: 100
    Special Abilities:
    Smasher Missle: The Praetorian is able to shoot a powerful missle at enemy ground troops, resulting in numerous casualties with a large radius of the impact, due mainly to sharpnel
    Description: After intense study of past battles, the Terran have been looking for a new form of aircraft that provides air to ground support when the need arises. The result of these experiments is the Praetorian. By installing small rockets on the propellers, the Praetorian is able to travel through interplanetary space or be able to fight in atmospheric environments without using said rockets. Armed with repeating phase disruptors, these choppers provide life-saving air support to the infantry fighting on the ground. Due to its design, this aircraft is not as suitable to fighting enemy fighter planes, due to its slowness compared to other fighters.


    As you can see...the main insipation to this is the Apache Helicopter...if not a complete knock off =P
     
  2. surr

    surr New Member

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    if that happened.. by nuke we will miss you :(
     
  3. SirBaron

    SirBaron New Member

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    The Mjolnir Cannon does half the damage of a nuke, needs to be inside a group of units to do damage, only hits ground and is also subject to damage or lockdowns. It's primary use is together with Science Vessels casting Defensive Matrix on it to allow rapid destruction of large amounts of units or buildings.
     
  4. paragon

    paragon Guest

    That Terran thing that fired the rockets at the Dragoon in that one cinematic cutscene in StarCraft.

    Zerg Abattoir
    Spider-like unit that burrows in the ground and then impales units in a large area around itself by pushing its eight spiny legs out of the ground. The legs then slice down to the center of the circle trapping and cutting any unit inside.
    Deploy some of those behind your retreating army or in choke points.
     
  5. Lord David

    Lord David New Member

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    From:
    Melbourne, Australian Continent, Earth, Sector 001
    --- Existing Units With New Abilities ---
    Zerg Zergling
    Special Abilities:
    Leap - Can leap from higher ground to lower ground and not vice versa. (Maybe be possible to "jump" from one high ground to another (of similar type), provided that the proximity is close (the cliffs are not too far apart))

    Zerg Ultralisk
    Special Abilities:
    Stomp - Lasts around 40 seconds, will cause trample damage to nearby small units, for each 2 HP inflicted on an enemy unit, 1 HP will be inflicted on the Ultralisk. Will be able to target up to 8 units surrounding Ultralisk (depending on how big they decide to make the Ultralisk, or similar sizes to Reaver and Siege Tank), effective against melee fighters. So, if 20 HP damage was inflicted on a Zergling, then it would mean 10 HP loss for Ultralisk, if 4 Zerglings were attacking, then it would be 40 HP loss to Ultralisk. Ultralisk will be able to have up to 40 successfull "stomps" if lucky, then a timer would start, preventing the Ultralisk from "stomping" for a while.
    Main Attack - Causes "splash" damage to nearby melee units. (say a quarter worth of damage to non targeted units)
    Leap - Can leap from higher ground to lower ground and not vice versa. (Maybe be possible to "jump" from one high ground to another (of similar type), provided that the proximity is close (the cliffs are not too far apart))
    _________________________________________________
    --- New Unit Ideas ---
    Terran Grizzly Bomber
    Type: Air Bomber/Light Transport
    Food: 2
    Mineral Cost: say 200
    Gas Cost: say 150
    Base Damage: 45 per single bomb - with splash area of 2 - 3 (Essentially has a slow cooldown rate and drops 1 or 2 bombs at a time, no air attack as supposedly in SC Ghost)
    Armor: 2
    Sight: 8
    Range: 2 (Bombs are dropped undereath)
    Speed: Slow - Fast (see below)
    Cooldown: I don't know (but slowish)
    Base Health: 150
    Special Abilities:
    Transport - Can Transport like a Dropship, but only small infantry type units. (more than the 3 stated in SC Ghost, I'd say 4 - 6)
    Bombing Run - Can create a bombing run (utilizing a timer for it's cooldown of course), where it will strafe a line towards a target (flying a fast speed to get to the target, then flying back to original position (Effective in "dodging" ground or air defenses, though some damage to the Grizzly(ies) will occur)), a smart player can use this to create the initial bombing run with several Grizzlies, then stop them around the enemy target/base and drop some units to create a ground attack.
    _________________________________________________
    Terran Buggy
    Type: Fast Ground Unit/Light Transport
    Food: 1
    Mineral Cost: say 75
    Gas Cost: say 10
    Base Damage: None (though "garrisoning" a Marine/Reaper/Ghost will produce damage (same as unit's - only 1 allowed)
    Armor: 0
    Sight: 6
    Range: (Based on unit attached)
    Speed: Fast
    Cooldown: (Based on unit)
    Base Health: 70
    Special Abilities:
    Transport - Can Transport like a Dropship, but only small infantry type units. (1 Barrack infantry for attack, 1 in passenger seat, 2 total) Basically 1 infantry type unit will be at the rear, providing attack (and gaining the advantages of the Buggy's HP defense (like bunker), other is a passenger. When Buggy dies, 2 "garrisoned" units survive. (The first unit garrisoned is always the "fighter", however this maybe able to be swapped around in the interface screen (Though probably not whilst the Buggy is moving))
    Leap - Can leap from higher ground to lower ground and not vice versa. (Maybe be possible to "jump" from one high ground to another (of similar type), provided that the proximity is close (the cliffs are not too far apart))
    _________________________________________________
    Zerg Sporeling (Upgraded from Zergling)
    Type: Anti-Air Ground Unit
    Food: 1
    Mineral Cost: say 50
    Gas Cost: say 75
    Base Damage: Spores (10 damage)
    Armor: 0
    Sight: 7
    Range: 7
    Speed: Fast
    Cooldown: Fast
    Base Health: 35
    Special Abilities:
    None

    Zerg Infested Terran
    Type: Ground Unit/Explosive Unit/Can Attack Both Ground And Air
    Food: 1
    Mineral Cost: say 100
    Gas Cost: say 75
    Base Damage: 9 - using infested Gauss Rifle (Effectively the max damage produced by an upgrade Marine, no more upgrades (except armor) available)
    Armor: 0
    Sight: 6
    Range: 5
    Speed: Fast
    Cooldown: Similar to Marine
    Base Health: 60
    Special Abilities:
    Suicidal Explosion - 500 damage

    Any more potential units?
     
  6. PrivateJoker

    PrivateJoker New Member

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    Idea for a new Zerg ground unit

    I was thinking a simian based corrupted Zerg unit. Lets say the Zerg corrupted a species of brutally strong Ape's from the Protoss homeworld, these Zerg Simians can throw acidic globs/spores long range, like a siege unit that is especially effective against metallic, mechanical ground units. (The zerg can corrupt species obviously!) It will be interesting to see if new Zerg units are based off Terran, Protoss or native Fauna related species that may have formed the back drop of the previous game. Infested Bengal Tigers anyone?
     
  7. MrFrancko

    MrFrancko New Member

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    Re: Idea for a new Zerg ground unit

    I would guess you aren't going to see much based on native fauna. The zerg probably want to infest more intelligent species. I don't doubt that we might see some infested protoss going on.
     
  8. coalescence

    coalescence New Member

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  9. PrivateJoker

    PrivateJoker New Member

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    Re: Idea for a new Zerg ground unit

    Well if the Zerg can consume a species into a corrupted Zerg form, they could do it to the Protoss, especially since they took over their homeworld. If anything the Zerg may have corrupted Protoss units as basic contructables, considering the planet of the "regular" Protoss was taken over by Kerrigan. (When I say infested or corrupted im not talking about an INfested Terran that suicide explodes)
     
  10. paragon

    paragon Guest

    Re: Idea for a new Zerg ground unit

    Not for their fighting units. They infested thousands of Xel'Naga but the Overmind just used them to make itself more powerful, not as any fighting units.
     
  11. PrivateJoker

    PrivateJoker New Member

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    Re: Idea for a new Zerg ground unit

    Exactly, if anything the Zerg would want dumber/stronger species to use as fighters, as the more intelligent ones would be more resistive to the Zergs web of control. Since the Dragoons are extinct in the sequel, maybe the Zerg will now have Zergoon's, which are fully infested Dragoons that were seized from the battlefield. They would have the ability to fire their blaster very long range, nearly as long as a siege tank (greatly weakened in power), and they would also lack shields, and move slower since its form was damaged when corrupted from the fallen Goons.

    Just being creative here, not expecting this to really be in the game...but it still would be interesting if Zerg basics were corrupted version units from the other races.
     
  12. paragon

    paragon Guest

    Re: Idea for a new Zerg ground unit

    Now how would they completely infest something mechanical?
    (infested CC wasn't completely infested, just had a growth on it)
     
  13. PrivateJoker

    PrivateJoker New Member

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    Re: Idea for a new Zerg ground unit

    If they had infested/corrupted and then augmented the Dragoon, they could have essentially rebuilt the frame and taken ove rthe body of the crippled zealot that pilots it.
     
  14. coalescence

    coalescence New Member

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    Re: Idea for a new Zerg ground unit

    If a whole race is build upon biological weapons and armor why would they even bother taking over a 'vehicle'?
     
  15. paragon

    paragon Guest

    Re: Idea for a new Zerg ground unit

    I'm pretty sure they would never even consider it. Zealots sure cause they're organic but not Dragoons.
     
  16. PrivateJoker

    PrivateJoker New Member

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    Re: Idea for a new Zerg ground unit

    The point was the crippled zealot would be corrupted and most of the hull/structure would be built out of hardened zerg armor.
     
  17. coalescence

    coalescence New Member

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    Re: Idea for a new Zerg ground unit

    If you're a zerg you might as well just grow on some new legs...
     
  18. Outcaster

    Outcaster New Member

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    Re: Idea for a new Zerg ground unit

    how come everyone is so sure about the protoss- zerg hybrid coming in SC2, is it written anywhere and i missed it??
     
  19. MrFrancko

    MrFrancko New Member

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    Re: Idea for a new Zerg ground unit

    It's pure speculation but considering what happened to Auir it would make sense that a hybrid would come along.
     
  20. paragon

    paragon Guest

    Re: Idea for a new Zerg ground unit

    Also that whole subplot with Duran and the protoss/zerg hybrids in the stasis cell...