1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

What new units would you like to see?

Discussion in 'General StarCraft 2 Discussion' started by Arctic, May 25, 2007.

What new units would you like to see?

Discussion in 'General StarCraft 2 Discussion' started by Arctic, May 25, 2007.

  1. Zombine

    Zombine New Member

    Joined:
    May 29, 2007
    Messages:
    102
    Likes received:
    0
    Trophy points:
    0
    slow movement would be nice, or having a crappy damage type, like how explosive only does 25% damage to some units.

    Even better, dont make it fireproof
     
  2. AntiTossWeapon

    AntiTossWeapon New Member

    Joined:
    Jun 12, 2007
    Messages:
    25
    Likes received:
    0
    Trophy points:
    0
    The idea with the bomber is very interresting. A aircraft that could do boming raides on probes or drones.it should not have atack or the ammo"The BOMBS" should be made as the old reaver ammo is made.
     
  3. Ghost

    Ghost New Member

    Joined:
    Jun 12, 2007
    Messages:
    879
    Likes received:
    0
    Trophy points:
    0
    Yea, it would be very good for bomb raids on drones/SCV's/probes but the dmg would be explosive so reduced dmg to units but full to buildings.
     
  4. AntiTossWeapon

    AntiTossWeapon New Member

    Joined:
    Jun 12, 2007
    Messages:
    25
    Likes received:
    0
    Trophy points:
    0
    maybe make diffrent tipes of bombs, andti-personel, and explosives.Duno just an idea :)
     
  5. Ghost

    Ghost New Member

    Joined:
    Jun 12, 2007
    Messages:
    879
    Likes received:
    0
    Trophy points:
    0
    Na, give them explosive dmg but so high that the % lost doesnt matter, it still kills workers in 1-2 drops.
     
  6. PowerkickasS

    PowerkickasS New Member

    Joined:
    Jun 14, 2007
    Messages:
    776
    Likes received:
    0
    Trophy points:
    0
    SELF-SUSTAINABLE TERRAN MECHA! WITH LIKE DOUBLE HELLFIRE (like really rapid-fire) 4X4PACKS, QUAD REVOLVER RAILGUNS AND HEAVY PLASMA CANNONS (your normal explosive cannon not the superhot blue stuff), CONCENTRATED BEAMS AND SHOCKERS, FLAMETHROWERS, SPIKE BOMBS, G-G FLAK CANNON, AND TO TOP IT OFF WIF A SELF-DESTRUCT PACKAGE!
    j/k! (well, dreams are free =P)

    Terran:
    buildings with damn automated defences! like ork buildings in DoW! also:
    a bomber! i mean, they're humans! and dey dont hav ne bombercrafts!? introducing a very slow bomber which either drops 1 large package or a trail (like total annihilation, and supreme commander) would make a nice change 2 sc's gameplay ^_^. should also have smart AI which could auto-format carpet-bombing formations if more than 1 bomber is to be used in 1 assault.

    Protoss:
    mobile shield generator. basically a defensiv matrix on a large scale, firepower cant get thru, but units can (like starwars) so melee vulnerable. shield points recharge faster within the presence of pylon power, so works nicely wif phase prisms, which gives me anoda idea that phase prisms should hav an energy stat which runs out the longer it stays in power-mode? infact should nearly all toss energies be affected by pylon-power?

    Zerg:
    THE BLOB! - self-explanatory. basically a mobile zerg "wall" lol. it absorbs attacks hardcore (i.e. reduced damage), is rather huge, regenerates like hell, and since the new firepower dynamics is physics-based (like supcom), it should be able to block any level-ground firepower from getting through and protects anything behind it. its mobility, not too sure of. include other ppl's idea about moving underground (realistically how? it dissolves itself into the ground and starts sliming its way along lol) so like it cant move when you position it to unburrow, making it very important 2 decide where 2 unburrow. or mayb could set it so dat only a specific kind of 'carrier' could push it along (maybe it could also pull, and pulling could allow it to move faster but carrier is obviously mor vulnerable due 2 being out front) so some micro-strats cud revolve around taking out da carrier. the existence of this 'blob' may lead to another dimension of strategy using the physics-engineered environment, angles! makes flanking more important than ever before =D and siegemode tanks! (since it makes a loop shot) and also the terran bomber!

    special ability: should dark swarm have HP? because a dark swarm is basically a thick swarm of bugs that cushions and absorbs attacks. and shud it be able to move? should it have a plaguing effect on enemy units?

    last thing to note: burrowed zergs. should dey receive reduced damage? shud their armor change to 'heavy armor' (i.e. only heavy explosive/armorpiercing shells do more damage)?

    shiz typed too much o_O
    P.S: lots of the ideas above were inspired by supreme commander! (i love it =D)

    EDIT: i posted this b4 seeing the "bomber" idea that ghost suggested. oops? i didnt steal ur idea honest! even though it was chris taylor's idea th put it in such an rts style in the first place =P
     
  7. Callex

    Callex New Member

    Joined:
    Jun 13, 2007
    Messages:
    61
    Likes received:
    0
    Trophy points:
    0
    Zerg should have the ability to infest terran corpses or something, kinda like the 'raise dead' spell in warcraft III. It'd be cool having an army of mutant marines :D.
     
  8. Nikzad

    Nikzad New Member

    Joined:
    Jun 11, 2007
    Messages:
    1,405
    Likes received:
    0
    Trophy points:
    0
    Hey PowerkickasS, welcome to the forums, this is the first time I am seeing you post...

    Without trying to sound critical and a jerk...it's REALLY annoying and puts me off peoples' posts when they use stuff like "anoda" instead of "another" or "shud" instead of "should" or "dat" instead of "that" or "hav" instead of "have"

    It's one thing if you are not a native English speaker, and have trouble with spelling...I can understand that. But you seem to have a good grasp of the English language with the vocab and grammar you use. I frankly couldn't read past the second paragraph of your post, even though I am interested in your ideas and what you have to say ^_^

    but that's just my personal opinion

    oh and paragraphs of caps? necessary? ???

    Love,
    NIKZAD
     
  9. NotDeadYet

    NotDeadYet New Member

    Joined:
    May 24, 2007
    Messages:
    110
    Likes received:
    0
    Trophy points:
    0
    Protoss
    Tassadar-class Warship


    This Protoss ship is about the same size as a Tempest. Named after a Protoss hero who slew the Zerg Overmind, it is controlled by both High and Dark templar pilots, and is a remarkable fusion of technology and psionic energy. The ship is armed with a special cannon powered by the psionic energy of the pilots. The projectiles fired by this weapon explode when they hit, releasing a miniature Psionic Storm which lasts for a few seconds and damages any units that pass through. In addition to this attack, the Templar pilots can fuse their energies to consume the ship in a large blast of psionic energy. This destroys the ship and also inflicts damage on all nearby units, with enemies being more heavily damaged.
     
  10. PowerkickasS

    PowerkickasS New Member

    Joined:
    Jun 14, 2007
    Messages:
    776
    Likes received:
    0
    Trophy points:
    0
    Done! Hope you and others can read it nicely now =D
    by the way, NIKZAD
    "Without trying to sound critical and a jerk...it's REALLY annoying and..."
    nice oxymoron xP (or paradox, whatever you call it, im so confused with those terms of contradictions)
    just to letcha know, you dont have to be polite to me! i prefer honest opinions hehe
    infact i dont think formality really exists online. there is the case of intelligence or stupidity to explain the purpose of specific ways of writing, but not formality, so go insult me however you like unless you'd like to keep your cool for other public viewers to recognise, you know.

    k im starting to argue against myself/go OT -_-
     
  11. Nikzad

    Nikzad New Member

    Joined:
    Jun 11, 2007
    Messages:
    1,405
    Likes received:
    0
    Trophy points:
    0
    In most circumstances, I would bitch out people who type like you do, mostly because I find it really annoying, but also because I think it undermines the sophistication and credibility of your posts (i've been trying to read yours and they seem pretty good in essence). I would be a real jerk and be mean and swear profusely and say "die die die, die you dirty *&^%$, die die die"

    But it is this great forum that has kept me from reacting that way. We have been lucky to have really good members on this forum, and everybody is nice and accepting of other peoples' ideas, regardless of how random or far-fetched they may seem, so I didn't want to rag on you or anybody else without giving you a heads-up.

    I didn't want to put a negative into this whole big equation of positives.

    My eyes are welling up...I LOVE YOU ALL SO MUCH
     
  12. Pix

    Pix New Member

    Joined:
    Jun 1, 2007
    Messages:
    117
    Likes received:
    0
    Trophy points:
    0
    ...
    *shuffles slowly away from Nikzad*...
    o_O
    ~Pix~
     
  13. Callex

    Callex New Member

    Joined:
    Jun 13, 2007
    Messages:
    61
    Likes received:
    0
    Trophy points:
    0
    I LOVE YOU TOO!!!

    Group hug, group hug!
     
  14. NotDeadYet

    NotDeadYet New Member

    Joined:
    May 24, 2007
    Messages:
    110
    Likes received:
    0
    Trophy points:
    0
    Pixie! Quick! Get the cactus armor!
     
  15. Ghost

    Ghost New Member

    Joined:
    Jun 12, 2007
    Messages:
    879
    Likes received:
    0
    Trophy points:
    0
    Sorry, i dont play that team.... :p
     
  16. Zombine

    Zombine New Member

    Joined:
    May 29, 2007
    Messages:
    102
    Likes received:
    0
    Trophy points:
    0
    Slight post derailment?

    we went from a normal discussion to this blob of...hugging.

    so yeah...BACK ON TOPIC

    i want to see the zerg with a really really fast assault ground unit. one that would outrun zerglings. It would be like the vulture or soul hunters. Although, does anyone else think the zerg are slowing down? i know we haven't seen many of thier units, but the reapers, soul hunters (vultures if they return), stalkers and warp-in all seem to be geared to extreme quickness. If lings are slower, the zerg will just have slow shambling zombie masses in comparrison to the blitzkrieg assaults of the toss
     
  17. assalt88

    assalt88 Guest

    I THINk the zerg needs more stuff to it like some more support ability like defiler and queens

    zerg need more units and evoultions
     
  18. Associate

    Associate New Member

    Joined:
    Jun 11, 2007
    Messages:
    105
    Likes received:
    0
    Trophy points:
    0
    the idea of a high speed terran bomber would really be nice especially if they were able to carry nuke payloads. but should these units have a launchpad or will they be like flying reavers instead
     
  19. Heretic666)GC(

    Heretic666)GC( New Member

    Joined:
    Jun 13, 2007
    Messages:
    73
    Likes received:
    0
    Trophy points:
    0
    From:
    Newfoundland
    I know this is unrelated but i just won the lottery (3000 minerals!)

    Anyway, for my post.

    Zerg Terralisk
    Type: Support Magic/Abilities
    Food: 4
    Mineral Cost: Low
    Gas Cost: High
    Base Damage: 3
    Sight: 5
    Range: 2
    Speed: Slow
    Cooldown: 15
    Base Health: 210
    Base Energy: 200
    Special Abilities:
    Terror - 75 energy, All enemies in a small area (about plague sized area) cower in fear, causing them to lose 3 armor (minimum 0 armor) and 5 damage (minimum 0 damage, 0 damage means it cant attack) and if its a ranged unit, it loses 2 range (minimum 1). Lasts 20 seconds. Only effects biological units.
    Infection - 100 energy, A target unit becomes infected losing 2 health a second and reducing speed by half. When the unit dies, it come back to life under your control. It starts with half it's max health and restores health while on the creep. It still has all abilities it had before, except upgrades no longer apply to it.
    Xenomorph - 250 energy, This creature changes into a new combat form. Once changed, it cannot change back. Use the below stats for the new form.

    Zerg Horralisk
    Type: Anti Psionic/Ability User
    Food: 4
    Mineral Cost: See above
    Gas Cost: See above
    Base Damage: 25
    Sight: 8
    Range: 6
    Speed: Medium
    Cooldown: 7
    Base Health: 420
    Special Abilities:
    Psionic Guard - This powerful creature has developed it's psionic powers into a shield. It can no longer be effected by any enemy's abilities that require energy to use. It also gains minimal protection from regular attacks, giving it a +3 bonus to armor.
    Psionic Burn - When this creature attacks and damages a unit with energy, that unit loses up to 10 energy and takes damage equal to the amount of damage delt.

    EDIT: assalt88, you should like this post (I hope)
    EDIT 2: I forgot a description!

    Terralisk Description: After witnessing (and experiencing) the power of Protoss Psionic attacks, the zerg has evolved a new creature that mimics thier power. The Terralisk combines powers used for assaults and the power to control enemies in a leathal way.
    Horralisk Description: Archons have long been one of the powerful protoss units around. The Zerg noticed the power of combining two Psionic parts to create a powerful new whole. They mimiced this (sort of) by mutating thier own powerful Psionic creatures and getting deadly results. The Horralisk, although weaker then archons, is the perfect anti-psionic unit. Is focuses it's old psionic energy not only on attack, but on protection as well.
     
  20. coalescence

    coalescence New Member

    Joined:
    May 25, 2007
    Messages:
    1,090
    Likes received:
    0
    Trophy points:
    0
    Man, why do people put 'lisk' or 'ling' after every zerg they think off, there are enough zergs without any of them; larva, drone, scourge, guardian, devourer, overlord, defiler, queen, etc. So why not give them original names.

    Btw, the idea of the last one isn't gonna work. Zerg are weak vs psionics because the breeds can't use them, to counter psionics you would need to have psionics yourself.. not gonna work.