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What is your favorite new Terran Unit/Building?

Discussion in 'Terran' started by Ych, Jul 17, 2007.

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What is your favorite new Terran Unit known so far?

  1. Reaper

    23.0%
  2. Thor

    23.0%
  3. Viking

    18.6%
  4. Marauder

    15.0%
  5. Medivac Dropship

    3.5%
  6. Banshee

    9.7%
  7. Jackal

    1.8%
  8. Nomad

    5.3%

What is your favorite new Terran Unit/Building?

Discussion in 'Terran' started by Ych, Jul 17, 2007.

  1. BnechbReaker

    BnechbReaker New Member

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    i want the starbase back, come'on... it's only a small add-on problem
     
  2. Overling

    Overling New Member

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    You know, first time I saw it I wondered how would a Starbase build tech-lab units, if it's always floating (and add-ons can't follow). They say it filled the screen with lots of tech-labs, but why not give-it a salvage skill? What's so wrong about salvaging a Tech-lab? Make PF more costly, to make up for the money gained.

    Or they're afraid moving bases will become too easy? Well, since a base has been established, it's likely to have either a PF or 'Detection-thingy' (sry, forgot the name), both impeding the CC from lift-off. And I presume CCs are the most expensive building the terran's got. What's harder to recover: a CC or add-ons? Perhaps salvaging for tech-labs could bring back PF.
     
  3. Deadpool

    Deadpool New Member

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    So wats a star base?
     
  4. BnechbReaker

    BnechbReaker New Member

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    starbase is an upgraded starport, it can produce units while it's flying
     
  5. DontHate

    DontHate New Member

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    i like interchangeable tech labs and reactors. it just makes terran so much cooler.
     
  6. BnechbReaker

    BnechbReaker New Member

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    and also more powerful since the add-ons to later tech buildings such as the starport can be prebuilt
     
  7. EonMaster

    EonMaster Eeveelution Master

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    the radar tower will help to see enemy units before they can see u :)

    now I can prepare for attacks earlier than I could before, even if its only a few seconds
     
  8. josh

    josh New Member

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    Will the radar tower sound an alarm when it detects enemy units in the fog of war?
     
  9. josh

    josh New Member

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    LOL. I just thought about it because in the Terran gameplay, when they showed the radar tower and enemy marines was coming in, an alarm went off. But when the marines we're all gone and the BCs was also attacking, no alarm was there. So I figured they just made the alarm sound a trigger, and not really the actual alarm of the radar tower.
     
  10. EonMaster

    EonMaster Eeveelution Master

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    It would really help out to have a warning siren

    I've always had a bad habit of concentrating on only one section of the map at a time, and would probably never see the early warning without some sort of notice
     
  11. josh

    josh New Member

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    Yeah, I do have that too. Concentrate on one area without realizing my base is already under siege and the computer kept warning me but I don't actually listen to it.
     
  12. Chax424

    Chax424 New Member

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    Don't
    The rader tower seems close. It they made a nice, reasonable noise when they detected enemies....
    I bett he new editor will be able to do that, though that won't help in campaign or online.
     
  13. EonMaster

    EonMaster Eeveelution Master

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    welcome to the forums! Also I do think there needs to be some kind of siren to warn you of whats comming. It would make it easier to use and keep track of what is happening.
     
  14. Themacman

    Themacman New Member

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    I like the new Radar Tower. I think it is a good ability that you now can see incoming units in the fog of war. But i also like the new supply depot because you can take it into the ground and up again. Can be good at defenceing
     
  15. EonMaster

    EonMaster Eeveelution Master

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    yeah, I do like the idea of lowering the supply depots into the ground, does anyone know if the suppy depots still supply while unterground, because if they do, then the only reason to have them raised is for blocking reasons, then might as well submerge all those in your base.
     
  16. Themacman

    Themacman New Member

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    yea I think that the new supply depots will keep supply while lowerd into the ground. so your right, there would be no reason at all to have them raised when they just block for units :)
     
  17. EonMaster

    EonMaster Eeveelution Master

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    At least keeping then underground will add movement to your units so they won't have to go around them to get to the enemy.
     
  18. Themacman

    Themacman New Member

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    Yep :) and then, the problem with terran using to mutch space to build a base on would be less/smaller :p
     
  19. CarriersMustReturn

    CarriersMustReturn New Member

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    Thor.
    Gotta love giant robots.
     
  20. serg

    serg New Member

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    Hey you forgot the scv :p its new right?