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What is your favorite new Protoss unit?

Discussion in 'Protoss' started by Itsmyship, Jul 3, 2007.

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What is your favorite new Protoss unit?

  1. Phoenix

    1.3%
  2. Immortal

    20.1%
  3. Stalker

    24.2%
  4. Phase Prism

    4.7%
  5. Colossus

    16.8%
  6. Nullifier

    8.1%
  7. Carriers

    2.7%
  8. Twilight Archon

    8.1%
  9. Warp Ray

    3.4%
  10. Mothership

    10.7%

What is your favorite new Protoss unit?

Discussion in 'Protoss' started by Itsmyship, Jul 3, 2007.

  1. Gasmaskguy

    Gasmaskguy New Member

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    Eon, what on earth are the Immortals going to do about the air units? :D
    They are GtG.
     
  2. ItzaHexGor

    ItzaHexGor Active Member

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    In a fairly balanced, full on raid, the air units on one side would easily be able to take down that Colossi on the other side. That's basically like half of their defense force (in power, not numbers) focusing on a single unit type. I highly doubt that the attacking force would have enough fire power to bring down the air units before they take out the Colossi.
    I wouldn't be surprised if the Colossus was mainly used in sneak attacks rather than in full on raids. They're able to transverse terrain to through the least defended places, and players would be cautious about chasing them when they flee because of the risk that they're walking into an ambush. I just feel that in attacks they'll have too much of a target on their head.
     
  3. EonMaster

    EonMaster Eeveelution Master

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    I though ppl on this forum said it also had a GtA attack as well.

    As for the colossus, even if they did kill it before all thier army is destroyed, by then, most of thier air fleet would be destroyed, leaving you with air control over the battle field.
     
  4. fasterthanyou2

    fasterthanyou2 New Member

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    I voted Twilight Archon, they look sooo sick
     
  5. Indigent

    Indigent New Member

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    Well, some people (Most people) say that the imortal should be able to attack air units, since it can aim it's guns up in it's animation, but that doesn't make it so.
    Welcome to the forums new guy. :D
     
  6. ItzaHexGor

    ItzaHexGor Active Member

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    Just because it can aim up, it doesn't mean that they'd be able to target air units. Perhaps the Immortal's targeting system is only designed to to target ground units?
    @ Eon. Why would half their force be taken down just because you're targeting their Colossi? It's like in StarCraft1, if you sent out your air units to destroy the Siege Tanks that are behind their main force, however in StarCraft2 all of your air units would be able to attack instead of just the Air-to-Ground ones. Your air force wouldn't be completely destroyed by the time you've destroyed their Siege Tanks, so why would, in StarCraft2, an even larger air force (because it includes the Air-to-Air ones) be completely destroyed when going straight for the Colossi? Sure, the Colossi have more health than the Siege Tanks, but the Siege Tanks cost less so there would be more of them.
     
  7. EonMaster

    EonMaster Eeveelution Master

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    And when would the colossus be by itself? In order to get to it, you would have to fight the zealots to get withing range, keeping the ground forces busy as well as being under attack by the colossus itself.

    If you had an air force to protoect it as well, then when they target the colossus, which has about 500 total life, you would attack them with your fighters. By the time the colossus dies, you would have killed off a few of thier fighters already, possibly cripling thier air support while still having your's intact.
     
  8. ItzaHexGor

    ItzaHexGor Active Member

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    I never said that the Colossus was by itself. You wouldn't have to fight through Zealots, because air units can just fly over them.
    Also, the Colossus doesn't have all that much health. It's got 450 in total, so that's just like taking down about 3 Zealots. It's easily possible when focusing fire on them. Sure, if you back the Colossi up with air support, then the air support will be able to take out some of your air units, but they won't be able to absolutely cripple it.
     
  9. fasterthanyou2

    fasterthanyou2 New Member

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    If you're talking to me, thanks, but don't you mean the Colossus?
     
  10. EonMaster

    EonMaster Eeveelution Master

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    No, the colossi's beams aim downward, and it would be impossible for it to aim up. It would be possible for the colossus to attack air units if it could aim upwards. However, the colossus would be way too powerful having 450 life, 144 damage per attack, and would be able to attack everything. This would cause protoss to mass colossi late game, which is what Blizzard is trying to avoid.

    The immortal's guns, though, do point up, meaning that logically they could attack air units. However, they can only attack ground targets unless Blizzard has changed them.
     
  11. fasterthanyou2

    fasterthanyou2 New Member

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    oh okay...but you gotta admit massing colossus would be freakin awesome (for the protoss player anyways) !!!!!!
     
  12. Indigent

    Indigent New Member

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    I think massing carriers was cooler, a bunch of air units sweeping in and each taking one space.
     
  13. EonMaster

    EonMaster Eeveelution Master

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    Massing carriers was fun. It was always awesome to see your air force look like an angry hive's nest the moment any enemy units got within site. If you added a few observers, they where nearly invincible. Possibly the only counter was to mass GtoA units like the goliath.

    Massing colossi would be fun, but the chances of winning would be slim simply because they would send air units to easily kill them.
     
  14. ItzaHexGor

    ItzaHexGor Active Member

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    I was wondering, what would a Colossus attacking a Colossus look like? would they both just aim at the bottom or in the middle of the other ones feet? Or would they aim further up at the lower body or something? Anyone know what would happen?
     
  15. Psionicz

    Psionicz New Member

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    Well if I was designing the attack system I'd make them attack the mid-point where the legs meet the body as it would be stupid seeing the beam shoot between the legs and still do damage.
    Also since everything is 3D each unit has to be scripted individually so its attack and such looks right at the appropriot times.
     
  16. BirdofPrey

    BirdofPrey New Member

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    Who says a colossus has to be targetable by another? It is hight enought to count as an air and ground unit. To me I think it sould have a resistance to ground based attacks but take fulldamage from air attacks so a siege tank would be ineffective against them but a missile turret would kill one quickly
     
  17. Hunter

    Hunter New Member

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    That is pretty realistic cause it has much more place to hit on its "head". But the legs are thin. Well, I saw pics where the info shown under the damage the bonusses. I hope the game won't have bonusses for all units, I mean I just don't want to learn all bonusses and disadvantages of any units.
     
  18. BirdofPrey

    BirdofPrey New Member

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    I am sure the tooltips provided on mouseover will be more detailed since you can fit more words in the same space at higher resolutions. They should always have price and build time but what would also be nice is its HP (and SP) as well as armor type and what it is strong against and what it is weak against.

    I just don't want to see a life's story when I mouseover a unit though.
     
  19. don_bocci

    don_bocci New Member

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    I think the only thing you should get when you mouse over a built unit is a health and energy bar(if applicable) otherwise if you don't know armor types and attack types then you should have to click on it until you can remember them, or if you want to know the opponents level of upgrade I still think it would be appropriate to have to click on them.
     
  20. BirdofPrey

    BirdofPrey New Member

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    Well your enemy's data should never show up on mouseover

    and what I meant by tooltip is wjhat pops up when you mouse over the build icon.