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What is your favorite new Protoss unit?

Discussion in 'Protoss' started by Itsmyship, Jul 3, 2007.

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What is your favorite new Protoss unit?

  1. Phoenix

    1.3%
  2. Immortal

    20.1%
  3. Stalker

    24.2%
  4. Phase Prism

    4.7%
  5. Colossus

    16.8%
  6. Nullifier

    8.1%
  7. Carriers

    2.7%
  8. Twilight Archon

    8.1%
  9. Warp Ray

    3.4%
  10. Mothership

    10.7%

What is your favorite new Protoss unit?

Discussion in 'Protoss' started by Itsmyship, Jul 3, 2007.

  1. Psionicz

    Psionicz New Member

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    Tempest overlaps Immortal also, and I'd rather have Immortals assulting heavy defense/forces

    Hmm, I have no idea how they could balance the Mothership and Carrier, one of them has to go then bring in an air caster/semi-fighter
     
  2. don_bocci

    don_bocci New Member

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    To balance it out they either have to majorly mode the two to become more balanced, or add some more air to the other races in order to counter. Well I guess they need to balance it either way so idk, I really can't wait to see how blizzard builds the rest of the protoss.
     
  3. Psionicz

    Psionicz New Member

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    But I guess the overlap isn't so bad as it seems sc2 is going in a rock, paper, scissors direction which isn't good if its souly like that.
    People will have to choose to use Carriers or don't waste any minerals on them and save up for a Mothership. My only problem is I'd like the Motherships supply count to go up.
     
  4. Wlck742

    Wlck742 New Member

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    I really doubt they actually overlap that much right now. Best solution to this, as I said before, is to make the MS a superunit, but barring that, they should either take one of those two out or weaken/remove the attack of the MS and make it a pure caster.
     
  5. Indigent

    Indigent New Member

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    I think the mother ship should only be allowed one at a time just like before, it makes more sense, since having multiple massive flying fortresses of capitals would be stupid. You can see buildings in them.
     
  6. EonMaster

    EonMaster Eeveelution Master

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    I agree, either make the Mother Ship a super unit again, or make it a spell caster. These are very easy ways to get rid of the overlapping.

    By making the MS a super unit, it becomes a much more expensive unit, cannot be massed, and is less likely to be used on the front lines. The Mother Ship is not back in its super unit status and would be a first priority target, making them much more valuable to the protoss player than carriers are.

    By making the Mother Ship a spell caster, you delete the Mother Ship's ability to be used as a assult unit on the battlefield. Now it becomes like the old arbiter, a support unit for your forces and massing them is very unwise because of their inability to fight back directly.
     
  7. Indigent

    Indigent New Member

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    I think that they were originally going to make the mother ship a replacment for the arbitar, but then they made it a more of a ballance of a spell caster and an assualt unit, the first thing they did with making it a super unit was good, but then they had something else in mind or something.
     
  8. Wlck742

    Wlck742 New Member

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    They only made it a normal unit because some noobs on the bnet forums were screaming about how it was too much like WC3.
     
  9. PancakeChef

    PancakeChef New Member

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    My favorite is a tie between the Stalker and the Phoenix.

    I voted for the Stalker though because we know more about it and have seen it in action.
     
  10. Psionicz

    Psionicz New Member

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    As I've said before, let the Mothership be a super unit or whatever retain it's strong attacks but scratch the one unit at a time rule as it doesn't work. Just make its supply cost like 60 or something and make it more expensive.
     
  11. observer

    observer New Member

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    My favorite new unit is the colossus because it is as big as a building and still has great mobility! Mass colossus ftw?
     
  12. EonMaster

    EonMaster Eeveelution Master

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    The colossus will be a zerg killer.

    It's an excellent replacement for the reaver. Unfortunately, air units could mean the destruction of them unless you have AA units. Mass mutas will be zerg's best counter against them.
     
  13. ItzaHexGor

    ItzaHexGor Active Member

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    Mass Colossus for the win? You gotta be joking. Any Air-to-Ground fighter would take them down with ease. Also, mass Colossus would be almost useless against Terran. Banshees can deal a tonne of Air-to-Ground damage and use Cloak for if there is any minimal resistance, and on top of that they can lift off all their important buildings, meaning that the Colossus can't even hit them. However EonMaster is right in saying that it's a Zerg killer. The Colossus' whole attack design is based on taking on swarmed units.
    Mass anything won't work in StarCraft2. Every unit has a counter, so you'll need a variety of units in your force and good microing skills.
     
  14. EonMaster

    EonMaster Eeveelution Master

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    This is what I'm liking the most in sc2. You will have the option of using all your unit types and still be effective. Now massing lots will not be the best way to go, adding stalkers and immortals will be much more effective.

    I'm also liking that the protoss air is getting a tuneup. Sure the carrier is basically the same, but the phoenix with it overload ability is an excellent replacement for the corsair, and the damage dealing warp ray will b excellent for base raids and late game when late their units start appearing for battle.
     
  15. ItzaHexGor

    ItzaHexGor Active Member

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    I love how the Warp Rays work. It's a way to take down stuff with huge amount of health without just resorting to numbers.
    My favorite unit is still the Stalker though. They've got a pretty powerful attack at the moment and, despite being fairly fragile, the Blink ability enables it to escape if it's being overpowered or finish of a fleeing adversary. It's basically a unit that can strike when it suits them, and flee when it doesn't.
    I don't see what the huge hype over the Colossus is. I know that it's a brand new and extremely powerful unit, but it's one of the biggest targets on the battlefield. I reckon it'd be hard to get their money's worth from them because your opponent would try as hard as they can to take them out as quickly as possible.
    The Mothership has the potential to be a good tank in my opinion. It's able to block enemy turrets with the Time Bomb (I still reckon that there has to be a better name for it than that) which will reduce the damage it's taking and it can cloak all other units so that everything has to focus fire on it, which is a must for a tank. Then on top of that it's also got the Planet Cracker ability. The only problem is if it has enough health to withstand the damage it's taking.
     
  16. EonMaster

    EonMaster Eeveelution Master

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    Because of the colossi's range, it's not going to be on the front lines in major battles, so it will be a hard target to kill. It's also going to have a decent amount of life, and be a great support unit. In order to kill the colossus, you'd have to make your way through any zealots they have. Everyone knew it was hard to kill a reaver if it had zealot or dragoon support, and the colossus will be an even harder target..

    I think the colossus will be used more than the old reaver because the colossus can travel over terrain obsticles and is faster.
     
  17. Psionicz

    Psionicz New Member

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    I'm looking forward to using a High Templar and Nullifier combo cuz I never used HTs before but now I can use the Nullifiers as support and batteries.
    Also I cannot wait to have 3 Colossus climb behind an enemies base and destroy the mineral patch of workers and the command if possible.

    edit: I also just realized Twighlight Archons would be a good Mutalisk killer, and remember they have an ability also, wonder what it is...
     
  18. furrer

    furrer New Member

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    In the las batch i got really woried about one thing. It was mentioned that there would be some units that would be used mostly in some match-up´s. But im still hoping that many units can be used effectly in all match-up´s! And i think TA would be great vs Mutas, as great as the archon was before.
     
  19. ItzaHexGor

    ItzaHexGor Active Member

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    The problem with that is that it is still able to be attacked by all air units. Any and all air units can simply fly over the Zealots are dig into the Colossus with all guns blazing.
    I also think that Twilight Archons will still be extremely effective against Mutalisks. I love the new one handed attack, it makes them look as if they're just raw power. The Archon in StarCraft1 was frail and looked like it had to put so much effort into its attack, but the new Archon doesn't have that problem at all. The ability that they've got is Feedback, like the Dark Archons had in StarCraft1.
     
  20. EonMaster

    EonMaster Eeveelution Master

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    Sure air units can get the colossus, but what are the chances that the protoss wont have any stalkers, immortals, or phoenixes?

    I can easily see them always having phoenixes with the colossus to keep the air units at bay, at least until the player gets warp rays for more protection.