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What is your favorite new Protoss unit?

Discussion in 'Protoss' started by Itsmyship, Jul 3, 2007.

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What is your favorite new Protoss unit?

  1. Phoenix

    1.3%
  2. Immortal

    20.1%
  3. Stalker

    24.2%
  4. Phase Prism

    4.7%
  5. Colossus

    16.8%
  6. Nullifier

    8.1%
  7. Carriers

    2.7%
  8. Twilight Archon

    8.1%
  9. Warp Ray

    3.4%
  10. Mothership

    10.7%

What is your favorite new Protoss unit?

Discussion in 'Protoss' started by Itsmyship, Jul 3, 2007.

  1. Psionicz

    Psionicz New Member

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    So it takes one second to do 144? a small cool down then attacks again?
     
  2. ssjfox

    ssjfox Hyperion

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    I have to agree with eon on how the attack works because thats the seems like the most balanced thing for it because 144 all together can already kill 4 or 5 units.

    Also for the robotics facility I'd just say they warp in all the parts and get them ready to connect than warp them outside the building from legs up connecting them (total guess)

    Yeah zerg it has a cool down of probably about one second maybe less (easily changed by now) before it can attack again.
     
  3. Psionicz

    Psionicz New Member

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    Hmm, I guess one Collosus isn't so bad, but two would be deadly.
    Does anyone know the damage+ the Warp Ray does when the second laser activates and so on?
     
  4. ssjfox

    ssjfox Hyperion

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    nah I don't think they ever said that but either way I wouldn't really worry about this information right now since there is such a high chance of them changing it.

    And yeah 1 colossus might not be so bad but if you had like 3 or 4, all ground will die >.> but that is what air support is for right?
     
  5. Indigent

    Indigent New Member

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    Phenonix overload can still hit them lol.
     
  6. Psionicz

    Psionicz New Member

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    I wonder what ground unit excluding Thor would own the Collosus. Maybe Reapers could out micro the laser and while its turning tryna get them they lay some mines everywhere.
     
  7. EonMaster

    EonMaster Eeveelution Master

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    I bet the zerg would have a unit that in numbers could easily fight the colossus.

    Also, if the protoss player is controlling the battle, they could have the colossus retreat away from the mines before they detonate.
     
  8. Psionicz

    Psionicz New Member

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    True, the mines take too long to explode, I think the detonation time should be halfed.

    1:2 unit count ratio of:
    Collosi vs Immortals

    Would the immortals strong attack have +damge on the Collosi and will powerful shields activate on that 0.5 second the Collosi's beam gets stronger?
     
  9. Psionicz

    Psionicz New Member

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    So Immortal > Collosus?

    Also is there any source you got that information about 10 damage per second as if it was that most other units attacks would be stronger.
     
  10. ssjfox

    ssjfox Hyperion

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    Emmm no I'm sure there will be something to make a colossus easily beat the immortal because think about it... its like a tier 1.5/2 taking out a tier 3 unit thats probably about double the price >.> they will make the colossus take them easy.. some how
     
  11. EonMaster

    EonMaster Eeveelution Master

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    I think it would be in the colossus's favor since the colossus has a lot more life. And the hardened shield only works as long as the immortal has the regular shield.
     
  12. ssjfox

    ssjfox Hyperion

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    Thinking about it I'm not even sure if hardened shield would activate since it takes one strong hit to make them work. The colossus is a continuous attacking doing for example 2 damage every .1 seconds and if thats the case I don't think the hardened shields would work, it's just one very long weak attack.
     
  13. EonMaster

    EonMaster Eeveelution Master

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    I didn't think about that. I wonder what the damage per second will be. I think it would be about 10-20, so the hardened shield should still activate.
     
  14. Psionicz

    Psionicz New Member

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    BUt the Immortal will obviously get an armor+ damage bonus, also for the time it takes for the Collosi's beam to charge to maximum it would do damage to the Immortal but when the beam reaches the limit which activates the hardened shield I think the Immortal would win if the ratio was 1:2 but one on one I'm not too sure.

    Also, the Immortals do have regular shields as in the video it said small attacks don't activate the hardened shield and while it was getting owned by Reapers I could still see the normal shield when it got shot.

    And for the Collosi's attack it takes a certain time to charge to maximum then keeps the beam activated as long as the space between each unit isn't large enough for the attack to stop. I referenced this info from the video when they're attacking Zerglings, as the beam didn't stop after a while.
     
  15. ssjfox

    ssjfox Hyperion

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    I think it goes by how much damage is on the initial strike. Now must units only have one attack at a time so it doesn't really matter but it would effect the colossus. I think it would work as in that .1 second or whatever that the beam touches if the damage is over (10? I don't remember the number) than the shields will activate if not it will just do constant damage.

    EDIT: @ Zergalicious umm what do you mean by time to charge up to maximum damage? As far as I know the damage just stacks on it's self and it always does constant damage and doesn't charge up at all.
     
  16. Indigent

    Indigent New Member

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    Imagine, it does like 1-2 damage per second, a marine with two medics could own it lol.
     
  17. EonMaster

    EonMaster Eeveelution Master

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    @Indignent

    It will definately do more than 1-2 damage. The M&M is what the colossus is supposed to be good against, not owned by. I could see 1 or 2 colossi turning back large M&M because of it's sweeping attack and because they have a combined total of over 500 life.

    As WIck said, 30 danage would be good since it is tier 3, so it should be able to take on small groups of tier 1 & 2 units fairly easily.
     
  18. LordKerwyn

    LordKerwyn New Member

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    Ok I just checked the Protoss gmaeplay video (which I know is somewhat outdated but its what I have on hand) and the Coloossus's beam lasts for 6 seconds. So if 144 damage is done over that time perion I would guess its eaither 24 damage a second or 12 damage every .5 seconds. If its 24 damage every second Immortals would be ok counters their shields would shrug off 140 damage and it would take more than 1 firing of the beams to bring the shield down. Now if its 12 damage every .5 seconds (which is my guess) Immortals will get sluaghtered by colossi it would only take 1 beam shot to bring down the Immortal's shields and a little health (the immortal would only shrug off about 20 damage with its shields) and it would only take 2 more firing of the beams to kill the Immortal (more like 1.5 but it rounds to 2 :p).

    This is assuming the Colossus's attack lasts 6 seconds every firing and it does 144 damage, it also assumes Immortals shrug off anything above 10 damage and they have 100 shields with 240 ho.

    Wick and eon it would be 36 every 1.5 seconds if my numbers stay true so zlings would get vaped pretty quick and M&M would go down pretty fast, of course this is all assuming everything has 0 armor if its 12 damage every .5 seconds armor would be really effective against colossi.
     
  19. Psionicz

    Psionicz New Member

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    So you're saying it does 144 initially then does whatever +damage it is set for?
    I think that could be imba as 144 damage instatly is pretty strong and if the beam lasted over a prolonged amount of time it could kill large units easily.
    Its probably 0-144 in 1-2 seconds or something along them lines. As in the video the first Zergling it hit didn't die straight away but once the beam charged up they all died instantly.

    Pre edit: Damnit LordKerwyn beat me to my post lol

    So from that I take its 0-144 in 6 seconds?
     
  20. LordKerwyn

    LordKerwyn New Member

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    Yeah zerg thats what I am guessing, I am also guessing the time interval is going to be .5 seconds no matter what the ending damage is.