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What does the terran army still need?

Discussion in 'Terran' started by DKutrovsky, Jun 16, 2008.

What does the terran army still need?

Discussion in 'Terran' started by DKutrovsky, Jun 16, 2008.

  1. LordofAngels

    LordofAngels New Member

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    lol? Protosses never had trouble with sexist comment.... have you noticed in SC1 ALL the tos units are guys? Well, except ONE hero...

    now, there's mothership, so that kinda evens out things... but really, the whole sexist thing doesn't really affect the game...... especially because Terran women is probably more dedicated to producing more baby Terran soldiers for war.........

    Anyhow, I get your idea about the whole....... adaptability..... but really, if you stop for a second to think, Terran have better firepower especially in GROUND than any other race. Maururs[spelling....] and Thaurus... and all those craps, if included, will make Protoss ground units run for their money. And zerg....... they better make cap for zerg higher, because even without medics, late tier Terran ground units are TOO good......

    And I think BC is THE best Capital ship there is, besides Mothersip back in her formal glory. It can be equipped with three different main guns and can pack a punch..... there is old saying in Protoss to never attack BC in a ground with Carriers..... and seriously, even if BC are outnumbered 2:1, there is still possibility that Carriers will loose..... so BC does it job as the AWESOME capital ship of its date.

    I just want Thor back....... so that there will be epic battle between Thor and Mothership...... which sounds heck of an awesome thing right now...... almost as anticipated as Queen vs Thor..... but with Thor gone, where's the "almighty" unit for Terrans? Nukes?
     
  2. Cotcan

    Cotcan New Member

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    Terran air needs more work. They can get quickly over run with air. 4 warp-rays, vs 3 bcs. The bcs lost terribly. A mass air assault will hurt the terrans bad. The demo stuff was fine, just up air, and it would have been prefect.
     
  3. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    No smart Terran would send Battlecruisers against Warp Rays.

    The heavier the unit, the more time the Warp Rays get to boost up their damage.
     
  4. DKutrovsky

    DKutrovsky New Member

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    They are supposed to, but mixed with some vikings and Nomads for Def matrix and nano repair is a dif story.
     
  5. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Where does it say they are supposed to?

    That's one tactic yeah, but I'm sure an appropriate number of Marines could take them down while they wasted charging up their rays on an already low health Marine.

    Like in the first gameplay video of Starcraft 2.
     
  6. Earthbjorn

    Earthbjorn New Member

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    Make sure to check out the Vanguard in Son's of War
    http://www.sonsofwar.pyrom.net/index2.html
     
  7. LordofAngels

    LordofAngels New Member

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    Ok.... that was just plain stupid..... no Protoss player will set loose just a group of Warp Rays.... we already know that it doesn't work well. It is like.... sending in a group of zerglings.... you can't expect good results. The only difference between sending a group of zerglings and group of Warp rays is that with zerglings, you will at least do some DECENT damage, while you don't get any progress with Warp Rays.

    We can talk about this whole.... match up..... all day. However, in the end, Terrans need air to air fighters, end of story. Vikings are only meant to take down capital ships during ship mode, and BC is too unreliable when it comes to fighting off other air units..... plus, BC is just too expensive to mass produce, given that you have similar mineral cost.

    Meanwhile, All protoss has to do is to accuminate 2 or so Carriers, and couple Warp Rays. We can have pheonix just in case when there is TOO Much Vikings, but with that..... you can basically KILL Terran air into no recovery. Even with Marines and other ground units backing them up.... plus, Protoss, believe it or not, has superior ground units too. Zelots packs much more punch than before, and other superior ground units backing Terran's feeble air up? Immortals is answer to that. And although I'm not sure if Banshees were considered into this equation, but please...... when Terran has no superior fighters, banshees are good as useless..... and if there is Carriers up, there is bound to be observers..... terrans in the all out scenario will loose much more than couple BC.......

    Seriously, bottom line is that Terrans are not stupid to let BC roam by itself, and neither is Protoss players when it comes to WarpRays and Carriers. And there is some places where ground support will not be possible.... and drop? Medvac? Wow..... those things won't be possible without good fighters...... Terrans got their work cut out for them...
     
  8. LordofAngels

    LordofAngels New Member

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    Thanks a lot dude..... enjoyed it...... i suppose there is reason for Protosses to not use female populous....
     
  9. DKutrovsky

    DKutrovsky New Member

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    Warp Rays are designed to tackle high HP units or buildings. Hence battlecruisers are at a disadvantage vs warp rays.

    Furthermore, marines while a counter to warp rays dont provide the support in the air,only when they are on the ground. So in an air battle marines wont help.

    That was what i was trying to say, anyways. Every unit has its counters.
     
  10. LordofAngels

    LordofAngels New Member

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    Well, Warp Ray users will probably try to micro it so that WarpRays will hit high HP units anyways.

    Also remember that Warp Rays were suppose to replace Carriers as Next Protoss flagship. Although that didn't happen (Thank GOD) the need for Warp Rays to be escorted by fighters or ground units is imperative, and everyone can see that.

    So BC//Marine strategy might not work...... if it was more like BC//(Insert Terran's imaginary air2air fighter here), that would make much more sense.
     
  11. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    Or just not send in Battlecruisers when you know there's Warp Rays coming.
     
  12. sc.rew

    sc.rew New Member

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    Or destroy the warp ray instantly with the yamato cannon, or use the higher range of the bc for you advantage (I think the bc outrange the warp ray by something around 4).
     
  13. Gasmaskguy

    Gasmaskguy New Member

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    4? I seriously doubt that seeing as both a BC and a WR have 'bout a range of 6.
     
  14. sc.rew

    sc.rew New Member

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    My mistake. it should be 2, since the current range of the warp ray is only 4.
     
  15. LordofAngels

    LordofAngels New Member

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    Well, I think give or take, BC will probably have plasma torpedo installed instead of Yamato.... mainly because of my belief that BC should do more dmg than just simple atk. Some BC will probably have yamato, but microing it so that it shoots one yamato to each warp Ray might be extremely difficult unless you are absolutely focused into the game...
     
  16. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    How hard is it to click, press Y, then click a Warp Ray?
     
  17. overmind

    overmind Active Member

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    pwned.

    vikings would probably be quite effective against warprays.
     
  18. Cotcan

    Cotcan New Member

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    The protoss air would murder terran or zerg air. That's why they made ghosts. Thank goodness for them. Nuke the protoss air, when distracting the protoss air units with a whole lot of Nomads, and auto turrets.
     
  19. aem1

    aem1 New Member

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    ^^emp the protoss, snipe all the ground units, call in the cavalry (if the drop pod comes back... "Crosses fingers looks up to GOD and PRAYS that the drop pod comes back." doubt it) and change the look of the current ghost to the old one, thats all i want.

    oh and the new design for the nomad. people say that the first nomad looked like a toy as the science vessel wa a much better unit. imo the science vessel looks like a weather balloon.

    i say bring back the medic and let the nomad be able to carry units as well as have the ability to see units, deploy gatts and mines. i mean the name of the unit is "nomad" right? all imo
     
  20. Baal

    Baal New Member

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    Well "nomad" would be indicative of traveling place to place as well as not really having a place to call its own.
     
    Last edited: Aug 30, 2008