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what do you think about rally points?

Discussion in 'StarCraft 2 Strategy Discussion' started by Warsaw, Aug 5, 2007.

what do you think about rally points?

Discussion in 'StarCraft 2 Strategy Discussion' started by Warsaw, Aug 5, 2007.

  1. Remy

    Remy New Member

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    Using multiple workers is the only option for Zerg. :upset:
     
  2. burkid

    burkid New Member

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    hehe remy, your precious zerg will get something so frickin awsome, you'll forget about build queues. you can quote me on that. ;)
     
  3. Remy

    Remy New Member

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    My precious...

    I hope you're right Burkid, I really do.

    My precious...
     
  4. MeisterX

    MeisterX Hyperion

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    Lol... why...?

    We'd better get some kind of awesome mechanic that makes my jaw drop and forces me into a period of rest and meditation.

    In preparation for the COMING OF THE SWARM!!!!!!!
     
  5. Wlck742

    Wlck742 New Member

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    In your head
    Haven't we always gotten that sort of thing from Blizzard?
     
  6. Unentschieden

    Unentschieden New Member

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    Customizable Hotkeys will have much more impact on gameplay than rallypoints and multi building selection combined.

    The "difficulty" and mesure of skill should come from dealing with your enemy and not dealing with the game itself. SC is a strategy game, not a economy simulation.

    Resources shouldn´t be earned with effort (clicking workers), they should be a result from your stragey, if you decide to use half the workers than your enemy for rushing (example don´t bother explaining actuall strats) you should have less resources, not because he is better at worker micro.

    APM/clicking skill has it´s place but in my belief not on the Macro (base building/resource management) side of the game.
     
  7. Remy

    Remy New Member

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    I disagree. Custom hotkeys, albeit would be very useful, it wouldn't outweigh rallypoints and building queue. Hotkeys are just memorizing and getting used to. If you're serious about it, you can remove all the keys that you don't need form your keyboard. Also, players who find default hotkeys to be comfortable would see little benefit in customizing, I don't believe the default hotkeys would be too unusable.
     
  8. BirdofPrey

    BirdofPrey New Member

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    The usability of hotkesy to me is based upon how universally they are. In SC the hotkeys were all a different letter corresponding to the name of the unit or ability. I always prefered the generic hotkeys based upon the grid location of the button for item in question as it is easier to pick up and faster to use. Also if all the hotkeys are based on location instead of name you can bunch them up into a smaller area for faster acess.

    An example SC1 hotkeys generally first letter in building name. They are spread out across the keyboard. If the hotkeys were all on the numpad based on location in the command interface all the keys are together so you don't have to move your hand. This buys you an extra second of micro time.
     
  9. DontHate

    DontHate New Member

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    oh, i never knew u could have construction q's in wc3. sweet.
     
  10. MarineCorp

    MarineCorp New Member

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    Huh!? there was construction queues in Wc3?? that's so strange
     
  11. Wlck742

    Wlck742 New Member

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    There's construction queues in nearly every recent RTS now.
     
  12. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    You can queue movements, attacks, and patrol routes as well.

    Shift click is fun.
     
  13. missamanda

    missamanda New Member

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    heh, i really hated when you picked the minerals as a rally point and after so many drones they would stand around -_- sometimes... and sometimes when i used them I would forget XD So i prefer to micro everything... which sometimes costs me a little extra time than other players :/
     
  14. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    That'll be fixed in SC2, although I did like to micro, even if it's something as mundane as telling the SCV to mine.
     
  15. BnechbReaker

    BnechbReaker New Member

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    yeah now you don't have to remember to send scv's back to work after then finished a building