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What are your hopes for the Zerg this time around?

Discussion in 'Zerg' started by DarkTemplol, Dec 27, 2007.

What are your hopes for the Zerg this time around?

Discussion in 'Zerg' started by DarkTemplol, Dec 27, 2007.

  1. Zacron

    Zacron New Member

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    I want a different type of infested terran that is spawned from larva .I suggest they r called Terralisk
     
  2. EonMaster

    EonMaster Eeveelution Master

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    I hope they bring the defiler back, that was my favorite spellcaster in sc1. Darkswarm owns!

    I want more mutations. It would be nice to have 2 mutations for the hydra instead of just one. Possibly one utation could climb up/down cliffs.

    I think thier base defences need a tune-up for sc2. With all the new terrain jumping units, base defenses are going to become more important. They need a new mechanic, terrans got the radar tower and protoss got mobile cannons, so the zerg should get something unique to thier defences as well.
     
  3. skiny

    skiny New Member

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    mybe instead of zerglings going back and forth to attack they can actually hop on the person and start drilling into them.
     
  4. Prodigal

    Prodigal New Member

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    Alot of unit transformation. I would like for each zerg species to have one or more evolution paths, essentially enabling a player to transform most their army on the fly. (Sorta like how Zerg air is now, but with even more options as well as ground transformation beyond just the lurker.)
     
  5. Seradin

    Seradin New Member

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    I hope the protoss wipe them out.
     
  6. Psionicz

    Psionicz New Member

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    I hope your house gets infested. Infested Home- Produces highly suicidal Protoss lovers but since they're allergic to pylon energy they blow up upon contact.
     
  7. Prodigal

    Prodigal New Member

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    I hope the Zerg get a festive and acrobatic dance team called the: Discolisks.
     
  8. EonMaster

    EonMaster Eeveelution Master

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    I hope the hydralisk returns, it was my most used zerg unit and could be effective in any situation.
     
  9. Psionicz

    Psionicz New Member

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    the Hydralisk its self cannot go. Its appearance may change maybe the name will change but it will still be a Hydralisk. Same goes for Zerglings and Mutalisks.
     
  10. Piretes

    Piretes New Member

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    I don't want to see that much new infestation, at least not in multiplayer. If the mechanic is the same, it's far too conditional and especially unviable in 1v1. I'd rather see this play a bigger role in the single player campaign.

    Furthermore, I'd like to see a better (ground)harass unit for zerg, not unlike vultures or the new stalkers. A fast, ranged unit that only excels with good micromanagement. The unit shouldn't be very effective massed, but a good drop and harass unit.

    I think zerg defences are fine as they are, I think leaving a few banelings around will work great as a defence against the new cliffwalkers.
     
  11. hydralisk

    hydralisk New Member

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    my hopes for tyhe zerg will be that they kick ass and arnet as weak as before
     
  12. kuvasz

    kuvasz Corrections Officer

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    They never were weak... they had different advantages than the other races (numbers). You just have to use them skilfully, like all the races.
     
  13. hydralisk

    hydralisk New Member

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    what i meant by weak was the individual unit im mean take a zealot and a hydra zealots owns hydra even though hydra is medium attack unit i mean it doesnt even get past the shield unless you mirco you usually had to make a swarm buyt somtimes that wasnt even enough
     
  14. kuvasz

    kuvasz Corrections Officer

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    Yes I know you meant that. That's what characterises the Zerg: weak and cheap units. And don't compare the Hydralisk and the Zealot because they are two very different units. This is the core of starcraft, that the races don't have an exact mirror unit for everything. That was the case with Warcraft II but this is Starcraft, has nothing to do with Warcraft, it's not even Warcraft in space ;)
     
  15. Prodigal

    Prodigal New Member

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    In regular SC (about 9-10 years ago) the Zerg was the dominant race, the game was not balanced and a skilled Zerg player with good micromanagement could easily destroy an opponent with the other races. Why? The mutalisk was uncontestable in the air. One muta vs one Goon = Muta wins, One muta vs one goliath = muta wins. So you can see you had an ultra mobile unit that could vastly overpower clumsy ground units. Terran had virtually no counter, except to hope to destroy them early on, irridate was all but useless. Some use of bunkers with turrets could keep the mutas at bay but their mobility would confine every terran force into their bases, making extremely difficult to move across the map without having your forces annhilated. 12 BCs vs 80 mutas or so would also see a stunning defeat of the terran. Zerg vs Zerg was all Mutas + Lings nothing mattered. Photon cannons were worthless as were sunken colonies.

    They have done alot to balance the ame, but honestly some of the earlier versions imbalances were pretty interesting!
     
  16. wraith_q

    wraith_q New Member

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    make them scary, a real violent force of nature
     
  17. Psionicz

    Psionicz New Member

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    Zerg are very powerful. 12 Zerglings 12 Ultralisks, new remember Zergling wasn't even a whole supply count it was 0.5 and Ultralisk was like 4-5? And when the Zerglings were fully graded they are extremely deadly and I hope they retain that deadlyness in sc2 as only 12 Zerglings could take out 5 Photon Cannons even if there was Zealots defending.
    Now scale up the Zerglings to an Ultralisk level; Zerglings beat every ground unit hands down.

    I think Mutalisks will dominate the skies in sc2 as there isn't any Corsairs or Valkyries to get in the way, and don't bother mentioning the AA Thor as I doubt a big unit like that can chase down Mutalisks unless they give it a custom homing ability.
     
  18. furrer

    furrer New Member

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    That's not true. The zerglings would get killed in 10 sec, even without zealots. That's why the Bisu build is used on pro level. 3 good placed photon cannons + 3 blocking probes = owns zerglings.

    I'm hoping for some new air units, a unit like the devour just better could be nice.
     
  19. Psionicz

    Psionicz New Member

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    I do this every game, 12 fully graded Zerglings can take out 5 Photon Cannons, test it. My scenario was simply they have the power to kill 5 cannons. Yours is different.
     
  20. furrer

    furrer New Member

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    Then i misunderstood you. Because i thought you meant a real game where you can place the cannons so the zerglings have to run around. And they will not be able to if there are zealots blocking and killing (depends of the number of course).