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what about money maps?

Discussion in 'StarCraft 2 Strategy Discussion' started by mc2, May 23, 2007.

?

fastest or low money

Poll closed Jul 22, 2008.
  1. fastest

    8 vote(s)
    25.0%
  2. low money

    24 vote(s)
    75.0%

what about money maps?

Discussion in 'StarCraft 2 Strategy Discussion' started by mc2, May 23, 2007.

  1. Aurora

    Aurora The Defiant

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    Fastest maps are for losers.
    It all comes down to who builds photon cannons in the least amount of time, before the units come rushing in. No strategy at all.
     
  2. Arvendragon

    Arvendragon Member

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    Fastest maps are for noobs. For those who say "Fa$$est GO GO PROS ONLY U NOOBS!" I laugh at them.

    Fastest maps are death of strategy. The guy who invented them should be burned.

    Actually, I feel that the B.net population ONLY knows Fastest, Money, BGH, and Blood Bath. Try looking for an actually GOOD player on B.net. 1/5000?

    This is why I play iCCup.
    Please no Fastest/Money on SCII.
     
  3. Aurora

    Aurora The Defiant

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    I think that we just might see even more fastest maps in starcraft 2. I thought about this for a while, and this is what I came up with:

    - Players realize that there are no fastest maps yet.
    - Players go into the editor.
    - Players find out that recourcing can be sped up permanently by setting the Dark Pylon ability as a passive ability for every unit.
    - Fastest maps become even faster. -show me the money type fast-
    - All the fun is spoiled, since battle.net is cluttered with crap again.
    - Players pay Blizzard so they can play in tournaments with decent players, since that is the only easy way to find them.
    - Blizzard succeeds in their evil Dark Pylon Money Making Project.
    - Or something. Fastest maps just suck. A lot.
     
  4. 10-Neon

    10-Neon New Member

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    To set the Dark Pylon thing as a passive ability would require the map to be played as UMS. It will happen, but it won't become mainstream.

    What I see is players making maps with cages of yellow minerals.
     
  5. Aurora

    Aurora The Defiant

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    ... Fastest maps aren't official either. As far as I know, only the standard maps count for wins and losses, not the fastest maps.
     
  6. Spawn

    Spawn New Member

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    As stated before: money/fastest maps ruins the game.
     
  7. 10-Neon

    10-Neon New Member

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    All games played on any setting but UMS will show up on your record. It doesn't matter what map it is. People care about their records- so most money map games are played on non-UMS gametypes.
     
  8. Arvendragon

    Arvendragon Member

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    Still, we got iCCup!
    Too many Koreans there though.
     
  9. necromas

    necromas New Member

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    If people want to play fastest maps, let them, as long as ones that use really cheesy tactics like stacking minerals are only possible in UMS maps. Also, you should be able to easily do a detailed look up of somebodies record where it lists what maps and gametypes they played on.

    Ladders and other such more competitive rankings will be completely unaffected anyways because they use their own set of maps.

    Personally, I think fastest maps are good for just messing around, or getting a chance to have some really large scale battles.

    Messing around isn't really suited to Bnet play though because unless it's like right after the game is released it will be hard to find any likeminded players willing to, say, have a giant vickings vs. roaches fight just to see who wins. Or something like a casters only fight so see who can micro them better. (obviously this would be done in UMS mode to not affect ranks)

    Large scale battles are always fun, but I think they could be done so much better using a UMS map that controls your resources better. It just doesn't make for good strategy when only your APM limits the speed at which you can replenish your army, and don't even get me started on photon cannons.
     
    Last edited: Apr 15, 2009
  10. darklordjac

    darklordjac New Member

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    meh my friend only likes fastest maps and says it requires strategy... i laugh at him. you should see him try to play a normal map he doesn't expand until the last tier and around that time i usually have ob around his base and don't let him expand so if i need to boost my wins i play him on normal maps.



    Anyways i dont really like money maps because ive had to say this **** all the time over and over THERE THE SAME **** EVERY TIME MASSING SOME D BUILDING AND THE MOST POWERFUL UNIT
     
  11. Glyph

    Glyph Reaper Corps

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    Not only that, but the players who play that insist otherwise...

    Only way I would see fastest as fun, is if you were trying to see who could build the fastest. (which is probably the point...)
     
  12. ZelashOculah

    ZelashOculah New Member

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    I think money maps force people to change their strategy to the game, adding much more speedy matches and challenging ones (because normally you've got a limited source of all resources, so by late game you're pumping out workers to get another node, when on money maps you've got an unlimited amount of resources allowing really yours rushes). I found anyone can do well in a money map.<('-'<) Kirby!
     
  13. Gandromidar

    Gandromidar New Member

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    I quite like money maps but also dont mind normal ones either, since I am quite proficient at either type of map. With money maps, you never have to expand out much since you can just stay in one or two places and defend somewhere you can get extra minerals/gas from if you desperately need it! But what I like about normal maps is that you can still run out of minerals so you need to expand, but then if you trap the enemy/enemies in their own bases, with defenses OR units, they are doomed to be unable to resist without the resources to support an assault. Unless they already have a big army hidden somewhere, then they can not get out. I remember I made a map, with normal amounts of resources and a rectangle of minerals in the middle(quite large) and everyone(including me) was trying to get it, but I eventually won out, since I just built tons of cannons with the minerals I could acquire, and thereby trapping them, and all they had was a depleted geyser xD.

    All in all, I prefer normal maps, but money maps are still fun in SOME cases!
     
  14. Makatak

    Makatak New Member

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    Everywhere I look, I hear "Money maps are for n00bs". But in the number of times I played SC1 online, years ago, I have begged to differ.

    Money Maps/BGH don't place much emphasis on expansion or wise resource management, this much is true. But at the same time, it places much higher emphasis on twitch-gaming and completing tasks in as few seconds/clicks as possible, since everything can be done faster. And before you ask, I'm not some fresh newbie that only uses the mouse to play. I know and use most of the hotkeys and things. Yet any time I play on one of these maps, I am wiped out by a force 10x the size of mine in the first 10-15 minutes of play. I don't get wiped that easily in any normal blizzard map.

    My point is: money maps don't seem "n00bish", they simply toss out certain skill requirements in favor of other skills.

    And if money maps are so frowned upon, how come the overwhelming majority of Bnet players play them? (in US East, at least)
     
  15. Arvendragon

    Arvendragon Member

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    Why I don't like money maps?

    1 - No need for map control. One base supports your economy for the entire game. Getting new bases is actually useless. It opens a bigger opportunity for opponents to attack, and you can not mine fully without sacrificing the population better used for units.

    2 - UNIT MASS! Without a resource limit, you can mass whatever you want.

    3 - Similar gameplay. Face it. Every time you play Fastest, your gonna mass cannons and carrier mass, or mass sunks and spores and spam hydralisks from 30 hatcheries, or mass so many tanks and turrets and mass bcs.

    4 - No micro, no spells, no tactics. How many Fastest players use spells? When have you seen micro? You know that losing those units are fine since you can make more in 10 seconds.

    5 - They are all the same. Every Fastest map is IDENTICAL.

    6 - Extremely unbalanced. Narrow chokepoints for the terran. Getting attacked by two enemies in the sides. A square battlefield means that those in the sides are disadvantaged. Those are big things.