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Weather?

Discussion in 'General StarCraft 2 Discussion' started by Ishe, Jun 24, 2007.

Weather?

Discussion in 'General StarCraft 2 Discussion' started by Ishe, Jun 24, 2007.

  1. LordKerwyn

    LordKerwyn New Member

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    Re: Atmosphere?

    I personally like the idea of atmosphere and day night. Also I do think they should have a minor effect on gameplay. My logic is simple, if you have skill you should be able to win games despite whats put in them. Pros are not pros just because of skill they are pros because they can adapt to changes in a game and oponent. All random chance does is provide a little bit of help to the underdog somethimes. If you are a good at a game that involves chance you learn to how ot roll with it, if you cant do that you shouldnt be playing.

    Starcraft shouldnt be chess on steroids. As long as the majority of the game is strategy random chance is fine. 
     
  2. MeisterX

    MeisterX Hyperion

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    Re: Atmosphere?

    There was rain and day/night in WC3. It didn't affect performance that much. The game had reasonable requirements. :D

    Oh, and, random chance is not fine. We've discussed this in a number of threads. The only time in which chance can be involved is.. oh... NEVER.

    Abilities should only affect in reductions and affects, not in chance. There should be no 10% chance of evasion because eventually you will have anomalies. Like a Zealot dodging 100 attacks in a row which then causes the other player to lose. Don't say it won't happen often because the possibility still exists.

    Abilities can either reduce or prevent damage, but not in percentage numbers. Except for 50% reduction, etc. Only doodads can cause a "chance" to miss, etc. But a unit's ability cannot be a chance event. Period. You especially don't want outside factors unrelated to players, like rain, etc. to affect gameplay, especially in "chance events." Bad idea.
     
  3. LordKerwyn

    LordKerwyn New Member

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    Re: Atmosphere?

    I wasnt talking about abilities in that case I was talking about a random chance of a reduction affect everyone.

    Also you havnt given very many reasons why random chance you have just said it is bad. Which I dissagree with. Its only bad for the better player if anything but even still, if a player cant adapt he should be considered a good player.

    Also as for those chance anomolies you bring up. I would wager it would be fairly easy to code some kind of fail safe into the game to keep that from happeneing.


    *LordKerwyn flees to safety of a goodnight's sleep before the backlash begins*
     
  4. zenomorph

    zenomorph New Member

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    Climate events in StarCraft 2

    I noticed the term "climate events" in Nomad's description:

    "...the nomad is a robust, air-mobile vehicle built to operate independently in all but the harshest climates..."

    "Nomads are normally employed for first-line colony surveillance and protection duties against dangerous local life forms or climate events."


    Do you guys think that Blizzard will include some kind of meteorological events or activities which can somehow effect the game play or its just a part of the story line? Because I havent seen such information in any of the other units' descriptions or the videos...
     
  5. -LT-

    -LT- New Member

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    Re: Climate events in StarCraft 2

    That's just the lore. I don't think climate events will be in the game. Maybe just the rain.
     
  6. kuvasz

    kuvasz Corrections Officer

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    Re: Climate events in StarCraft 2

    It's just candy. Having weather effects wouldn't change anything that I can think of gameplay wise, it would just create unnecessary clutter and put a strain on the hardware. Night time, however, will be in the game, but I can't remember if it'll be changing during a match or be static with the ability to set it before a match.
     
  7. zenomorph

    zenomorph New Member

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    Re: Climate events in StarCraft 2

    Well in Warcraft 3, night time effects hp regeneration and sight range, so its quite possible to be included into Starcraft 2 as well.. But we`ll see, time will show :)
     
  8. DKutrovsky

    DKutrovsky New Member

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    Re: Climate events in StarCraft 2

    I wouldnt mind having day and night(having terran lights on certain units, vehicles) and so on, and raid, wind etc. But i dont want it to affect gameplay too much if at all.
     
  9. 10-Neon

    10-Neon New Member

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    Weather, atmosphere, climate, threads merged. They're all the same thing in RTS terms.

    I don't personally expect there to be any gameplay-affecting day/night, weather, or climactic events. At least not in standard gameplay.
     
  10. SuccaMC

    SuccaMC New Member

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    In space you could have debris floating around and stuff.
     
  11. Psionicz

    Psionicz New Member

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    I'd just be happy with day and night where night time might effect sight which would spark up a lot of tactics. Thay way certain units with lights would become more vuluable at night, some players might not want to attack at night or some would favour it depending on play style.

    Also I'd like an option to play the whole map on day or night then the opt of it changing as time goes on.
    Just imagine you're positioned to attack then out of the darkness comes lots of Reapers, as they;d favour in a supprise attack. The possibilities are endless.
     
  12. Drift

    Drift New Member

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    Psyonic storm owning all my air fleets is annoying enough, I don't need lightning to make things worse =P As for weather effects, I think that would be slightly legit, but as some said, not have it affect the actual game play.
     
  13. 10-Neon

    10-Neon New Member

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    Maybe lightning would recharge a disabled Phoenix's power supply? Time to take the birds out flying!