Weather Patterns and their possible effects on SC2 Strategy and Balancing

Discussion in 'StarCraft 2 Strategy Discussion' started by ShdwyTemplar, Jul 26, 2007.

Weather Patterns and their possible effects on SC2 Strategy and Balancing

  1. zeratul11

    zeratul11 New Member

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    nice ideas shdwytemplar.

    heres mine.

    dessert storm will blind all units(air and ground) temporarily not allowing them to accurately hit enemies. less damage, think of darkswarm. but mechanical units are not affected and so as certain type of units like dark templars, banshee, etc. this kind of mechanics adds more strategies and options. 8)

    i'll think of some more later.

    anyway im hoping that weathers plays a major part and have effect on gameplay etc. this will add up more strategy which makes the game more dynamic and innovative.

    unfortunately, i think it will not happen in starcraft 2. so far.
     
  2. Wlck742

    Wlck742 New Member

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    From:
    In your head
    How about this:

    This is only for the space platforms:

    Meteor shower: a shower of small meteorites from nearby space crash into the platform, doing damage to any units or buildings it hits, as well as reducing sight range:

    Twillight maps:

    Psionic Emissions:

    At random places in these maps, large amounts of psionic energy flow through the crust, temporarily increasin the energy of all caster units in the area while reducing health and shields.

    Char-ish maps (forgot what they're called)

    Earthquake:

    At random intervals, an earthquake shakes across the entire map, doing constant damage to all units not on high ground, as well as a slowing effect. (ground only)

    Jungle:

    Thunder storm:

    A storm pours rain and lightning onto the map, lowering sight range for all units and buildings. When struck by lightning, organic units take a small amount of damage, around 5-10 and mechanical/robotic units and buildings take damage and temporarily stop all activity 3-5 secs.
     
  3. TheFearless

    TheFearless New Member

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    adding weather is cool but it shouldn't deal damage to units
     
  4. StormCrow

    StormCrow New Member

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    I'd really love the waether to be a visual effect !

    However randomizing things would not be good, because we aren't trowing dices here, we are playing SC2 :p If two equally skilled players would play against each other and one of them would lose just because the random lightning stuns his thor for a couple of seconds. No that wouldn't be fair in my opinion.

    Great post nvertheless !
     
  5. ShdwyTemplar

    ShdwyTemplar New Member

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    Well a way to deal with the lightning would be to add the reality that after lightning clashes there is thunder. So we could on a map with lightning hear thunder and go "Oh a storm is occurring better prepare for lightning."As I get quite sick of hearing music repeated in matches and some sound effects beyond unit noises, weapons fire, and grunts of units would be a great if added. I imagine being on a B.Net map and hearing a far off battle in the distance between two other players. ;D But that will be a discussion for another Thread later on as this is about the weather.
    All in all knowing Blizzard two things would happen if they implement something to the caliber of this 1. It's Blizzard have they been wrong before? Note I do not need an answer to that question. 2. If they do implement it they will balance it because we only come up with ideas that could add to the game as we may like them or not. They will find balance, not us, we can only speculate and besides its SC2 regardless of the weather ;D.
     
  6. Remy

    Remy New Member

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    There is nothing "strategic" about random elements and uncontrollable factors in a straightforward real time strategy game such as StarCraft.

    Comments after a game like "darn, I wish the lightning struck you instead" or "I would've beat you if it snowed harder" belong in La-La Land.

    What the hell is La-La-Land you say?  What?  You don't know?  It's the same magical realm containing game mechanics involving random numbers that you have no control over to decide outcome in games.  Games where you surely would've beaten the other guy if you only had critted 12 times in a row, and skillful strategy where you do nothing but sit on your ass and wait to see if you get to win because you had consistantly higher dice rolls are all found in that wonderful place.

    Quite frankly, I personally don't even think this entire thread belongs here in the strategy discussions section.  It should go in general discussion as I see it, but that's me personally.
     
  7. GrahamTastic

    GrahamTastic Member

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    I think it would be ok for weather to have small effects on units. Like, say, units with lazer weapons do 5% less damage in rain, or visibility is slightly decreased in snow. This would be for all races, so it wouldn't necessarily throw off the balance. It would just add some flavor to the game. Any thoughts?
     
  8. Warsaw

    Warsaw New Member

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    weather seems more of a C&C thing. In RA2, Allies could build weathor control things and send thunder storms over enemy bases (basically like a nuke).... and in the tiberium series there were ion storms and lightning struck all over which could kill units, destroy bridges, create lower ground craters... there were even meteor showers. Nah keep weather just for aesthetics.
     
  9. JudicatorPrime

    JudicatorPrime New Member

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    Yeah, im not into the whole weathe playing a big part, they've already said you can blow chuck off the environment to change the playing field... im fine with that, anything else would be annoying, especially lightning. As for lasers doing less damage, that makes no sense at all... They're laser GUNS not laser lights.
     
  10. Gasmaskguy

    Gasmaskguy New Member

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    i got some ideas;

    if it snows, all land units gets their speed cut down with lets say 25%.

    a sandstorm would make air units move 25% slower, since its hard for them to maneuver when the winds are that strong.

    if it rains, all ranged units loose 25% of their range.

    and, when its night all units looses 25-50 sight.

    these things would effect certain units just a little, instead of forcing them to take other ways or get pissed because of lightning.
     
  11. ijffdrie

    ijffdrie Lord of Spam

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    blizzard please add these options in the editor