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Weak Units

Discussion in 'StarCraft 2 Strategy Discussion' started by I)4rk, Jul 19, 2007.

Weak Units

Discussion in 'StarCraft 2 Strategy Discussion' started by I)4rk, Jul 19, 2007.

  1. JudicatorPrime

    JudicatorPrime New Member

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    In other words he means spam them.
     
  2. Nikzad

    Nikzad New Member

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    how is what I said like spamming at all?
     
  3. Shadowdragon

    Shadowdragon New Member

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    Marines and zerglings made a favorite combo for my friend and I. Zerglings run in and get wasted while the maries kill pretty much everything. With some scourges as backup, many bases fell before the onslaught of cheap units. The best part was how very little gas the strategy needed.
    It was all spamming for us...
     
  4. Nikzad

    Nikzad New Member

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    oh well i guess you could call that spamming (but I would just call it producing a shitload) but I don't know how my analysis could be considered spamming
     
  5. JudicatorPrime

    JudicatorPrime New Member

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    Victory through superior numbers, thats like the motto for spammers... unless its something like, "Ch0mG we pnwzt j00"
     
  6. Shadowdragon

    Shadowdragon New Member

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    Hey, if you REALLY want a reaction, send in 100 SCVs, making them target minerals. The enemy will probably laugh at first, than start to get annoyed. They will send whatever standing army they have to attack it. Than the mutalisks move in. classic.
     
  7. Nikzad

    Nikzad New Member

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    too bad there are few scenarios where you control SCVs and mutalisks.....;D
     
  8. FlyingTiger

    FlyingTiger New Member

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    lol nikzad i dont think he meant they u are spamming in your post but "spamming" the BC with marines.
     
  9. Nikzad

    Nikzad New Member

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    oh

    ok

    that's cool

    be careful how you throw that word around...

    "Spamming" is not a word I take lightly >:D :furious:
     
  10. Remy

    Remy New Member

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    Most games are played and decided with all the lower tech units at tier 1 and 2.  How many games have had the outcome decided by oh dang got BCs/carriers?  Tier 1 and 2 units are the meat of the game.  And tier 3 only comes after you've paid your dues at tier 1 and 2 anyway.  You have about as much chance as an ant banging the ant queen in an ant colony to bring out tier 3 with a fighting chance, if you're not good enough at tier 1 and 2 to pave way for tier 3.

    As most things that are higher(notice it's highER not high, as it is relative) tech in SC, it is very potent when your opponent is not prepared for it, but much less so when they are ready for it.  That's what tech rushes are all about, catching your opponent with his pants down.  DT rush, muta rush, carrier rush(gawd!), etc are all tech rushes.  You attempt to overwhelm the opposition by moving up to a tech that they didn't expect you to have or just couldn't prepare for it.

    But as long as both sides are equal in tech, having weaker individual units because of racial difference don't mean jack.  If that had any bearing, the entire race of Zerg wouldn't even have existed as a player race in SC1.  Zerglings wreaking havoc in a base in a utterly chaotic fashion is one of the scariest things in SC.  No rank, no formation, no coordination, just a big scattered mess of 0.5-food, 35 HP, 5 damage units.
     
  11. marshal109

    marshal109 New Member

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    week units will not go away, end of story, there to important a wall of rines(36-100) will take out a 12 zealot 12 dragoon rush and really i think we get the big picture try and kill your enemy as soon as possible using what ever means possible