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Watched 3 SC2 games on Blizzards Webstite live

Discussion in 'General StarCraft 2 Discussion' started by furrer, Jun 29, 2008.

Watched 3 SC2 games on Blizzards Webstite live

Discussion in 'General StarCraft 2 Discussion' started by furrer, Jun 29, 2008.

  1. furrer

    furrer New Member

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    one Medic per Dropship sounds cool too :)

    But both ways are pretty balanced I think, also snipe in dropship is just cool. I really think we should somehow tell Blizzard this idea, its the best I have had (we have had).

    Edit: you have had
     
  2. Psionicz

    Psionicz New Member

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    My original inspiration came from ItzaHexGor when he said something about Medics and Dropships. It was a while ago so I forgot.

    But its the same mechanic as some of us have suggested before, creating a land dropship unit where you can load units and they can fire, I remember I thought that up a long time ago.

    Either way the 'use abilities in a bunker' mechanic needs to be added to the Dropship, with a limit being non-passive only, so we don't end up using Marines to shoot from Dropships.
     
  3. furrer

    furrer New Member

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    Yeah, will you create another topic about it? (seems a bit off-topic ,and I think such a good idea deserves its own topic)

    So you agree that units cant attack from a dropship (balance wise), but all kind of abbilities can be used (even stim perhaps, could be great to stim inside, and then send out), and should medics be able to heal units inside?
     
  4. i2new@aol.com

    i2new@aol.com New Member

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    WOW i like the game right now. Terrans marauder has 150 hp and is a mini terren tank, lol. THe roach is annoying as Hell! and its a cool unit, but some how the zerg still seam very fragile and it seems like they still need something. Protoss just look OP but still have very cool concepts. Every thing looks dazzling right now, I'm proud to be in the age of Sc2....

    Speaking of that, the 3ed match could of gone smoother for the terran player if he would of just blocked his freakin door. DId any one notic the marauders effect cause i didnt really notic any movement changes?
     
  5. furrer

    furrer New Member

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    I did, the zerg got slow down a lot (they were so damn fast before that), they still out run the marines thought.
     
  6. Psionicz

    Psionicz New Member

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    Last edited: Jun 30, 2008
  7. Gasmaskguy

    Gasmaskguy New Member

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    Marauders have 150 hp?! They previously had 80. Where's your source i2new?
     
  8. VodkaChill

    VodkaChill New Member

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    Nothing against it, it took me some time to realise why the map was so familiar, I'm happy that they ported it to SC2
     
  9. I'm so happy Blizzard gave us some "real" full-length StarCraft 2 matches to watch. That was exactly what I was hoping for. Other than that, I just want a video for the Zerg like the Protoss, and Terrans got. The clips put together just didn't cut it for me.
     
  10. Wlck742

    Wlck742 New Member

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    Same here. But what I liked about the Zerg announcement and this WWI was that we got to see real games, and I almost prefer that to the vids like the Terran and Protoss got because you could actually see how the game flows.
     
  11. furrer

    furrer New Member

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    I agree, and Its the first time that WOW players did something good LOL. THey finished the game so fast that there was idle time where the Starcraft could be played.
    And ofc its more fun to watch real games, I really got the feeling of playing myself.
     
  12. That was exactly what I was hoping would come from WWI. I started hyping for them months before WWI. Of course, a few weeks before WWI, I really had a hunch (From all the rumors.) that Diablo 3 would be announced, so those videos kind of took back seat to that. I'm so glad that the World of WarCraft players did what they did so we could get this awesome appetizer to satisfy us a little more until beta/release.
     
  13. furrer

    furrer New Member

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    Yeah, and whats more great then to watch such videos live, the only thing I missed was popcorn. Its also great how some new strategies were used very well by the german guy. That warpgate/prisme strategy was great, and Im more and more begining to like the protoss... Especially because Im more a macro / strategy guy, and not such a micro guy. And right now it seems like protoss is just about macro / strategy.