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Viking

Discussion in 'Terran' started by DKutrovsky, Jul 22, 2007.

?

What kind of ground attack is the best for the viking?

  1. The one it has now.

    66.7%
  2. fast rate, low damage

    33.3%
  3. small minigun-style splash

    0 vote(s)
    0.0%

Viking

Discussion in 'Terran' started by DKutrovsky, Jul 22, 2007.

  1. BnechbReaker

    BnechbReaker New Member

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    i prefer fast rate low damage, but stop for reload once in a while.

    however, a problem with very low damage is upgrades will become too powerful. e.g. if base damage is 3 then 3 upgrades with minimum increment of +1 will increase power by 100% and sometimes in practice the increase in power will be even greater:

    against a unit with 2 armor, original damage is 1 per shot. after 3 levels of upgrades, damage becomes 4 per shot. 300% increase in power.
     
  2. Gasmaskguy

    Gasmaskguy New Member

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    then maybe they could have a specific upgrade for the Viking-damage. Like, you only need to do it once, costs around 250 min/gas and increases damage by 2
     
  3. Chris Benoit

    Chris Benoit New Member

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    Not really. No.
     
  4. Meloku

    Meloku New Member

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    The viking is shooting the colossus on the right with a missile attack.
     
  5. [LightMare]

    [LightMare] New Member

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    how many retards does it take to analyze a little jet of fire in some screenshot?












































































    7
     
  6. capthavic

    capthavic New Member

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    @Paragon maybe but it just would look cooler and give some variety to have it do constant damage.

    Or even better it does more damage (up to a point) the longer it fires.
     
  7. Remy

    Remy New Member

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    I don't really know much about how gatling guns really function to be honest.  But my understanding is that it is capable of continuous fire.  Now, we're in the futuristic world of SC with presumably much better technology and the Terran's general attitude is "let's just shoot stuff," so why wouldn't vikings just unload with all they got on thousands upon thousands of Zerg creatures rushing at them?  I think it's makes sense to do so.

    My opinion on "fast rate low damage" vs armor remains the same.  I feel that being more resilient is a part of the zealot's design, it's why it was given 1 armor in the first place.  DT isn't basic infantry it's a tech unit, so it doesn't really matter, same thing with the medic.  At around 3 damage per shot and an attack mod of 1, unit base armor or armor upgrades are really not an issue.
     
  8. Chris Benoit

    Chris Benoit New Member

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    Who are you calling a retard? I'll give you a fucking German Suplex.
     
  9. UchihaItachi0129

    UchihaItachi0129 New Member

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    -.- wow lightmare. just wow.
     
  10. PancakeChef

    PancakeChef New Member

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    I honestly see nothing there but a effect, seems like your trying to imply there is something "behind" the Viking blizzard hasn't reveavled yet which I HIGHLY doubt unless they change something.

    Also Lightmare don't be insulting people on the fourms like that please. You happened to post here too so...
     
  11. paragon

    paragon Guest

    I know tons about how Gatling-type guns function.
    But since you highlighted that part in yellow I must point out "continuous BURSTS of fire."

    Anyways, here is something from the marine's page on StarCraft 2:
    "To preserve ammunition usage and minimize power requirements, the rifle uses a capacitor system to fire in short, controlled bursts."
    Gatling-type guns of today operate by motor. There is no reason to think the terrans would use something other than some sort of motor to operate their Gatling-type guns. Also, this passage shows that the terrans do care about conserving ammo and that their general attitude is no "let's just shoot stuff."

    As for why vikings would not unload all their ammo: The animation shows quite a bit of recoil from the short burst. Clearly the terrans have yet to overcome basic physics such as "every action has an equal and opposite reaction." Firing continuously over a long period of time would create entirely too much recoil for the viking to handle. Also, bullet trajectory tends to become even more erratic the longer a gun is fired. This is due to a variety of factors including that recoil I just talked about. I don't think the viking pilots would be too pleased when half of their bullets flew right over the heads of the zerg running towards them. By firing short bursts they can be both more accurate and conserve ammo.
     
  12. Remy

    Remy New Member

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    Regardless of all that I still like continuous fire. When gatling guns are mentioned I always think of the scene in the Predator movie, I wanna play with that damn thing.

    Some things in the SC universe don't make much sense at all. I will never understand why a shot of stim makes a marine or firebat shoot faster. I'm really not looking for a real world reason or SC lore to justify continuous fire, I just want it. Watching the thor unload and go buckwild with its artillery strike barrage thing is just so satisfying.
     
  13. DKutrovsky

    DKutrovsky New Member

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    at first it looked like a flamethrower or something, but failed to acknowledge the fact that its the fighter viking.
     
  14. MeisterX

    MeisterX Hyperion

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    Actually, you're both kinda right about the Gatling gun, but also a bit wrong.

    The Gatling gun was abandoned in the early 1900s because of its inability to fire at a faster rate because when the barrels spun (it consists of a number of barrels which are spun and continously spun and fired) it made the weapon less accurate and became too hot.

    They moved on to the more modern concept of a "machine gun" because the mechanism allowed for a faster rate of fire, less recoil, and a more accurate fire. Overheating is still a problem, but it is much reduced.

    The submachine gun is another extension of this technology. They've recently come up with the "recoilless" submachine gun which directs the energy of the chamber ignition downward, thereby counteracting the muzzle's natural reaction of "climbing" and directing the recoil force away from the shoulder of the user.

    If the Terrans could figure out a way to limit the amount of heat their "Gatling gun" produced, and were able to steady the barrels enough during their rotation so as to produce a more accurate weapon, then they could create a quite powerful device as, in theory, if you remove the heat, the revolving barrels should be able to effect a faster rate of fire for a longer period, since with numerous barrels there is less chance of the barrel becoming distorted from heat. Therefore, heat and friction are the two barriers the Terrans would need to overcome to make the "Gatling gun" an effective weapon.
     
  15. Duke Nukem

    Duke Nukem New Member

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    Just because the weapon has six barrels doesn't mean it has to fire at 3000+ rounds per minute. They could just as easily have the weapon fire at 600 rpm, which is about average, and thus be within the reaches of current technology to brace it for continued, accurate firing. No need to worry about the barrels overheating as they only shoot 100 rpm individually, which is nothing for a dedicated machine gun, and should be adequately air-cooled by the rotations.

    As far is it 'fitting' the unit's role... Well they mention that its main stength is that it's air mobile and will not fare well against dedicated ground-smashing units. So a fast rate of fire with little damage would be a perfect fit, being able to deal with marines, zerglings, and other small units while sacrificing its effectiveness against armor.
     
  16. Gold

    Gold New Member

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    i think they should make the vicking curvier, i dont like this blocky stuff imagnie the vicking, but it has the front of a goliath on it.
     
  17. grrrr...

    grrrr... New Member

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    viking ground attack is weak,,
     
  18. Wlck742

    Wlck742 New Member

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    I too want a machine gun style weapon for the Viking. It would go better with the kind of units they are: good against weak lightly armored units, bad against the big toys. Just like a machine gun.

    I don't really care so much about gatling guns and whether they fire in bursts or not, cuz it's a game, and a sci-fi one at that. Blizzard could change its weapons descriptions to have the new one make sense. But really, in a real battle, a soldier won't be concerned much by the rpm or the history of the weapon, they'll just be trying to stay alive. Argue on it for all I care, but I just want it to have a continuous attack.

    As for the upgrades, they could be miniscule, about .5 or .25 damage per upgrade. It might be a little odd to see decimals on the stats, but if it wrks, I have no problem.
     
  19. Protosscommander

    Protosscommander New Member

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    Well, Vikings ground attack are strong but sometimes, very useless when it comes to the Dark Templars now, even they can see those Dark Templars.. they are still in danger.
     
  20. Gasmaskguy

    Gasmaskguy New Member

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    Therefore, make it the Terran light-unit-killer. In the original you had 1 detector 2 lots of firepower to get rid of templars as fast as possible before they cause to much damage. To be able to counter them with a special units would be nicer