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upgrading detectors

Discussion in 'StarCraft 2 Strategy Discussion' started by exe, Jun 5, 2009.

upgrading detectors

Discussion in 'StarCraft 2 Strategy Discussion' started by exe, Jun 5, 2009.

  1. exe

    exe New Member

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    g
     
    Last edited: Sep 17, 2009
  2. Dragon God

    Dragon God New Member

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    Rofl @ sniper

    Anyways Detectors are again for 1 purpose only, to detect cloaked crap.

    Mebeh to see whats in their base but otherwise only to see more cloaked crap.

    Halluciniations area dealed with EMP, Psi storm and Ensare (or what ever the zerg have now)

    For the carrier interceptor thing... Why bother sending in empty carriers ?!? Hallucinate them to scare them off, you certainly save alot of mins/gas that way :S
    If you see carriers you're gonna try to kill it unless you went all tanks/hellions and didn't see that hidden expansion with 4 stargates, fleet beacon and now you're dead GG

    However, normally if you click on the carrier, you see how many interceptors it has so why do you need a ability to see it? isn't that just smart with a Capital R

    (if they took the seeing interceptors in carriers, please refer to text spam under)

    Kill it with marines / vikings / thors / hydras / nukes / corruptors / phoenixes / stalkers / warp rays.

    That should be the end of the post :D
     
    Last edited: Jun 25, 2009
  3. necromas

    necromas New Member

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    I think having some indicator as to how full a dropship is would be nice, it was really annoying when I would play against a zerg player and they would just throw constant fake drops to force me to spread my forces thin and try and defend everything at once.

    Seeing through hallucinations though, assuming each race still has a spell that kills them easily, I don't see the need to make them that easy to counter.
     
  4. ninerman13

    ninerman13 New Member

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    Being able to detect how many / what units are in an enemy Dropship / Overlord / Warp Prism would be a definite no-no in my opinion. Yeah it is annoying when you are being fake-dropped and have to spread your forces thin, but fake drops are a great strategic move. Your enemies not knowing what units are in your transport ships unlock a lot of options and both offensive and defensive moves. Besides, it goes both ways - if your opponent if giving you trouble with fake drops, do it to him!

    I think that being able to see through enemy transport ships would seriously detract from the game. The detectors are fine in their current state.
     
  5. necromas

    necromas New Member

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    Zerg have a huge advantage in fake drops though because they just have to make a few extra overlords at any larvae, where a terran has to use his starport tech and a lot more resources to make enough dropships to send them to 5 different spots at the same time.
     
  6. ninerman13

    ninerman13 New Member

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    So?

    Protoss have a huge advantage in that one Warp Prism can cause an entire army to just appear behind your mineral line. Terran have a huge advantage in that their transportation can heal. I could go on and on.

    Starcraft is a game of unique, yet still balanced races. Plus, even if a player has less transport units (like Terran Dropships in your example), the threat of what units drop can be just as scary. Is it nuke-wielding Ghosts? Or Siege Tanks to obliterate your workers?

    Just because the Zerg may have a slight advantage in fake-drops due to the number of Overlords they can produce doesn't mean that such an interesting strategy should be utterly countered. Each race's characteristic advantages (and disadvantages) make Starcraft the terrific game it is, and I know I want Starcraft II to continue the legacy.
     
  7. Luminaire

    Luminaire New Member

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    very well put ninerman. I agree completely.
     
  8. Dragon God

    Dragon God New Member

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    If you made more Vikings/Phoenixes/Corruptors , just harass the crap out of his overlords so that he cant spawn stuff so he's forced to spend much more on overlords he had a few seconds ago :D

    If some thing should be balanced now it should be the phase prism, u have instant teleportation to anywhere you choose untill it gets destroyed.


    Case Closed
     
  9. asdf

    asdf New Member

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    i think the terran radar should get it, but not other detectors. i think a short fog-of-war vision isn't really worth letting your enemies know where you are. giving it the ability to see hallucinations and transport (within its normal sight range) would mean that it's a pretty valuable building to construct, but since it's visible on the minimap, the opponents will know to avoid that strategy for that area.
     
  10. furrer

    furrer New Member

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    Lorewise:

    how should a human radar be able to see trough psisonic shields?
     
  11. asdf

    asdf New Member

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    who knows. gamma rays? we know psionic shields can't shield everything- i mean, visible light obviously passes through them, they're knocked out by EMP blasts...

    and hallucinations technically have no substance, so there's probably a variety of specialized sensors that would be able to detect them. maybe you could call it a "mass sensor"- hallucinations have no mass, full transport ships have higher mass than empty ones, etc... that would explain it all nice and neatly.
     
  12. furrer

    furrer New Member

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    You are probably right, but I still think protoss shields are stronger then most Terran tech, but probably not all.

    Good point on the hallus, but I dont like the idea, as it would prastically make the whole idea of hallu's against a turtle Terran useless.
     
  13. Darken Rahl

    Darken Rahl New Member

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    you ask how it would help you to know what you killed to tell the truth this question seems stupid if u knew what their army was to start with you obviously see their base so you should see what you didnt destroy problem solved am i right?
     
  14. furrer

    furrer New Member

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    "aM I right" was the only part I could understand sorry.
     
  15. exe

    exe New Member

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    Last edited: Sep 17, 2009