1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Upgrades for mothership?

Discussion in 'Protoss' started by carlsjr11, Nov 5, 2007.

Upgrades for mothership?

Discussion in 'Protoss' started by carlsjr11, Nov 5, 2007.

  1. BirdofPrey

    BirdofPrey New Member

    Joined:
    Aug 20, 2007
    Messages:
    4,985
    Likes received:
    5
    Trophy points:
    0
    From:
    Arizona
    Bubble shield generator:

    Extends the MS shield to protect everything in a decent size area at the expense of energy.

    The MS cannot move while the bubble shield is active. Activation takes 2 seconds for the shield to expand costing 25 energy and an additional point of energy per second. With the shield so spread out the shield loses any shield upgrades but no additional damage from special attack types.
     
  2. Wlck742

    Wlck742 New Member

    Joined:
    Jul 15, 2007
    Messages:
    2,867
    Likes received:
    0
    Trophy points:
    0
    From:
    In your head
    Psionic Sacrifice

    When low on health, the MS can transform itself into a mass of pure psionic energy that destroys itself and causes a large amount of damage in a large AoE. It would take no energy but the Mothership's health must be below 25%. Takes 3 seconds to activate and the range is medium. Basically the same as what Tassadar did but much, much weaker.
     
  3. Smokiehunter

    Smokiehunter New Member

    Joined:
    Aug 5, 2007
    Messages:
    309
    Likes received:
    0
    Trophy points:
    0
    if I remember correctly each upgrade for her cost about 100 each (in min and gas)
     
  4. BirdofPrey

    BirdofPrey New Member

    Joined:
    Aug 20, 2007
    Messages:
    4,985
    Likes received:
    5
    Trophy points:
    0
    From:
    Arizona
    It was more than that
     
  5. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    It was 300/300 or 400/400. (the abilities were the shit after all)
     
  6. BirdofPrey

    BirdofPrey New Member

    Joined:
    Aug 20, 2007
    Messages:
    4,985
    Likes received:
    5
    Trophy points:
    0
    From:
    Arizona
    I found an old post that said the MS cost 400/400 with upgrades 300/300 so with 3 abilities it would cost 1000/1000 to field one
     
  7. Rex

    Rex New Member

    Joined:
    Jul 14, 2007
    Messages:
    1,032
    Likes received:
    0
    Trophy points:
    0
    I just came up with another ability.

    Charge

    The Mothership uses 5 of its energy/mana (Keeps going down until spell is stopped or all mana is used) and recharges shield points to units within its area.

    Sheildfice (Or a better name if you can come up with one, but don't spam the thread doing it.)
    The Mothership takes Shield points from a unit. The shield points are less. Ex. Probe's shields are 20 if taken by the Motehrship it would only be 10 when the Mothership receives the shield transfer. (Doesn't increase the Mothership's shield limit capacity,but it is able to go over but it drains slowly.) If it is 400/350 it will drain until it gets to 350 and stop.
     
  8. Gforce

    Gforce New Member

    Joined:
    Jul 29, 2007
    Messages:
    887
    Likes received:
    1
    Trophy points:
    0
    Psionic boost

    all protoss units within a medium range of the MS gain an attack and speed boost for a small period of time.
     
  9. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    No kinds of auras in SC2 please, the MS's cloaking aura is enough (and more starcrafty).
     
  10. Tankman131

    Tankman131 Guest

    i think it would be cool if the mothership could uprage the arbiters ability so it was an even more efficient one unit support structure. Having the invisible units below fighting the grouand and maybe even air while the powerhouse mothership fights for its life
     
  11. Smokiehunter

    Smokiehunter New Member

    Joined:
    Aug 5, 2007
    Messages:
    309
    Likes received:
    0
    Trophy points:
    0
    The MS's clock field is bigger than the arbiters but I think she has to stay still when using it.
     
  12. Seradin

    Seradin New Member

    Joined:
    Aug 19, 2007
    Messages:
    1,388
    Likes received:
    6
    Trophy points:
    0
    From:
    Aiur
  13. Wlck742

    Wlck742 New Member

    Joined:
    Jul 15, 2007
    Messages:
    2,867
    Likes received:
    0
    Trophy points:
    0
    From:
    In your head
    Nice. I found Time Bomb much more interesting than any of its other original abilities.