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Unit's Spawn

Discussion in 'General StarCraft 2 Discussion' started by UchihaItachi0129, Jun 20, 2007.

Unit's Spawn

  1. paragon

    paragon Guest

    As in double clicking a building selects all buildings of that type? Probably since it's in WC3
     
  2. Ximnipot69

    Ximnipot69 New Member

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    I agree. Selecting multiple gateways or factorys will really help Terans and Protoss. That's one of the things I really liked about Zerg, the ability to in a simple way train a large number of units at once.

    But how will they improve the Zerg? Increase the number of larva to 4 or 5 when you upgrade to Lair or Hive? I think they will have to do something, because Zerg=numbers.
     
  3. paragon

    paragon Guest

    This would be an interesting idea to test out. Although I think 5 would be OP so maybe just add one more larva once it gets to Hive.
     
  4. concreteasflesh

    concreteasflesh New Member

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    I heard of rumor that SC2 building will be faceable in different directions, which would be kool but probably not gonna happen. it would make sense that units would spawn on the "door or hatch or warp" side that the player chose, make it strategical placing on where units should spawn. basicly what im saying is if you were to build a barracks facing the east units would spawn on the east side. if u built a stargate facing north by north west, units would spawn in that direction.

    and to all you grammaticly incorrect persons: WHO LEARNED YOU TO SPOKE??? :)
     
  5. paragon

    paragon Guest

    Being able to change the building direction would be interesting for that application of it but if they dont do that then I don't see why they would do the other thing.