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Unit's future

Discussion in 'General StarCraft 2 Discussion' started by PlatnumCy, May 23, 2007.

Unit's future

  1. Remy

    Remy New Member

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    I can't agree with a lot of the theories, even as just pure speculation.

    Carrier was your tier-3-tech air siege unit, this looks like what the Mothership is, but of course with additional functionalities. Colossus look like they're used to wiped out clustered small ground units, this is closer to reaver or archon.

    I can't see how the phoenix can be a siege unit, it is an air superiority support unit like the Broodwar added air units. It replaces the corsair getting the splash damage in the form of a special ability, even appears to be just as ineffective against BCs like corsairs. They also tagged on a ground attack so it could replace the scout as well it seems.
     
  2. Gold

    Gold New Member

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    The colosus is definetley the most vague but i coudnt think of any unit that seemed even close to the way it works. it seems to me to be a weaker than the carrier was, but it fills the same roll. If you ahve any suggestions i would be happy to hear.

    Secondly i never said the phoenix was a seige unit, however i can see why you would think so, i am not the best writer.
    I was actually talking about the warpray when i was talking about seige.

    I can tell that you are an intelligant person by the how you agree with me on reapers taking over from the vultures.
    I would like to hear your take on the way these units will be changed.


    Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily.
     
  3. Whatsifsowhatsit

    Whatsifsowhatsit New Member

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    I love that idea! That'd be awesome! Let's mail it to Blizzard xD although... would that also include an old-style Zealot, and every other unit that might be still in in SC2 but changed? I guess it would... =)

    The "Afterburner" ability..? What was that?
     
  4. reject_666_6

    reject_666_6 New Member

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    ^ What have you got against the new Zealot??? We still don't even know what it'll look like when the game's out and you're already complaining.
     
  5. reject_666_6

    reject_666_6 New Member

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    I believe I speak for the entire Union Of Starcraft Air Units when I say that Motherships should be kept at maximum 1. Black Holes are too good, man!!!!!!!!!!!!111!!!1111eleven11!!!!
     
  6. Whatsifsowhatsit

    Whatsifsowhatsit New Member

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    What..? I'm not complaining... I was just saying, if there's a classic unit set to mimic the playstyle of the original game, the units that have changed, such as the Zealot, should also not have their changed things, like the Charge ability... you know, for originality sake..

    I have nothing against the new Zealot, I think it looks cool ...
     
  7. reject_666_6

    reject_666_6 New Member

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    Ok, then. You get to live another day. ;)

    I personally like the Zealot's charge because this way they'll probably remove their Leg Enhancement upgrade, so they'll need that little boost. Remember, that it's not just units that are gonna go, it's upgrades too. >:D
     
  8. mc2

    mc2 New Member

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    in this case there's not that much different from the upgraded speed-lots to the charged-lots. they just gave it something that sounds fancy....
     
  9. Gold

    Gold New Member

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    theres quite a big difference i think.
    now zealots can only move that fast if there going for an enemy.
    which is actually a disadvantage if you dont want to go for an enemy.


    Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily.
     
  10. Gold

    Gold New Member

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    no, thats not the point, i didnt explain myself properly.
    What if you want to run away from the enemy, but you cant becuase they took away the speed upgrade and gave you charge.
    those sort of situations where charge isnt a completely good idea, maybe blizzard dosnt think protoss players should be running away.
     
  11. reject_666_6

    reject_666_6 New Member

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    I'd rather just build a few more Zealots so they don't have to run away, as a compensation for not needing to build a Citadel of Adun just for one stinkin upgrade...
     
  12. Gold

    Gold New Member

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    its cool how in the gameplay demo, when the zealots charge into the marines, how the marines just fall into little pieces when they die, or did i i just imagine that?.
     
  13. reject_666_6

    reject_666_6 New Member

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    It's a death animation specific to being killed by a Zealot. There are actually two animations, if you look closely; both of them for Zealot-death. :good:
     
  14. CarriersMustReturn

    CarriersMustReturn New Member

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    What unit would you miss most?
    Well, let's not count the ones we KNOW are going to be in SC2.

    I would miss carriers, making 16 of 'em and storming them in a base was one of my favorite ways to win.
     
  15. reject_666_6

    reject_666_6 New Member

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    16? I would make 12, and fill the left off Psi with shuttles carrying Reavers. But the unit I would miss most... The unit that means the world to me... is... a tie! Between the Zealot, the Marine, the Zergling and the Hydra. ;D
     
  16. zeratul11

    zeratul11 New Member

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    upgrades or not. zealot can still run though and escape ;D
     
  17. Remy

    Remy New Member

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    Mutalisks.

    I would miss lings and hydras a great deal, but I still must go with mutas if I had to choose just one.

    Good thing this is just hypothetical. Whew~
     
  18. mc2

    mc2 New Member

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    OK Blizzard is contradicting themselves

    First they made a claim along the lines of Starcraft 2 will have the same number of units for each race as starcraft 1. We purposely didn't put too many units in the new game because we don't want a situation where some units never get used in a game simply because there's too many choices. We want players to use all the units

    OK after the above statement, they've made another claim similar to Starcraft 2 will once again focus a lot of rushes. We intend to make the game so that the average game length for the average player is going to be 15 minutes

    Blizzard is really contradicting themselves because if the average game is 15mins, there'll be units in the game that won't be used. If a player wins in 5min with an early rush, most of the units available will not be used. They should make the game less rush orientated so that all units will be used in the game. Just think about it, the average game length is 15mins, would an average player be able to construct and fully utilize the mothship in that time???
     
  19. Zeratul

    Zeratul New Member

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    Note that they say "average" there, that is to say that not all games will be even close to that time. Some will presumably last 45+ mins and therefore utilize a lot more of the units. Im sure people will be encouraged to use a variety of units once they start playing because they will constantly come into strategies that counter the ones they have already employed.


    Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily.
     
  20. Remy

    Remy New Member

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    Like what Zeratul said, average is the key word. 15~20 min is at least half of your tech tree, more if you tech fast. It's not really a contradiction.

    Stuff like scout and shield battery weren't used almost at all in the first game, not because they were too high up the tech tree.

    On the other hand, while games average about 15~20 min for SC1 as well, no one can say carriers weren't used. Even though when you view all games played on a whole, carriers only appear in a small portion of all games total.