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Unit's future

Discussion in 'General StarCraft 2 Discussion' started by PlatnumCy, May 23, 2007.

Unit's future

  1. Gold

    Gold New Member

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    critter level1: GOLD
    attack: useless speculation about a computer game
     
  2. coalescence

    coalescence New Member

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    Attack would more be; endlessly repeating stuff we already discussed :p
     
  3. Gold

    Gold New Member

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    i just decided to put it all in 1 thread since most of that stuff is now burried.
    if you dont like it then fine, dont have to be so mean though.
     
  4. mc2

    mc2 New Member

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    That is very thought out indeed.
    but colosus replace carrier? hmm :/
     
  5. coalescence

    coalescence New Member

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    Define: 'mean'.
     
  6. Gold

    Gold New Member

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    Here are the thoerys that were being talked about on the main starcraft 2 forum.
    Most of this stuff has already been dsicussed, so this is jsut a list of what i think might happen
    Blizzard said that the amount of units per race will stay the same, and that they will be giving old units "facelifts"

    The reaper is going to replace the vulture

    Infested terrans are now replaced with banelings


    The colosus replaces the carrier
    the phase prism and the warp gate replaces the shuttle and the arbiter
    the dragoon gets split into two subtypes the stalker, and the immortal
    the stalker is a light fast moving unit for taking down other small units
    the immortal is now a heavy sheilded unit for taking down other heavy units
    The reaver is replaced with the warp ray (in essance the reavers scarab ability is replaced with the colosus and the pheonix, so they gave protoss a seige unit that can take out buildings and heavy units aswell)
    the pheonix's overload ability replaces the reavers and the carriers "scarab and drone" ability
    The mothership replaces the carrier's flyer slot, and it may also replace the arbiters speacial abilities
    i expect one new ground unit to make up for the abilities of the arbiter if the mothership dosnt already do that

    All of this stuff seems likley, but it probably wont be actually be anything like this, its fun to specualte though

    Im sure ive missed somthing, please feel free to leave your Opinion
     
  7. Gold

    Gold New Member

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    delete this thread, i reposted
     
  8. coalescence

    coalescence New Member

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    *sigh*
     
  9. mc2

    mc2 New Member

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    I've merged "unit change my opinions" with "unit change theory"
     
  10. l2k

    l2k New Member

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    U can't see why carriers are replaced by colossus, they are completely different. Can you please illustrate on this?
     
  11. PsiGlaive

    PsiGlaive New Member

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    The purpose of a carrier was to attack targets from far enough away that they didn't attack the actual carrier, the collosus and the warp rays look like they can also attack fixed targets in the same way.
     
  12. reject_666_6

    reject_666_6 New Member

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    He did illustrate this. ::)

    He pointed out how the Carrier and the Reaver and all those units won't be replaced by a single units that fit that precise role, but their roles will be split among other units, making the game's mechanics very different from Starcraft 1.
     
  13. coalescence

    coalescence New Member

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    With all the respect, but thats exactly the reason that I think this whole replacing story is a bunch of bollocks. Its a brand new game, treat it like one :)
     
  14. reject_666_6

    reject_666_6 New Member

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    It's a common problem among the community. Some people want Starcraft 2 to be Starcraft 1 in 3D. Others want no hint of the original Starcraft in it except for the universe it's placed in. I just want it somewhere in between, with the most iconic units remaining. But, sadly, the Carrier WAS iconic... :'(
     
  15. TheDarkTemplar

    TheDarkTemplar New Member

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    I know it's a brand new game but I can't help but think "ok, Immortal is in instead of Dragoon" and the likes. I'm excited about getting my hands on the new units and the likes, but I will miss the old ones!
     
  16. Gold

    Gold New Member

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    it would ahve been nice, but they dont want to mistake of changing the formula of a game that people consider perfect and even risk spoiling it, there just gonna slightly change the mechanics a little bit.
    this is waht happens when youve got a whole country living off your game.
    imagine how much those big korean events have to pay blizzard if not in money then just advertising alone.

    i cant wait to see how there gonna switch up the zerg, there by far my favorite race.
     
  17. 10-Neon

    10-Neon New Member

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    From:
    Gainesville, FL
    For all we know, they might include all of the original units in the map editor, as "classic" units, and let the players do what they want with them in UMS games. They don't seem to be axing a whole lot of units, so it would only require a small amount of effort to just toss them in. With a "classic" unit set, they might even be able to include a gameplay mode that mimics the original game. Then everyone should be happy.

    I kind of wish they had included some of the stuff from the Brood War beta, like the Valkyrie's "Afterburner" ability in the map editor. Maybe they'll be kind enough to do something like that this time around for StarCraft 2.
     
  18. Gold

    Gold New Member

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    that would be a brilliant idea.
    i wish they would read these forums just for that comment
     
  19. coalescence

    coalescence New Member

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    I do want still the hints and icons of the old sc, but making a upgrade of something that already existed isn't gonna do it for me :)

    I understand, but think you could better take a risc and not make something perfect, than not to risc anything and eventually see the game fail because it resembles something perfect whats already there.
     
  20. reject_666_6

    reject_666_6 New Member

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    It happens to a lot of games that were really successful because of their unique feel: the company produces a sequel, but because the feel can never be 100% that of the old game, many fans will not like it. People always automatically expect the sequel to be the same game as the original, just with a few modifications. But there will always be people complaining about it being too similar if the company actually pulls it off.

    Take for example Age of Empires. 1 and 2 were REALLY similar, and became really popular. When AoE 3 came out, many people hated it because it was a little different to 2, and it didn't have the same "feel", but AoE 3 has it's own unique feel that has it's own beauty that, when the time comes, it's sequel won't be able to obtain.

    When Heroes 3 came out, people loved it and everything about it. When Heroes 4 came out, people thought it sucked because it was so radically different from 3. When Heroes 5 came out, people complained twice: 1) Because it was radically different from Heroes 4, and 2) Because it was too similar to Heroes 3.

    People will never love the exact same aspects of both games, so it'll undoubtedly make some people love it, and some hate it; the original game's fanbase being split between the two sides. Sc2 won't be Sc1, but Blizzard can't go "wrong", so whatever game they'll make, it'll be a great game for what it is.