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Units attacking minerals?

Discussion in 'StarCraft 2 Strategy Discussion' started by marinepower, Jul 13, 2007.

Units attacking minerals?

  1. 10-Neon

    10-Neon New Member

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    If they are to introduce mineral damage, they should not make it so the actual minerals vanish. Instead, attacks might blow bits from the main clusters, making it take longer to gather them up. Alternatively, you'd have a short wait for workers, so it might actually speed up mining... kind of like strip mining.
     
  2. UchihaItachi0129

    UchihaItachi0129 New Member

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    I agree with didd: I don’t even like the idea of attacking minerals, I think it’s just stupid.

    Just kill the workers! They’re right next to the minerals and you can splash them (I doubt you would be able to splash minerals.) If you kill a worker, they have to BUILD a new one, which takes time and 50 minerals.

    Or, just kill the nexus/command center/hive. That’s 300+ minerals they have to mine back, plus the huge build time. While they rebuild, the workers won’t be able to mine unless they have a second one. Usually zerg would have many, and terrans might have a second (nuke and scan), but protoss would probably be at an utter loss because they don‘t need 2 nexuses for one base. (I realize some people might, but come on. -.-)

    Moderator note: heavily edited for clarity.
     
  3. Remy

    Remy New Member

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    I vote no for attackable minerals.

    The "stasis" that you mentioned isn't really stasis, or at least it doesn't work like it did in SC1.  You can see this in the twilight archon section of the leaked vid.

    The bunker under that appears to be locked in stasis continues to attack the whole time.  But if you look very closely, it doesn't look like that the "stasis" was targeted on the bunker at all.  The large "crystal" isn't centered on the bunker, but is slightly off to the side.
     
  4. Dxun

    Dxun New Member

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    Perhaps a barrier/wall created by the hightemp, maybe with the same effect of a stasis'd unit except you dont need an actual unit to stasis.

    Most interesting indeed.
     
  5. tweakismyname

    tweakismyname New Member

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    dxun makes an interesting point.

    what if you just bring in 4 HT and use their force field move to surround the minerals

    i dont know how long it would last but that would be like 1 - 2 mins of no resorces + you could do a quick strike unstead of having to bring an army into their base to take out their workers .
     
  6. Remy

    Remy New Member

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    I wonder if it'll actually work on minerals.  As you can see, these new stasis crystals don't actually lock you in stasis.

    Traditionally workers moved through other units when gathering minerals, you could only block them with buildings.  The "crystals" would have to have building properties for it to work.  But I see it equally possible for it to work vs for it to not work, 50/50.
     
  7. Peter.Hong

    Peter.Hong New Member

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    I don't think having a destroyable resource is a good idea. The idea is interesting since it would be more real life because in an actual war if you're not getting the resources you would destroy it because you don't want your enemies getting it either. However in this case, it wouldn't make sense. Making the minerals easy to destroy would give an advantage to the zerg imo because they could easily rush close mineral sources to you which have no defenses than going into your base and risk losing units thus giving them a major major expansion advantage. If the minerals are hard to destroy and its easier to destroy your collection units then it defeats the purpose of having a destroyable resource to begin with unless the tactic is to destroy enemy collection units then focus fire on to the minerals. IMO i would prefer to take down collection units, then focus on expensive buildings/units for a more crippling effect since the minerals are going to be so hard to destroy. I would rather take down 2 gateways/barracks/nests then 1 mineral field because they can easily just expand to find more minerals. And taking down a building/units sets them back timewise. Destroying ONE Mineral field only sets them back 8 minerals (or however much it is) per unit collection time, (yes i havent played in awhile but the strats are ingrained in me). Where as destroying 2 buildings/a couple units sets them back immediately and they will feel the effects immediately.
     
  8. i2new@aol.com

    i2new@aol.com New Member

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    If blizzard ever passed this as a rule i would never play Sc2 and i would Tell others to Boycott the game. All u have to do is destroy all the Exp then his Minerals and u won...
     
  9. BoydofZINJ

    BoydofZINJ New Member

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    technically they are not attacking the rock formations. They are using coordinated attacks or something. Think of it like this. The minerals are rock formations and you need mostly pure "crystals" mineral for money production. A machine gun may destroy the rock faster but it would also destroy the pure "crystal" minerals as well and it would not be very graceful. I imagine probes, scvs, or drones are graceful and careful on how they mine the "crystal" minerals.

    Imagine this: You see a rock formation that is rich in valuable "crystal" mineral but it also has allot of useless rock. You get a marine to the "crystal" mineral formation and he just fires his machine gun into the formation. Allot of bits of "crystals" and rocks shatter and in the end the "crystal" minerals are all shattered in small useless pieces on the ground.

    However, here comes a SCV, or probe, or drone and they carefully dig the "crystal" out of the rock. Drones probably use some sort of acid that destroys everything but the pure valuable "crystal" mineral. Probes probably use their psionic energy and powers to carefully remove the valuable "crystal" mineral and seperate it from the useless rocks. The SCV probably has a torch cutter or a fine digging material to carefully remove the useless rock and produce valuable "crystal" minerals.

    Why dont we use nukes to dig for gold? You dont want to destroy the gold as well :p In the end, its only a game. So lets not think too much into everything!

    Another way of thinking about it, is that the valuable "crystal" minerals are valuable because they are highly resistant to most type of damage. Maybe the crystal is so hard to destroy its not worth the effort and it vibrates in such a way that the rock near it is also nearly indestructable. As a result we need special time consuming techniques to mine the "crystal" minerals?


    Again its a game lets stop thinking too much into it and accept somethings are fact :p Minerals can not be destroyed or mined except by specific units.
     
  10. Gasmaskguy

    Gasmaskguy New Member

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    if resources where destructable, all a toss player needs to do is to buy a MS and float it over the enemys mineral patch while having planet cracker running...^^
    Man that would suck
     
  11. BnechbReaker

    BnechbReaker New Member

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    no! leave the poor minerals alone
     
  12. -LT-

    -LT- New Member

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    NO way it's a bad bad idea. :p
     
  13. Darkmer

    Darkmer New Member

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    I think having destroyable minerals would put too much focus on destroying them.

    Right now most people destroy the workers to harass, and that is enough in my opinion.
     
  14. Smokiehunter

    Smokiehunter New Member

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    I agree with darkmer haveing destroyable minerals would put too much of an focus of overing your aponent by attacking there minerals and their future expantions.
     
  15. GrahamTastic

    GrahamTastic Member

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    REALISTICALLY, it would make sense that minerals aren't invulnerable. But for the game, it would not work. That would spawn lots of cheap tactics (like, say, going around the map and killing all of the unoccupied mineral fields.)
     
  16. Nuclear Launch

    Nuclear Launch New Member

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    It makes no sense, the shattered minerals could just be taken from the ground by workes. Depending from where you attack it would be in fact easier for the worker to gather, since the pieces could land closer to the main building.
     
  17. StarCraft144000

    StarCraft144000 Member

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    People need to be stoped missing with minerals (unless it is a SCV, Probe, or Drone) man what if someone wiped out your mineral field and minerals get bullied enough anyways.
     
  18. Duke

    Duke New Member

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    what if everyone knocked out everyone else's minealrs, then it would be a standsill. so bad idea
     
  19. Gasmaskguy

    Gasmaskguy New Member

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    well, you would still have the units you knocked em out with, right?
     
  20. BirdofPrey

    BirdofPrey New Member

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    Getting your workers shelled is one thing ut the reasourecs?! HELL NO