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Units and space physics

Discussion in 'General StarCraft 2 Discussion' started by Imagine., Jul 4, 2007.

Units and space physics

Discussion in 'General StarCraft 2 Discussion' started by Imagine., Jul 4, 2007.

  1. Meloku

    Meloku New Member

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    yeah, the idea of a unit flying across the screen only to stand back up is very non starcraft. Maybee if you were talking death animations I could see this happening, but I still wouldn't find it very starcraft-ish as opposed to units getting shredded or exploding.
     
  2. MaliciouS

    MaliciouS New Member

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    It would make things horrible for micromanagement, constant groups of units being tossed around by incomming shells, not to mention the random position and distance it would land. This would disturb gameplay balance and generally stands in the way that StarCraft II hopes to accomplish. Dawn of War is a wonderful game to play, but the random elements (such as artillery and tanks occasionaly missing their targets) simply do not fit the competitive area of e-sports.
     
  3. Wlck742

    Wlck742 New Member

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    From:
    In your head
    yup, compared to SC, DoW is hardly a multiplayer-oriented game. It's still one of my favorite game thanks to the wonderful melee and the morale system. Hmm... what do you think about a morale system for SC2?
     
  4. MaliciouS

    MaliciouS New Member

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    It depends, StarCraft II doesn't use squads and it would be a pain to add this for each individual unit. Not to mention you should figure out which unit substracts the most amount of morale (such as flamers in DoW, etc.) and what the penalty for being "broken" would be. Dawn of War is a lot easier to control with several infantry squads and a maximum of around 10 vehicles per player, but it would only be annoying to deal with in StarCraft II, each unit is controlled individually and also in much, much larger numbers than DoW.

    Company of Heroes has a very nice moral system, which is better than that in Dawn of War in my opinion, but both games are also quite alike. CoH's mechanics wouldn't work for StarCraft II either.
     
  5. capthavic

    capthavic New Member

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    Yeah morale just wouldn't work well either. I think SC is fine the way it is.
     
  6. Dreadnought

    Dreadnought New Member

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    Morale in the normal table top game makes your units (models) move faster when it breaks. However they also can't attack and must flee in the opposite direction. This would make zerg (ESPECIALLY ZERG unless overlords gave them a bonus) and terrans suck pretty bad considering moral is directly proportionate to the number of units that die. Terrans and zerg have alot more units die compared to protoss... (example) Zerglings has 200 moral. if a unit nearby dies zerglings loses 25 moral. after 8 zerglings die all your zerglings would flee until they had 50 moral again or deal 1/2 damage.
     
  7. PowerkickasS

    PowerkickasS New Member

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    agreed. which is exactly why orks were so bloody hard to use. they were all melee and you just max out your 3/4 whirlwinds/basilisks and thats the end for the orks. their only real effective counter was nobz+bigmek+teleportation but heck just one group couldnt really do a thing. and with terrans having 50+ tanks....that will be totally wtf lol

    and im a starcraft purist! no DoW please! or not in an identical fashion anyways :p
     
  8. Seth_Almighty

    Seth_Almighty New Member

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    Although physics like that would be more realistic, it would make for a lot harder balancing. I mean terrans have all the "firepower" because Protoss have energy weapons, which wouldn't knock anything back really and Zerg wouldn't have much with knockback either. It would really hurt Zerg because with well timed tank blasts you could probably keep back a large Zerg swarm and how fair is that? I think it should stay the way it is, I mean they already have splash damage, which is good enough for me.