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Units and space physics

Discussion in 'General StarCraft 2 Discussion' started by Imagine., Jul 4, 2007.

Units and space physics

Discussion in 'General StarCraft 2 Discussion' started by Imagine., Jul 4, 2007.

  1. paragon

    paragon Guest

    this is why they have engines that boost em up a little every so often. usually.
     
  2. capthavic

    capthavic New Member

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    As mentioned above satellites are falling. They do so at an angle and speed that they actually are falling around the planet. And they do use boosters to maintain speed and position.

    I'm no physicist but unless there was some kind of artificial gravity being generated on and near the surface of the platform then any ground units on the platform float away as well. I suppose they could use magnets but that would be expensive giving them to evey unit and have to be really strong to keep siege tanks in place.

    Anyway artificial gravity is my explanation and it's good enough for me.
     
  3. Fenix

    Fenix Moderator

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    Actually, since everything is weightless (Technically) a siege tank would have no more trouble than a Marine sticking with magnets. Less actually, because Marines have waay more upwards inertia than a tank.
     
  4. Monan

    Monan New Member

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    well, i have never heard of this, but its a bit ridiculus sending extra ships to space just to give some gasoline to a satelite.
     
  5. Fenix

    Fenix Moderator

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    In the words of the Marine who dies right after, "Man, I love cold fusion."
     
  6. GuiMontag

    GuiMontag New Member

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    satelites in geo orbit dont need boosters, space platforms would though, to be able to defend planets
     
  7. capthavic

    capthavic New Member

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    Response to Fenix: Maybe but the force from firing their weapons would be a big problem. And I don't think they could use their siege gun since there would be no gravity to arc the shot.
     
  8. Fenix

    Fenix Moderator

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    Yeah, the firing would be problematic, but as long as the force from the firing is less than the total inertia of the tank, it shouldn't be a problem. A gas blowback recoil system would take care of that.


    And yeah, it couldn't physically do it's siege attack without the shell having rockets.....Actually, I don't see why it can't. It would add a better shockwave effect with the explosion.

    I'm getting excited here!!
     
  9. Soma2035

    Soma2035 Guest

    In case no one has mentioned this, there were also sound effects.  Since these units are battling in "space", sound waves have no medium to travel through.  So technically, you shouldn't be able to hear explosions and stuff either. 

    But then again, Physics has rarely been taken seriously in video/computer games.  :(

    For the most part, people don't even take physics seriously.  Lol.


    Merged posts. Please read the forum rules and do not double post.


    Doesn't Sci-Fi stand for Science-Fiction?

    As in, it should have some basis in science maybe?  I think including gravity should be a simple enough feat.  They seem to want to anyways since they paid extra care to make sure the remains of certain units on ramps would roll down... (Was in a gameplay video.)
     
  10. GuiMontag

    GuiMontag New Member

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    we can hear sound becuase all the cerebrates/commanders/protoss are telepathic, and have good imaginations :p
     
  11. Lord David

    Lord David New Member

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    From:
    Melbourne, Australian Continent, Earth, Sector 001
    Doesn't this thread bring up the age old question?

    How can a creature with wings fly through the vacuum of space? :p
     
  12. capthavic

    capthavic New Member

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    Yes it stands for science FICTION, as in not real. We're talking about a game with psychic aliens, reincarnating hive minds, and psi-gifted assassins; so adherence to reality is not required.

    If you read my earlier posts you'll see that I was an advocate for the artificial gravity theory.

    And as I have also mentioned before it's just a game so it doesn't really matter one way or the other.
     
  13. paragon

    paragon Guest

    This argument shows that everyone in this thread just likes to argue because it goes nowhere and doesn't matter in the slightest.

    By the way, it's artificial gravity.
     
  14. lifeprolific

    lifeprolific New Member

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    I resent your assertion that I like to argue. Number one: this is my third post! Number 2: arguing implies that I find other viewpoints valid or interesting! Number three... uh yeah, you should get the drift by now. Anyways, I have a unified theory of falling in space and sound in a vacuum:

    Crab People.
     
  15. FLATL1NE

    FLATL1NE New Member

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    Now, I'm personally more of a Starcraft fan than I am of the Dawn of War (Warhammer 40k), but I was just wondering if anybody had considered the possibility of adding in physics elements such as knock-back (which is commonly seen in Dawn of War) from units such as the Siege Tank or even the Ultralisk.

    The idea of this actually came to me while watching one of the cinematics in which a unit (which I believe to be the Utlralisk) attacked a group of Marines, sending about 3 of them flying.

    I'm sure that there are certainly a few SC purists who would hate this and I myself haven't really decided if it would be a good idea or not. I can see how it may pose a problem when it comes to Blizzard's plan of keeping the system requirements at a relatively low level. Any input?
     
  16. Dxun

    Dxun New Member

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    well it would make sense that a shell from a siege tank would have some kind of knockback but it would make it unbalanced if nothing could get within range,(multiple tanks with proper timed firing) weather or not they had enough HP to reach the tank.

    And for the ultralisk, having KB on them would kinda hurt them, Knocking back a ranged attacker then having to move forward to get within melee range again.

    But ive never played warhammer so how dose it work in there?
     
  17. FLATL1NE

    FLATL1NE New Member

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    It's mostly seen in situations where heavy artillery (units similar to Siege Tanks) are attacking--mostly with Artillery vs. Ground Troops.

    In this video for example: http://www.youtube.com/watch?v=WIDFuF6_-Ko
    May take a minute until you see tank shells vs. units, but its in there.
     
  18. Meloku

    Meloku New Member

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    man, the framerate on that is soo bad I can't even stand to watch it XD
     
  19. FLATL1NE

    FLATL1NE New Member

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    Haha yea, that's YouTube for you :bad:. I'll try to find a better video for you if I can.
     
  20. capthavic

    capthavic New Member

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    I understand what you are saying but I think it's fine the way it is. DoW is a great game but it's a very different kind of RTS.