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Unit limit?

Discussion in 'General StarCraft 2 Discussion' started by red_dragoon, May 25, 2007.

Unit limit?

  1. T-man

    T-man New Member

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    Or if you just changed the Zergling cost to 1 mineral and 0 gas. :)

    That's even possible using the editor, and a 200 unit cap: Just change them to 1 mineral and 0 food, instead of .5 food.
    You couldn't edit supply in SC editor, but you could in WCIII editor, so I would assume they would give us that power in SC2 editor.
    Come to think of it, there was no concrete unit cap in WCIII, the editor allowed you to raise the 100 cap to whatever you wanted (presumably within the limit of an integer variable...)
     
  2. coalescence

    coalescence New Member

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    If you're fucking around thát much you ask for your computer to crash xD, we're talking normal maps.
     
  3. EdwardLuke

    EdwardLuke New Member

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    Woo-hoo! MUCH bigger armies!

    This brings a whole new meaning to a massive zergling attack. Imagine sending hundreds on zerglings in with a single click...

    Ahhh, bliss.

    Also allows the player to create more detailed armies (as in different units thus stratagies).
    Although at the same time, I hope it doesn't take something out of the game. It effects gameplay A LOT.

    All in all - good!
     
  4. zeratul11

    zeratul11 New Member

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    i think this is better.
    Hatchery - 100
    Lair - 200
    Hive - 350

    i think 350 population limit in campaign mode and 4on4 team battles will be enough. a one on one battle (multiplayer) will reach 1400 population not 800. now thats a lot.
     
  5. Associate

    Associate New Member

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    I think removing the unit build limit will do good for sides who relies most on large numbers to control the game, now the only problem will be the search for space for construction of pylons and supply depots, the zerg woudn't have a problem with this since their overlords does not require space. But this should allow the Terrans to build a formidable defense against powerful protoss and zerg attacks
     
  6. T-man

    T-man New Member

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    I'm totally against unlimited control. A larger control than 12 (perhaps 24 as shown in the video) would be great, but unlimited, heck no.
    The point of the selection screen is to give a brief overview of your units' statuses, and if you had 200 zerglings selected, so much for statuses.
    A limit to control means that you need more micro as well, which is always a good thing.
     
  7. PowerkickasS

    PowerkickasS New Member

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    but it'd be so fun multicommanding a whole 200+ odd zerg army with one click :p
    nah j/k I agree with ya, it's against starcraft ethics to allow such a thing lol. plus would imbalance ums maps that involve multi-race control in favour of 'zerg-slot players' with convenience, infact is it even possibly to create different interfaces and systems for different types of players!?
    it is possible to include both. (like dawn of war again -.-) you could have the control panel with a scroller
     
  8. Associate

    Associate New Member

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    increasing the unit control capacity should improve how players are commanding their units, plus it will allow them to include more units in their assault force. it shouldn't increase the difficulty of micro managing your units, it generally depends on the player
     
  9. AntiTossWeapon

    AntiTossWeapon New Member

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    Pop cap?

    Pls can anyone tell me ablut the pop cap, it is higher or what?
    That would be cool for the terran, because of the bunkers in sc1 takes maries
    Sorry if this topic is "repeat"
     
  10. PowerkickasS

    PowerkickasS New Member

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  11. FlyingTiger

    FlyingTiger New Member

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    From:
    CT
    Re: Pop cap?

    haha

    the proposed unit cap will be 200 according to Sigarty and that PCGamer article posted on SClegacy.com

    yea and it also says the story is gonna take place 10 years from BW. i really thought they said 4, but it said on the article.
     
  12. PowerkickasS

    PowerkickasS New Member

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    Re: Pop cap?

    TEN YEARS.....O_O
     
  13. Zerat

    Zerat New Member

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    Re: Pop cap?

    as I remember, in the beggining it was supose to be max 1 month after BW

    P.S. Sorry for Offtopic
     
  14. FlyingTiger

    FlyingTiger New Member

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    From:
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    Re: Pop cap?

    read the 1st partial paragraph. it says 10 years. man raynor is gonna be like in his mid 40s! lol

    [img width=644 height=800]http://i10.photobucket.com/albums/a125/flyswimmer716/sc09.jpg[/img]