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Unit limit?

Discussion in 'General StarCraft 2 Discussion' started by red_dragoon, May 25, 2007.

Unit limit?

  1. WHAT!

    WHAT! New Member

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    i think protoss should get a unit cap at 200..marines 250...and zerg 300..kinda to make it feel that zerg need numbers.protoss = spartans,and marines need a fine balance between numbers and quality.
     
  2. TheDarkTemplar

    TheDarkTemplar New Member

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    Just marines though. Forget about Siege Tanks, Goliaths, Wraiths, Battlecruisers, Ghosts and others.

    ;D
     
  3. coalescence

    coalescence New Member

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    Why different caps? We didn't need that in sc1, just make it so that units that are stronger take in more 'food'. Because if zealots take 1 'food'(but have a different cap) protoss will get a real big advantage in short games and the big cap will only get balanced in long games.
     
  4. WHAT!

    WHAT! New Member

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    damn i totally went blank and forgot about how much food a certain unit cost....
     
  5. Fenix

    Fenix Moderator

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    Then shouldn't their cap be 300..... ;)
     
  6. hillzagold

    hillzagold New Member

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    ...truly aiur is lost

    but anyways, 400 means moar carnage
     
  7. reject_666_6

    reject_666_6 New Member

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    No, 400 would mean boxing in the main base, and making cheap expansions to get more resources until enough units are accumulated to exterminate the enemy. 200 made you reach your cap in a reasonable amount of time, and you could make several controls of various units for many strategies besides *sigh* rushing.
     
  8. Pix

    Pix New Member

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    What do you think of this find, and what implications might the removal of a unit limit have on the competitive and casual multiplayer scene?

    ~Pix~
     
  9. Nikzad

    Nikzad New Member

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    I don't think it will have as much of an effect on protoss or terran as it will on Zerg. This is really good news for the Zerg players out there. I think we'll be seeing more of what the Zerg philosophy is all about: mass production and the "if you throw enough shit at the wall, some of it is bound to stick" mentality

    no unit limit does not mean much to me, since I am a n00b-intermediate Protoss player on bnet, except that it will give me the opportunity to slow my computer down to a crawl with all of the units that I'll be making, assuming I can get good enough to mine and manage resources better
     
  10. PowerkickasS

    PowerkickasS New Member

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    kool starcraft2 finally adapting more modern styles. but in the game preview you still saw that the protoss player could only select 24 (or 36? forgot) simultaneously so is this open-control only going to be made available to zerg players? :O
     
  11. coalescence

    coalescence New Member

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  12. Pix

    Pix New Member

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    Oops, didn't realise since that was on a different forum. Well this has some proof and quotes, plus it's better placed - I could delete the thread, but I guess a thread merge would be more appropriate? :/
    ~Pix~
     
  13. coalescence

    coalescence New Member

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    Just mail a moderator and change the topic name (put 'up for merging' or something on) or something and it will probably happen.
     
  14. Ghost

    Ghost New Member

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    one word, lag. But me being a terran player finally packing those bunkers with M&M's wont take that much of a toll on my population limit... cuz there will be no limit.

    Also, it does help the toss, the amount of workers they have wont topple their military faction.
     
  15. UchihaItachi0129

    UchihaItachi0129 New Member

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    omg lol rofl lmao XD i love zerg rushes ^.^

    lol XD 300 Spartans >.< i need to watch that movie T_T

    anyways i think there shouldn't be a supply limit ^.^ then you could make infinite zerglings ^.^ or whatever else you want to make infinite >.< i forgot the new carrier's name well you could make infinite of those too. it'd still be kinda fair unless you a noob and your opponent's pro because then they could have like 20 hatcheries and make an army faster than you when you only have like 10 hatcheries. but theortically it'd still be fair. it'll all just matter on your skill level.
     
  16. PowerkickasS

    PowerkickasS New Member

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    hey! we're not talking about unit limit. this topic's about unit control limit! (i.e. how many units you can select in 1 go)
     
  17. Ghost

    Ghost New Member

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    Let the cap be: lets see how many supply depos u can get in one map.
     
  18. JudasXPriest

    JudasXPriest New Member

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    Gah, could anyone even imagine no unit limit? I imagine many computers crashing o_O. Just imagine.... an army of 5,000,000 zerglings raping your base.... i bet your base would be destroyed before half of the lings would get to your base....
     
  19. coalescence

    coalescence New Member

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    There would never be enough money on a map for that....... unless you make some wacko map, but then you're asking for it yourself.
     
  20. JudasXPriest

    JudasXPriest New Member

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    Noob maps ( Fastest Possible) ;)