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Underground Fighting

Discussion in 'StarCraft 2 Strategy Discussion' started by Trooper34, Sep 30, 2007.

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Underground Fighting

  1. Hunter

    Hunter New Member

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    I've got that game, but fighting underground was kinda complicated tough.. You had to pay atteintion to the battles on the surface too
     
  2. BirdofPrey

    BirdofPrey New Member

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    http://www.starcraft2forum.org/forums/index.php?topic=3540.new#new
     
  3. Pure Vengeance

    Pure Vengeance New Member

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    Thanks a lot man. I apreciate you giving me a place to brainstorm my randomness...
     
  4. Lipton

    Lipton New Member

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    Have any of you guys heard of Armies of Exigo? I beta tested it and it seemed to be made by some people that were either on the original StarCraft team or fans of the game. It's feel was very SC like (but of course not really) They had a unique underground and above ground fighting RTS style...

    However I don't think that fits StarCraft II
     
  5. spike

    spike New Member

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    that would be a little weird having that in the game but i guess its not a bad idea, it would be cool if zerg units could attack underground supply depoys while burrowed or something like that but adding a whole underground course area would be a little to much in my opinion
     
  6. Spacechick

    Spacechick New Member

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    Sound like Earth 2150 where you can switch between ground and underground,but it doesn't fit the starcraft's gameplay and lore
     
  7. furrer

    furrer New Member

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    It does not fit Starcraft really...
    Zerg units already burrows, that at least my reason!
     
  8. Laz

    Laz New Member

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    I dont like the idea but it actually does fit starcraft. If you read the books there are plenty of underground battles. Even kerrigans cacoon was underground and Jim and his guys were fighting through tunnels to get to her. But like i said its not a good idea to add underground battle.
     
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